绑定时 C# async SocketException
C# async SocketException while binding
我正在使用异步套接字在 C# 上开发客户端-服务器应用程序。当我监听连接时,我不断收到此错误
An unhandled exception of type 'System.Net.Sockets.SocketException'
occurred in System.dll
Additional information: Only one usage of each socket address (protocol/network address/port) is normally permitted
这是发生此异常的行:
_listener.Bind(new IPEndPoint(0, port));
代码在Listener.Start(int port)
下。在主程序中,我是这样调用方法的:
void btnListen_Click(object sender, EventArgs e)
{
_listener = new Listener();
_listener.Accepted += new Listener.SocketAcceptedHandler(listener_Accepted);
_listener.Start(8192);
}
我正在我的 PC 上测试客户端和服务器应用程序。
这是 Listener
class.
namespace serverPC
{
class Listener
{
public delegate void SocketAcceptedHandler(Socket e);
public event SocketAcceptedHandler Accepted;
Socket _listener;
public int Port;
public bool Running
{
get;
private set;
}
public Listener() {Port = 0;}
public void Start(int port)
{
if (Running)
return;
_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_listener.Bind(new IPEndPoint(0, port)); // This is where the SocketException error occurs
_listener.Listen(0);
_listener.BeginAccept(acceptedCallback, null);
Running = true;
}
public void Stop()
{
if (!Running)
return;
_listener.Close();
Running = false;
}
void acceptedCallback(IAsyncResult ar)
{
try
{
Socket s = _listener.EndAccept(ar);
if (Accepted != null)
{
Accepted(s);
}
}
catch
{
}
if (Running)
{
try
{
_listener.BeginAccept(acceptedCallback, null);
}
catch
{
}
}
}
}
}
这是 Client
class.
namespace serverPC
{
struct ReceiveBuffer
{
public const int BUFFER_SIZE = 1024;
public byte[] Buffer;
public int ToReceive;
public MemoryStream BufStream;
public ReceiveBuffer(int toRec)
{
Buffer = new byte[BUFFER_SIZE];
ToReceive = toRec;
BufStream = new MemoryStream(toRec);
}
public void Dispose()
{
Buffer = null;
ToReceive = 0;
Close();
if (BufStream != null)
BufStream.Dispose();
}
public void Close()
{
if (BufStream != null && BufStream.CanWrite)
{
BufStream.Close();
}
}
}
class Client
{
byte[] lenBuffer;
ReceiveBuffer buffer;
Socket _socket;
public IPEndPoint EndPoint
{
get
{
if (_socket != null && _socket.Connected)
{
return (IPEndPoint)_socket.RemoteEndPoint;
}
return new IPEndPoint(IPAddress.None, 0);
}
}
public delegate void DisconnectedEventHandler(Client sender);
public event DisconnectedEventHandler Disconnected;
public delegate void DataReceivedEventHandler(Client sender, ReceiveBuffer e);
public event DataReceivedEventHandler DataReceived;
public Client(Socket s)
{
_socket = s;
lenBuffer = new byte[4];
}
public void Close()
{
if (_socket != null)
{
_socket.Disconnect(false);
_socket.Close();
}
buffer.Dispose();
_socket = null;
lenBuffer = null;
Disconnected = null;
DataReceived = null;
}
public void ReceiveAsync()
{
_socket.BeginReceive(lenBuffer, 0, lenBuffer.Length, SocketFlags.None, receiveCallback, null);
}
void receiveCallback(IAsyncResult ar)
{
try
{
int rec = _socket.EndReceive(ar);
if (rec == 0)
{
if (Disconnected != null)
{
Disconnected(this);
return;
}
if (rec != 4)
{
throw new Exception();
}
}
}
catch (SocketException se)
{
switch (se.SocketErrorCode)
{
case SocketError.ConnectionAborted:
case SocketError.ConnectionReset:
if (Disconnected != null)
{
Disconnected(this);
return;
}
break;
}
}
catch (ObjectDisposedException)
{
return;
}
catch (NullReferenceException)
{
return;
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
buffer = new ReceiveBuffer(BitConverter.ToInt32(lenBuffer, 0));
_socket.BeginReceive(buffer.Buffer, 0, buffer.Buffer.Length, SocketFlags.None, receivePacketCallback, null);
}
void receivePacketCallback(IAsyncResult ar)
{
int rec = _socket.EndReceive(ar);
if (rec <= 0)
{
return;
}
buffer.BufStream.Write(buffer.Buffer, 0, rec);
buffer.ToReceive -= rec;
if(buffer.ToReceive > 0)
{
Array.Clear(buffer.Buffer, 0, buffer.Buffer.Length);
_socket.BeginReceive(buffer.Buffer, 0, buffer.Buffer.Length, SocketFlags.None, receivePacketCallback, null);
return;
}
if (DataReceived != null)
{
buffer.BufStream.Position = 0;
DataReceived(this, buffer);
}
buffer.Dispose();
ReceiveAsync();
}
}
}
为什么会出现 SocketException 错误?任何帮助表示赞赏。谢谢!
