如何在 Swift 上使用 drawRect 更改三角形图形的颜色
How to change color of Triangle figure using drawRect on Swift
我做了三角视图,叫做UpTriangleView。它用于显示投票。当他们被点击时,我想改变他们的颜色。我想从实例 UIColor.grayColor().setStroke()
开始,但是我不知道该怎么做。如果你知道,请告诉我怎么做。谢谢你的好意。
class UpTriangleView: UIView {
override func drawRect(rect: CGRect) {
self.backgroundColor = UIColor.clearColor()
// Get Height and Width
let layerHeight = self.layer.frame.height
let layerWidth = self.layer.frame.width
// Create Path
let line = UIBezierPath()
// Draw Points
line.moveToPoint(CGPointMake(0, layerHeight))
line.addLineToPoint(CGPointMake(layerWidth, layerHeight))
line.addLineToPoint(CGPointMake(layerWidth/2, 0))
line.addLineToPoint(CGPointMake(0, layerHeight))
line.closePath()
// Apply Color
UIColor.grayColor().setStroke()
UIColor.grayColor().setFill()
line.lineWidth = 3.0
line.fill()
line.stroke()
// Mask to Path
let shapeLayer = CAShapeLayer()
shapeLayer.path = line.CGPath
self.layer.mask = shapeLayer
}
}
class QATableViewCell : UITableViewCell{
@IBOutlet weak var upTriangleView: UpTriangleView!
}
将 属性 添加到您的 UpTriangleView
中,这是您想要绘制的颜色。实施 didSet
并在设置颜色时调用 setNeedsDisplay()
:
class UpTriangleView: UIView {
var color = UIColor.gray {
didSet {
self.setNeedsDisplay()
}
}
override func draw(_ rect: CGRect) {
self.backgroundColor = .clear
// Get Height and Width
let layerHeight = self.layer.bounds.height
let layerWidth = self.layer.bounds.width
// Create Path
let line = UIBezierPath()
// Draw Points
line.move(to: CGPoint(x: 0, y: layerHeight))
line.addLine(to: CGPoint(x: layerWidth, y: layerHeight))
line.addLine(to: CGPoint(x: layerWidth/2, y: 0))
line.addLine(to: CGPoint(x: 0, y: layerHeight))
line.close()
// Apply Color
color.setStroke()
color.setFill()
line.lineWidth = 3.0
line.fill()
line.stroke()
// Mask to Path
let shapeLayer = CAShapeLayer()
shapeLayer.path = line.cgPath
self.layer.mask = shapeLayer
}
}
现在,在 Playground 中对其进行演示(结果见下图):
let utv = UpTriangleView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
utv.color = .yellow // now triangle is yellow
utv.color = .red // now triangle is red
setNeedsDisplay
会告诉 iOS 您的视图需要重绘,并且 drawRect
将使用新设置的颜色再次调用。
我做了三角视图,叫做UpTriangleView。它用于显示投票。当他们被点击时,我想改变他们的颜色。我想从实例 UIColor.grayColor().setStroke()
开始,但是我不知道该怎么做。如果你知道,请告诉我怎么做。谢谢你的好意。
class UpTriangleView: UIView {
override func drawRect(rect: CGRect) {
self.backgroundColor = UIColor.clearColor()
// Get Height and Width
let layerHeight = self.layer.frame.height
let layerWidth = self.layer.frame.width
// Create Path
let line = UIBezierPath()
// Draw Points
line.moveToPoint(CGPointMake(0, layerHeight))
line.addLineToPoint(CGPointMake(layerWidth, layerHeight))
line.addLineToPoint(CGPointMake(layerWidth/2, 0))
line.addLineToPoint(CGPointMake(0, layerHeight))
line.closePath()
// Apply Color
UIColor.grayColor().setStroke()
UIColor.grayColor().setFill()
line.lineWidth = 3.0
line.fill()
line.stroke()
// Mask to Path
let shapeLayer = CAShapeLayer()
shapeLayer.path = line.CGPath
self.layer.mask = shapeLayer
}
}
class QATableViewCell : UITableViewCell{
@IBOutlet weak var upTriangleView: UpTriangleView!
}
将 属性 添加到您的 UpTriangleView
中,这是您想要绘制的颜色。实施 didSet
并在设置颜色时调用 setNeedsDisplay()
:
class UpTriangleView: UIView {
var color = UIColor.gray {
didSet {
self.setNeedsDisplay()
}
}
override func draw(_ rect: CGRect) {
self.backgroundColor = .clear
// Get Height and Width
let layerHeight = self.layer.bounds.height
let layerWidth = self.layer.bounds.width
// Create Path
let line = UIBezierPath()
// Draw Points
line.move(to: CGPoint(x: 0, y: layerHeight))
line.addLine(to: CGPoint(x: layerWidth, y: layerHeight))
line.addLine(to: CGPoint(x: layerWidth/2, y: 0))
line.addLine(to: CGPoint(x: 0, y: layerHeight))
line.close()
// Apply Color
color.setStroke()
color.setFill()
line.lineWidth = 3.0
line.fill()
line.stroke()
// Mask to Path
let shapeLayer = CAShapeLayer()
shapeLayer.path = line.cgPath
self.layer.mask = shapeLayer
}
}
现在,在 Playground 中对其进行演示(结果见下图):
let utv = UpTriangleView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
utv.color = .yellow // now triangle is yellow
utv.color = .red // now triangle is red
setNeedsDisplay
会告诉 iOS 您的视图需要重绘,并且 drawRect
将使用新设置的颜色再次调用。