从空值创建默认对象(stdClass?)
Creating default object from empty value ( stdClass? )
脚本 运行 很好,但只有当我取出用户组时,它才会说:
SteamUser.php (132): Creating default object from empty value
function getProfileData() {
//Set Base URL for the query:
if(empty($this->vanityURL)) {
$base = "http://steamcommunity.com/profiles/{$this->userID}/?xml=1";
} else {
$base = "http://steamcommunity.com/id/{$this->vanityURL}/?xml=1";
}
try {
$content = SteamUtility::fetchURL($base);
if ($content) {
$parsedData = new SimpleXMLElement($content);
} else {
return null;
}
} catch (Exception $e) {
//echo "Whoops! Something went wrong!\n\nException Info:\n" . $e . "\n\n";
return null;
}
if(!empty($parsedData)) {
$this->steamID64 = (string)$parsedData->steamID64;
$this->steamID = (string)$parsedData->steamID;
$this->stateMessage = (string)$parsedData->stateMessage;
$this->visibilityState = (int)$parsedData->visibilityState;
$this->privacyState = (string)$parsedData->privacyState;
$this->avatarIcon = (string)$parsedData->avatarIcon;
$this->avatarMedium = (string)$parsedData->avatarMedium;
$this->avatarFull = (string)$parsedData->avatarFull;
$this->vacBanned = (int)$parsedData->vacBanned;
$this->tradeBanState = (string)$parsedData->tradeBanState;
$this->isLimitedAccount = (string)$parsedData->isLimitedAccount;
$this->onlineState = (string)$parsedData->onlineState;
$this->inGameServerIP = (string)$parsedData->inGameServerIP;
//If their account is public, get that info:
if($this->privacyState == "public") {
$this->customURL = (string)$parsedData->customURL;
$this->memberSince = (string)$parsedData->memberSince;
$this->steamRating = (float)$parsedData->steamRating;
$this->hoursPlayed2Wk = (float)$parsedData->hoursPlayed2Wk;
$this->headline = (string)$parsedData->headline;
$this->location = (string)$parsedData->location;
$this->realname = (string)$parsedData->realname;
$this->summary = (string)$parsedData->summary;
}
//If they're in a game, grab that info:
if($this->onlineState == "in-game") {
$this->inGameInfo = array();
$this->inGameInfo["gameName"] = (string)$parsedData->inGameInfo->gameName;
$this->inGameInfo["gameLink"] = (string)$parsedData->inGameInfo->gameLink;
$this->inGameInfo["gameIcon"] = (string)$parsedData->inGameInfo->gameIcon;
$this->inGameInfo["gameLogo"] = (string)$parsedData->inGameInfo->gameLogo;
$this->inGameInfo["gameLogoSmall"] = (string)$parsedData->inGameInfo->gameLogoSmall;
}
//Any weblinks listed in their profile:
if(!empty($parsedData->weblinks)) {
$this->weblinks = array();
$i = 0;
foreach ($parsedData->weblinks->weblink as $weblink) {
$this->weblinks[$i]->title = (string)$weblink->title;
$this->weblinks[$i]->link = (string)$weblink->link;
$i++;
}
}
if(!empty($parsedData->groups)) {
$this->groups = array();
$i = 0;
foreach ($parsedData->groups->group as $group) {
$this->groups[$i]->groupID64 = (string)$group->groupID64; // row 132 in script
$this->groups[$i]->groupName = (string)$group->groupName;
$this->groups[$i]->groupURL = (string)$group->groupURL;
$this->groups[$i]->headline = (string)$group->headline;
$this->groups[$i]->summary = (string)$group->summary;
$this->groups[$i]->avatarIcon = (string)$group->avatarIcon;
$this->groups[$i]->avatarMedium = (string)$group->avatarMedium;
$this->groups[$i]->avatarFull = (string)$group->avatarFull;
$this->groups[$i]->memberCount = (string)$group->memberCount;
$this->groups[$i]->membersInChat = (string)$group->membersInChat;
$this->groups[$i]->membersInGame = (string)$group->membersInGame;
$this->groups[$i]->membersOnline = (string)$group->membersOnline;
$i++;
}
}
}
}
.
。
.
我已经尝试过使用关联数组,但没有用;也许是全新的。 -_-
所以,我根本无法设置 error_reporting(0) 或 ini_set。
我也尝试使用 new stdClass() 。但是我也没有得到这个运行ning。
你创建了一个数组。
$this->groups = array();
但是在这个数组中你没有创建任何对象。您只需将此数组的元素(未初始化)用作对象。您应该在 132.row.