所以很明显需要检查的事情 - 有些东西已经在侦听端口 8192,或者有其他原因导致您的机器拒绝打开该端口的程序(防火墙等)。
另一个问题是,当您使用 "Running" 检查阻止绑定两次时,您只是为侦听器实例这样做 - 点击按钮将创建一个全新的侦听器并尝试拥有它在端口 8192 上侦听 - 因为您已经在那里绑定了一个侦听器,所以会因该异常而失败。
我正在使用异步套接字在 C# 上开发客户端-服务器应用程序。当我监听连接时,我不断收到此错误
An unhandled exception of type 'System.Net.Sockets.SocketException' occurred in System.dll
Additional information: Only one usage of each socket address (protocol/network address/port) is normally permitted
这是发生此异常的行:
_listener.Bind(new IPEndPoint(0, port));
代码在Listener.Start(int port)
下。在主程序中,我是这样调用方法的:
void btnListen_Click(object sender, EventArgs e)
{
_listener = new Listener();
_listener.Accepted += new Listener.SocketAcceptedHandler(listener_Accepted);
_listener.Start(8192);
}
我正在我的 PC 上测试客户端和服务器应用程序。
这是 Listener
class.
namespace serverPC
{
class Listener
{
public delegate void SocketAcceptedHandler(Socket e);
public event SocketAcceptedHandler Accepted;
Socket _listener;
public int Port;
public bool Running
{
get;
private set;
}
public Listener() {Port = 0;}
public void Start(int port)
{
if (Running)
return;
_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_listener.Bind(new IPEndPoint(0, port)); // This is where the SocketException error occurs
_listener.Listen(0);
_listener.BeginAccept(acceptedCallback, null);
Running = true;
}
public void Stop()
{
if (!Running)
return;
_listener.Close();
Running = false;
}
void acceptedCallback(IAsyncResult ar)
{
try
{
Socket s = _listener.EndAccept(ar);
if (Accepted != null)
{
Accepted(s);
}
}
catch
{
}
if (Running)
{
try
{
_listener.BeginAccept(acceptedCallback, null);
}
catch
{
}
}
}
}
}
这是 Client
class.
namespace serverPC
{
struct ReceiveBuffer
{
public const int BUFFER_SIZE = 1024;
public byte[] Buffer;
public int ToReceive;
public MemoryStream BufStream;
public ReceiveBuffer(int toRec)
{
Buffer = new byte[BUFFER_SIZE];
ToReceive = toRec;
BufStream = new MemoryStream(toRec);
}
public void Dispose()
{
Buffer = null;
ToReceive = 0;
Close();
if (BufStream != null)
BufStream.Dispose();
}
public void Close()
{
if (BufStream != null && BufStream.CanWrite)
{
BufStream.Close();
}
}
}
class Client
{
byte[] lenBuffer;
ReceiveBuffer buffer;
Socket _socket;
public IPEndPoint EndPoint
{
get
{
if (_socket != null && _socket.Connected)
{
return (IPEndPoint)_socket.RemoteEndPoint;
}
return new IPEndPoint(IPAddress.None, 0);
}
}
public delegate void DisconnectedEventHandler(Client sender);
public event DisconnectedEventHandler Disconnected;
public delegate void DataReceivedEventHandler(Client sender, ReceiveBuffer e);
public event DataReceivedEventHandler DataReceived;
public Client(Socket s)
{
_socket = s;
lenBuffer = new byte[4];
}
public void Close()
{
if (_socket != null)
{
_socket.Disconnect(false);
_socket.Close();
}
buffer.Dispose();
_socket = null;
lenBuffer = null;
Disconnected = null;
DataReceived = null;
}
public void ReceiveAsync()
{
_socket.BeginReceive(lenBuffer, 0, lenBuffer.Length, SocketFlags.None, receiveCallback, null);
}
void receiveCallback(IAsyncResult ar)
{
try
{
int rec = _socket.EndReceive(ar);
if (rec == 0)
{
if (Disconnected != null)
{
Disconnected(this);
return;
}
if (rec != 4)
{
throw new Exception();
}
}
}
catch (SocketException se)
{
switch (se.SocketErrorCode)
{
case SocketError.ConnectionAborted:
case SocketError.ConnectionReset:
if (Disconnected != null)
{
Disconnected(this);
return;
}
break;
}
}
catch (ObjectDisposedException)
{
return;
}
catch (NullReferenceException)
{
return;
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return;
}
buffer = new ReceiveBuffer(BitConverter.ToInt32(lenBuffer, 0));
_socket.BeginReceive(buffer.Buffer, 0, buffer.Buffer.Length, SocketFlags.None, receivePacketCallback, null);
}
void receivePacketCallback(IAsyncResult ar)
{
int rec = _socket.EndReceive(ar);
if (rec <= 0)
{
return;
}
buffer.BufStream.Write(buffer.Buffer, 0, rec);
buffer.ToReceive -= rec;
if(buffer.ToReceive > 0)
{
Array.Clear(buffer.Buffer, 0, buffer.Buffer.Length);
_socket.BeginReceive(buffer.Buffer, 0, buffer.Buffer.Length, SocketFlags.None, receivePacketCallback, null);
return;
}
if (DataReceived != null)
{
buffer.BufStream.Position = 0;
DataReceived(this, buffer);
}
buffer.Dispose();
ReceiveAsync();
}
}
}
为什么会出现 SocketException 错误?任何帮助表示赞赏。谢谢!
所以很明显需要检查的事情 - 有些东西已经在侦听端口 8192,或者有其他原因导致您的机器拒绝打开该端口的程序(防火墙等)。
另一个问题是,当您使用 "Running" 检查阻止绑定两次时,您只是为侦听器实例这样做 - 点击按钮将创建一个全新的侦听器并尝试拥有它在端口 8192 上侦听 - 因为您已经在那里绑定了一个侦听器,所以会因该异常而失败。