Paper.JS - 矩形达到最小尺寸后无法调整其大小
Paper.JS - Can´t resize rectangle after it reaches minimum size
我基于 paperjs.org 中的 HitTest 示例创建了一个小脚本。这个想法是拥有一个 Rectangle 并且能够移动和调整它的大小。它几乎可以工作,但是,当我将它调整到我指定的最小尺寸 (10x10) 时,出于某种原因,我无法再调整它的大小,即使我释放拖动事件并重试。
var hitOptions = {
segments: true,
stroke: true,
fill: true,
tolerance: 1
};
project.currentStyle = {
fillColor: 'green',
strokeColor: 'black'
};
var rect_a = new Path.Rectangle(new Point(50, 50), 50);
var segment, path, hitType;
var clickPos = null;
var movePath = false;
var minHeight = 10;
var minWidth = 10;
function onMouseDown(event) {
segment = path = null;
var hitResult = project.hitTest(event.point, hitOptions);
if (!hitResult)
return;
hitType = hitResult.type;
if (event.modifiers.shift) {
if (hitResult.type == 'segment') {
hitResult.segment.remove();
};
return;
}
if (hitResult) {
path = hitResult.item;
if (hitResult.type == 'segment') {
segment = hitResult.segment;
}
}
movePath = hitResult.type == 'fill';
if (movePath) {
project.activeLayer.addChild(hitResult.item);
}
clickPos = checkHitPosition(event);
}
function onMouseMove(event) {
changeCursor(event);
project.activeLayer.selected = false;
if (event.item)
event.item.selected = true;
}
function onMouseDrag(event) {
if (hitType == "stroke" || hitType == "segment") {
resizeRectangle(path, event);
} else {
path.position += event.delta;
}
}
function resizeRectangle(path, event) {
switch(clickPos) {
case "SE" :
resizeBottom(path, event);
resizeRight(path, event);
break;
case "NE" :
resizeTop(path, event);
resizeRight(path, event);
break;
case "SW" :
resizeBottom(path, event);
resizeLeft(path, event);
break;
case "NW" :
resizeTop(path, event);
resizeLeft(path, event);
break;
case "S" :
resizeBottom(path, event);
break;
case "N" :
resizeTop(path, event);
break;
case "E" :
resizeRight(path, event);
break;
case "W" :
resizeLeft(path, event);
break;
}
}
function resizeTop(path, event) {
if(path.bounds.height >= minHeight) {
path.bounds.top += event.delta.y;
}
}
function resizeBottom(path, event) {
if(path.bounds.height >= minHeight) {
path.bounds.bottom += event.delta.y;
}
}
function resizeLeft(path, event) {
if(path.bounds.width >= minWidth) {
path.bounds.left += event.delta.x;
}
}
function resizeRight(path, event) {
if(path.bounds.width >= minWidth) {
path.bounds.right += event.delta.x;
}
}
function checkHitPosition(event) {
var hitResult = project.hitTest(event.point, hitOptions);
var clickPosition = null;
if (hitResult) {
if (hitResult.type == 'stroke' || hitResult.type == 'segment') {
var bounds = hitResult.item.bounds;
var point = hitResult.point;
if (bounds.top == point.y) {
clickPosition = "N";
}
if (bounds.bottom == point.y) {
clickPosition = "S";
}
if (bounds.left == point.x) {
clickPosition = "W";
}
if (bounds.right == point.x) {
clickPosition = "E";
}
if (bounds.top == point.y && bounds.left == point.x) {
clickPosition = "NW";
}
if (bounds.top == point.y && bounds.right == point.x) {
clickPosition = "NE";
}
if (bounds.bottom == point.y && bounds.left == point.x) {
clickPosition = "SW";
}
if (bounds.bottom == point.y && bounds.right == point.x) {
clickPosition = "SE";
}
} else {
clickPosition = "C";
}
}
return clickPosition;
};
function changeCursor(event) {
var hitPosition = checkHitPosition(event);
if(hitPosition == null ) {
document.body.style.cursor = "auto";
} else {
if (hitPosition == "C") {
document.body.style.cursor = "all-scroll";
} else {
document.body.style.cursor = hitPosition + "-resize";
}
}
}
问题是代码将矩形缩小到最小尺寸(minWidth 和 minHeight)以下。您可以添加一行
console.log(path.bounds.width, path.bounds.height)
在 resizeRectangle 底部查看矩形如何变得小于 minWidth 和 minHeight。
然后,当调用每个 resizeXYZZY
函数时,检查 if(path.bounds.height >= minHeight)
(或宽度)失败并且没有进行任何更改,因此矩形不能再次变大。
要修复它,resizeTop 函数需要以不同的方式工作:
var adj = min(event.delta.y, path.bounds.height-minHeight);
path.bounds.top += adj;
resizeBottom、Left、Right也要相应的改变。