之前添加此行
$this->groups[$i] = new Group();
或类似的东西。
如果您没有群组 class,您应该尝试
$this->groups[$i] = new stdClass();
脚本 运行 很好,但只有当我取出用户组时,它才会说:
SteamUser.php (132): Creating default object from empty value
function getProfileData() {
//Set Base URL for the query:
if(empty($this->vanityURL)) {
$base = "http://steamcommunity.com/profiles/{$this->userID}/?xml=1";
} else {
$base = "http://steamcommunity.com/id/{$this->vanityURL}/?xml=1";
}
try {
$content = SteamUtility::fetchURL($base);
if ($content) {
$parsedData = new SimpleXMLElement($content);
} else {
return null;
}
} catch (Exception $e) {
//echo "Whoops! Something went wrong!\n\nException Info:\n" . $e . "\n\n";
return null;
}
if(!empty($parsedData)) {
$this->steamID64 = (string)$parsedData->steamID64;
$this->steamID = (string)$parsedData->steamID;
$this->stateMessage = (string)$parsedData->stateMessage;
$this->visibilityState = (int)$parsedData->visibilityState;
$this->privacyState = (string)$parsedData->privacyState;
$this->avatarIcon = (string)$parsedData->avatarIcon;
$this->avatarMedium = (string)$parsedData->avatarMedium;
$this->avatarFull = (string)$parsedData->avatarFull;
$this->vacBanned = (int)$parsedData->vacBanned;
$this->tradeBanState = (string)$parsedData->tradeBanState;
$this->isLimitedAccount = (string)$parsedData->isLimitedAccount;
$this->onlineState = (string)$parsedData->onlineState;
$this->inGameServerIP = (string)$parsedData->inGameServerIP;
//If their account is public, get that info:
if($this->privacyState == "public") {
$this->customURL = (string)$parsedData->customURL;
$this->memberSince = (string)$parsedData->memberSince;
$this->steamRating = (float)$parsedData->steamRating;
$this->hoursPlayed2Wk = (float)$parsedData->hoursPlayed2Wk;
$this->headline = (string)$parsedData->headline;
$this->location = (string)$parsedData->location;
$this->realname = (string)$parsedData->realname;
$this->summary = (string)$parsedData->summary;
}
//If they're in a game, grab that info:
if($this->onlineState == "in-game") {
$this->inGameInfo = array();
$this->inGameInfo["gameName"] = (string)$parsedData->inGameInfo->gameName;
$this->inGameInfo["gameLink"] = (string)$parsedData->inGameInfo->gameLink;
$this->inGameInfo["gameIcon"] = (string)$parsedData->inGameInfo->gameIcon;
$this->inGameInfo["gameLogo"] = (string)$parsedData->inGameInfo->gameLogo;
$this->inGameInfo["gameLogoSmall"] = (string)$parsedData->inGameInfo->gameLogoSmall;
}
//Any weblinks listed in their profile:
if(!empty($parsedData->weblinks)) {
$this->weblinks = array();
$i = 0;
foreach ($parsedData->weblinks->weblink as $weblink) {
$this->weblinks[$i]->title = (string)$weblink->title;
$this->weblinks[$i]->link = (string)$weblink->link;
$i++;
}
}
if(!empty($parsedData->groups)) {
$this->groups = array();
$i = 0;
foreach ($parsedData->groups->group as $group) {
$this->groups[$i]->groupID64 = (string)$group->groupID64; // row 132 in script
$this->groups[$i]->groupName = (string)$group->groupName;
$this->groups[$i]->groupURL = (string)$group->groupURL;
$this->groups[$i]->headline = (string)$group->headline;
$this->groups[$i]->summary = (string)$group->summary;
$this->groups[$i]->avatarIcon = (string)$group->avatarIcon;
$this->groups[$i]->avatarMedium = (string)$group->avatarMedium;
$this->groups[$i]->avatarFull = (string)$group->avatarFull;
$this->groups[$i]->memberCount = (string)$group->memberCount;
$this->groups[$i]->membersInChat = (string)$group->membersInChat;
$this->groups[$i]->membersInGame = (string)$group->membersInGame;
$this->groups[$i]->membersOnline = (string)$group->membersOnline;
$i++;
}
}
}
}
.
。 . 我已经尝试过使用关联数组,但没有用;也许是全新的。 -_-
所以,我根本无法设置 error_reporting(0) 或 ini_set。
我也尝试使用 new stdClass() 。但是我也没有得到这个运行ning。
你创建了一个数组。
$this->groups = array();
但是在这个数组中你没有创建任何对象。您只需将此数组的元素(未初始化)用作对象。您应该在 132.row.
之前添加此行$this->groups[$i] = new Group();
或类似的东西。 如果您没有群组 class,您应该尝试
$this->groups[$i] = new stdClass();