什么是 gamemaker 警报限制?
What are the gamemaker alarm limitations?
我对此有点困惑。我的游戏中是否有 11 个警报的限制?还是在一个物体中?或对象的实例?
万分感谢。
GML中对象的每个实例有12个警报可以使用(从0开始到11结束)。
PGmath 的建议:
If you really need more alarms you can make your own by having a variable which you manually decrement by 1 each step, then test if equal to 0 to perform an action.
此信息来自 GML Wiki,对 Alarms. You may also find the associated FAQ for Alarms 很有帮助。
我对此有点困惑。我的游戏中是否有 11 个警报的限制?还是在一个物体中?或对象的实例?
万分感谢。
GML中对象的每个实例有12个警报可以使用(从0开始到11结束)。
PGmath 的建议:
If you really need more alarms you can make your own by having a variable which you manually decrement by 1 each step, then test if equal to 0 to perform an action.
此信息来自 GML Wiki,对 Alarms. You may also find the associated FAQ for Alarms 很有帮助。