这避免了将矩形设置为小于最小值,并且还删除了阻止它再次增长的任何检查。
我基于 paperjs.org 中的 HitTest 示例创建了一个小脚本。这个想法是拥有一个 Rectangle 并且能够移动和调整它的大小。它几乎可以工作,但是,当我将它调整到我指定的最小尺寸 (10x10) 时,出于某种原因,我无法再调整它的大小,即使我释放拖动事件并重试。
var hitOptions = {
segments: true,
stroke: true,
fill: true,
tolerance: 1
};
project.currentStyle = {
fillColor: 'green',
strokeColor: 'black'
};
var rect_a = new Path.Rectangle(new Point(50, 50), 50);
var segment, path, hitType;
var clickPos = null;
var movePath = false;
var minHeight = 10;
var minWidth = 10;
function onMouseDown(event) {
segment = path = null;
var hitResult = project.hitTest(event.point, hitOptions);
if (!hitResult)
return;
hitType = hitResult.type;
if (event.modifiers.shift) {
if (hitResult.type == 'segment') {
hitResult.segment.remove();
};
return;
}
if (hitResult) {
path = hitResult.item;
if (hitResult.type == 'segment') {
segment = hitResult.segment;
}
}
movePath = hitResult.type == 'fill';
if (movePath) {
project.activeLayer.addChild(hitResult.item);
}
clickPos = checkHitPosition(event);
}
function onMouseMove(event) {
changeCursor(event);
project.activeLayer.selected = false;
if (event.item)
event.item.selected = true;
}
function onMouseDrag(event) {
if (hitType == "stroke" || hitType == "segment") {
resizeRectangle(path, event);
} else {
path.position += event.delta;
}
}
function resizeRectangle(path, event) {
switch(clickPos) {
case "SE" :
resizeBottom(path, event);
resizeRight(path, event);
break;
case "NE" :
resizeTop(path, event);
resizeRight(path, event);
break;
case "SW" :
resizeBottom(path, event);
resizeLeft(path, event);
break;
case "NW" :
resizeTop(path, event);
resizeLeft(path, event);
break;
case "S" :
resizeBottom(path, event);
break;
case "N" :
resizeTop(path, event);
break;
case "E" :
resizeRight(path, event);
break;
case "W" :
resizeLeft(path, event);
break;
}
}
function resizeTop(path, event) {
if(path.bounds.height >= minHeight) {
path.bounds.top += event.delta.y;
}
}
function resizeBottom(path, event) {
if(path.bounds.height >= minHeight) {
path.bounds.bottom += event.delta.y;
}
}
function resizeLeft(path, event) {
if(path.bounds.width >= minWidth) {
path.bounds.left += event.delta.x;
}
}
function resizeRight(path, event) {
if(path.bounds.width >= minWidth) {
path.bounds.right += event.delta.x;
}
}
function checkHitPosition(event) {
var hitResult = project.hitTest(event.point, hitOptions);
var clickPosition = null;
if (hitResult) {
if (hitResult.type == 'stroke' || hitResult.type == 'segment') {
var bounds = hitResult.item.bounds;
var point = hitResult.point;
if (bounds.top == point.y) {
clickPosition = "N";
}
if (bounds.bottom == point.y) {
clickPosition = "S";
}
if (bounds.left == point.x) {
clickPosition = "W";
}
if (bounds.right == point.x) {
clickPosition = "E";
}
if (bounds.top == point.y && bounds.left == point.x) {
clickPosition = "NW";
}
if (bounds.top == point.y && bounds.right == point.x) {
clickPosition = "NE";
}
if (bounds.bottom == point.y && bounds.left == point.x) {
clickPosition = "SW";
}
if (bounds.bottom == point.y && bounds.right == point.x) {
clickPosition = "SE";
}
} else {
clickPosition = "C";
}
}
return clickPosition;
};
function changeCursor(event) {
var hitPosition = checkHitPosition(event);
if(hitPosition == null ) {
document.body.style.cursor = "auto";
} else {
if (hitPosition == "C") {
document.body.style.cursor = "all-scroll";
} else {
document.body.style.cursor = hitPosition + "-resize";
}
}
}
问题是代码将矩形缩小到最小尺寸(minWidth 和 minHeight)以下。您可以添加一行
console.log(path.bounds.width, path.bounds.height)
在 resizeRectangle 底部查看矩形如何变得小于 minWidth 和 minHeight。
然后,当调用每个 resizeXYZZY
函数时,检查 if(path.bounds.height >= minHeight)
(或宽度)失败并且没有进行任何更改,因此矩形不能再次变大。
要修复它,resizeTop 函数需要以不同的方式工作:
var adj = min(event.delta.y, path.bounds.height-minHeight);
path.bounds.top += adj;
resizeBottom、Left、Right也要相应的改变。
这避免了将矩形设置为小于最小值,并且还删除了阻止它再次增长的任何检查。