Windows 8 xaudio2 在多点触控应用程序中播放 wav 文件

Windows 8 xaudio2 playing wav file in multitouch app

我正在学习如何使用 xAudio2。在 Visual Studio 2012 Express For Windows 8 中做了一个简单的应用程序 Windows 8。 简单的 xAudio2 播放器 class:

public class SoundEffect 
{
    readonly XAudio2 _xaudio;
    readonly WaveFormat _waveFormat;
    readonly AudioBuffer _buffer;
    readonly SoundStream _soundstream;
    SourceVoice sourceVoice;

    public SoundEffect(string soundFxPath)
    {
        _xaudio = new XAudio2();
        var masteringsound = new MasteringVoice(_xaudio);

        var nativefilestream = new NativeFileStream(
        soundFxPath,
        NativeFileMode.Open,
        NativeFileAccess.Read,
        NativeFileShare.Read);

        _soundstream = new SoundStream(nativefilestream);
        _waveFormat = _soundstream.Format;
        _buffer = new AudioBuffer
        {
            Stream = _soundstream.ToDataStream(),
            AudioBytes = (int)_soundstream.Length,
            Flags = BufferFlags.EndOfStream
        };
        //sourceVoice = null;


    }

    public void Play()
    {
            sourceVoice = new SourceVoice(_xaudio, _waveFormat, true);

            if (sourceVoice != null)
            {
                sourceVoice.FlushSourceBuffers();
                sourceVoice.SubmitSourceBuffer(_buffer, _soundstream.DecodedPacketsInfo);

                sourceVoice.Start();
            }
    }
    public void Stop()
    {
        sourceVoice.Stop();
    }
}

和Xaml:

<Border Background="Gray" MinHeight="150" MinWidth="150" Margin="10,10,0,0" x:Name="A"  PointerPressed="btnAPointerPressed" PointerReleased="btnAPointerReleased" />

和:

private SoundEffect shotEffect = new SoundEffect(@"sounds\mywav.wav");
        private void btnAPointerPressed(object sender, PointerRoutedEventArgs e)
    {
        bool _hasCapture = ((Border)sender).CapturePointer(e.Pointer);
        shotEffect.Play();
    }

    private void btnAPointerReleased(object sender, PointerRoutedEventArgs e)
    {
        ((Border)sender).ReleasePointerCapture(e.Pointer);
        shotEffect.Stop();
    }

在 Windows 8 模拟器中测试。 如果我按下一根手指,那么一切都很好。 当我点击按钮时 - 当我松开你的手指时声音播放 - 声音停止。

如果我用两个手指单击然后松开两个手指,声音会继续播放。结果是混叠。

调用了两个事件:btnAPointerPressed 和两个事件:btnAPointerReleased 但声音继续播放。就好像音频流冻结并继续播放一样。就好像音频流冻结并继续播放一样。 我想了解haudio2的问题?还是我做的不对?

当您再次调用 Play() 时 - 之前的 SourceVoice 会在您的 SoundEffect 中被新的替换,但您永远不会停止旧的。您应该为每次触摸创建一个新的 SourceVoice,但让它们都与指针 ID 相关联,以便我们可以在释放相关指针时停止它们中的每一个。