检查距离中心一定距离内有多少人

Check how many people are within a certain distance from the center

我正在制作一个 Spleef 插件。 我需要统计大厅里的人数。

我以为我可以数出大厅中心一定距离内有多少人。 我认为这可能比在有人键入命令时记录更好。

Main.java:

package me.olsyboy.spleef;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.configuration.file.YamlConfiguration;

import java.util.Arrays;
import java.util.List;

public class Main extends JavaPlugin {
    public void onEnable(int amountOfPlayers) {
        amountOfPlayers = 0;
        loadConfiguration();
        reloadConfig();
    }

    public void onDisable() {
        saveDefaultConfig();
    }

    public void loadConfiguration() {
        //See "Creating you're defaults"
        getConfig().options().copyDefaults(true); // NOTE: You do not have to use "plugin." if the class extends the java plugin
        //Save the config whenever you manipulate it
        saveDefaultConfig();
    }

    @Override
    public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
        Player player = (Player) sender;
        if (cmd.getName().equalsIgnoreCase("spleef")) {
            if (args[0].equalsIgnoreCase("setgame")) {
                if (args.length == 2) {
                    String gameName = args[1]; //initialize the gameName variable here
                    getConfig().set("Game Locations." + gameName + ".Location", Arrays.asList(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getPitch(), player.getLocation().getYaw(), player.getLocation().getWorld().getName()));
                    getConfig().options().copyDefaults(true);
                    saveConfig();
                    player.sendMessage(ChatColor.AQUA + "[Spleef] " + ChatColor.YELLOW + "Spleef Game Location Set");
                }
            }
            if (args[0].equalsIgnoreCase("join")) {
                String gameName = args[1]; //initialize the gameName variable here
                List<String> joinGameLocation = this.getConfig().getStringList("Game Locations." + gameName + ".Location");
                String xPos = joinGameLocation.get(0);
                double xPos2 = Double.parseDouble(xPos);

                String yPos = joinGameLocation.get(1);
                double yPos2 = Double.parseDouble(yPos);

                String zPos = joinGameLocation.get(2);
                double zPos2 = Double.parseDouble(zPos);

                String pitch = joinGameLocation.get(3);
                float pitch2 = Float.parseFloat(pitch);

                String Yaw = joinGameLocation.get(4);
                float Yaw2 = Float.parseFloat(Yaw);

                World actualWorld = Bukkit.getWorld(joinGameLocation.get(5));
                Location spleefGameLocation = new Location(actualWorld, xPos2, yPos2, zPos2);
                spleefGameLocation.setPitch(pitch2);
                spleefGameLocation.setYaw(Yaw2);
                player.teleport(spleefGameLocation);
            }
            else if (!(args[0].equalsIgnoreCase("setgame"))) {
                if (!args[0].equalsIgnoreCase("join")) {
                    player.sendMessage("/spleef join {GameName}");
                }
            }
        }
        return true;
    }
}

playerJoinedGame.java:

package me.olsyboy.spleef;

public class playerJoinedGame extends Main {
    public void onPlayerJoin(int amountOfPlayers)
    {
        amountOfPlayers = amountOfPlayers + 1;
    }
}

我还没有从主 class 中调用 onPlayerJoin 方法。

我欢迎任何有更好的方法来计算大厅人数的人。

确保您有一个 Location 对象,您希望在该对象的中心找到附近的玩家。

Location center = new Location(world, x, y, z);

然后,根据需要的距离获得一个 double 值。

double distance = 10D;

首先,你应该对服务器上的所有玩家进行循环:

for (Player player : Bukkit.getOnlinePlayers()) {

}

然后,获取player的位置:

for (Player player : Bukkit.getOnlinePlayers()) {
    Location location = player.getLocation();
}

现在我们可以检查两个位置(centerlocation)之间的距离:

for (Player player : Bukkit.getOnlinePlayers()) {
    Location location = player.getLocation();
    if (location.distanceSquared(center) <= distance * distance) {
        // Do something
    }
}

注意:你应该使用distanceSquared(Location),它相当于distance(Location)的结果平方,因为distance(Location)使用Java的平方根法,非常耗资源。

最终结果:

double distance = 10D;
Location center = new Location(Bukkit.getWorld("world"), x, y, z);

for (Player player : Bukkit.getOnlinePlayers()) {
    Location location = player.getLocation();
    if (location.distanceSquared(center) <= distance * distance) {
        // Do something
    }
}
loc.getWorld().getNearbyEntities(loc, distance, distance, distance).stream()
        .filter(e -> e instanceof Player)
        .findFirst()
        .orElse(null);

就这样做