蛇游戏中不断移动
Constant movement in snake game
我正在尝试制作 snake game,但我卡住了。我想让蛇不停地移动。
然而,蛇只有在我按下箭头时才会移动。如果我放开箭头,蛇就会停止移动。我必须说代码不是我的。转自网络
代码如下:
import sys, pygame
window_size = ( 400, 400 )
white = ( 255, 255, 255 )
class Player():
image = pygame.image.load( 'snikebodydraw.png')
rect = image.get_rect()
player = Player()
screen = pygame.display.set_mode( window_size )
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move = (-10, 0 )
player.rect = player.rect.move(move)
if event.key == pygame.K_RIGHT:
move = ( 10, 0 )
player.rect = player.rect.move(move)
if event.key == pygame.K_UP:
move = ( 0,-10 )
player.rect = player.rect.move(move)
if event.key == pygame.K_DOWN:
move = ( 0, 10 )
player.rect = player.rect.move(move)
screen.fill( white )
screen.blit( player.image, player.rect )
pygame.display.flip()
import sys, pygame
window_size = ( 400, 400 )
white = ( 255, 255, 255 )
class Player():
image = pygame.image.load( 'snikebodydraw.png')
rect = image.get_rect()
player = Player()
screen = pygame.display.set_mode( window_size )
move = (0,0) # init movement
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move = (-10, 0 )
if event.key == pygame.K_RIGHT:
move = ( 10, 0 )
if event.key == pygame.K_UP:
move = ( 0,-10 )
if event.key == pygame.K_DOWN:
move = ( 0, 10 )
player.rect = player.rect.move(move)
screen.fill( white )
screen.blit( player.image, player.rect )
pygame.display.flip()
我正在尝试制作 snake game,但我卡住了。我想让蛇不停地移动。
然而,蛇只有在我按下箭头时才会移动。如果我放开箭头,蛇就会停止移动。我必须说代码不是我的。转自网络
代码如下:
import sys, pygame
window_size = ( 400, 400 )
white = ( 255, 255, 255 )
class Player():
image = pygame.image.load( 'snikebodydraw.png')
rect = image.get_rect()
player = Player()
screen = pygame.display.set_mode( window_size )
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move = (-10, 0 )
player.rect = player.rect.move(move)
if event.key == pygame.K_RIGHT:
move = ( 10, 0 )
player.rect = player.rect.move(move)
if event.key == pygame.K_UP:
move = ( 0,-10 )
player.rect = player.rect.move(move)
if event.key == pygame.K_DOWN:
move = ( 0, 10 )
player.rect = player.rect.move(move)
screen.fill( white )
screen.blit( player.image, player.rect )
pygame.display.flip()
import sys, pygame
window_size = ( 400, 400 )
white = ( 255, 255, 255 )
class Player():
image = pygame.image.load( 'snikebodydraw.png')
rect = image.get_rect()
player = Player()
screen = pygame.display.set_mode( window_size )
move = (0,0) # init movement
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move = (-10, 0 )
if event.key == pygame.K_RIGHT:
move = ( 10, 0 )
if event.key == pygame.K_UP:
move = ( 0,-10 )
if event.key == pygame.K_DOWN:
move = ( 0, 10 )
player.rect = player.rect.move(move)
screen.fill( white )
screen.blit( player.image, player.rect )
pygame.display.flip()