发出用户控制脉冲
Making a user control pulse
我想做的是让我的控件 "pulse"(放大一点,然后缩小一点,然后恢复到正常大小)。下面的代码完全符合我的要求,但似乎应该有更简单的方法。它必须在代码隐藏中完成,因为这是我们大多数控件派生的抽象 class。我对动画控制和故事板没有太多经验。
具体来说,我的问题是,是否有比以下方法更简单的方法来获得所需的结果(同时仍在代码隐藏中完成)?
public void Pulse()
{
var storyboard = new Storyboard
{
FillBehavior = FillBehavior.Stop,
RepeatBehavior = new RepeatBehavior(2)
};
double timeIncrement = .15;
double changePercent = 20;
var firstTime = TimeSpan.FromSeconds(timeIncrement);
var secondTime = TimeSpan.FromSeconds(timeIncrement * 3);
var thirdTime = TimeSpan.FromSeconds(timeIncrement * 4);
var scale = new ScaleTransform(1.0, 1.0);
RenderTransformOrigin = new Point(.5, .5);
RenderTransform = scale;
//enlarge
{
DoubleAnimation growX = new DoubleAnimation
{
Duration = firstTime,
To = 1 + changePercent
};
storyboard.Children.Add(growX);
Storyboard.SetTargetProperty(growX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation growY = new DoubleAnimation
{
Duration = firstTime,
To = 1 + changePercent
};
storyboard.Children.Add(growY);
Storyboard.SetTargetProperty(growY, new PropertyPath("RenderTransform.ScaleY"));
}
//shrink
{
DoubleAnimation shrinkX = new DoubleAnimation
{
Duration = secondTime,
To = 1 - changePercent
};
storyboard.Children.Add(shrinkX);
Storyboard.SetTargetProperty(shrinkX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation shrinkY = new DoubleAnimation
{
Duration = secondTime,
To = 1 - changePercent
};
storyboard.Children.Add(shrinkY);
Storyboard.SetTargetProperty(shrinkY, new PropertyPath("RenderTransform.ScaleY"));
}
//back to normal
{
DoubleAnimation normX = new DoubleAnimation
{
Duration = thirdTime,
To = 1
};
storyboard.Children.Add(normX);
Storyboard.SetTargetProperty(normX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation normY = new DoubleAnimation
{
Duration = thirdTime,
To = 1
};
storyboard.Children.Add(normY);
Storyboard.SetTargetProperty(normY, new PropertyPath("RenderTransform.ScaleY"));
}
BeginStoryboard(storyboard, HandoffBehavior.SnapshotAndReplace, false);
}
这是一个很好的方法,WPF 不提供自动脉冲的方法或事件。你的很简单,当你创建它时,你知道如何根据需要修改它。
您或许可以通过将 grow/shrink 逻辑移动到它自己的方法中来稍微简化一些事情。这减少了重复并提供了一个潜在的更可重用的代码 kibble。
public void Pulse()
{
var storyboard = new Storyboard
{
FillBehavior = FillBehavior.Stop,
RepeatBehavior = new RepeatBehavior(2)
};
double timeIncrement = .15;
double growPercent = 20;
double shrinkPercent = -20;
var firstTime = TimeSpan.FromSeconds(timeIncrement);
var secondTime = TimeSpan.FromSeconds(timeIncrement * 3);
var thirdTime = TimeSpan.FromSeconds(timeIncrement * 4);
var scale = new ScaleTransform(1.0, 1.0);
RenderTransformOrigin = new Point(.5, .5);
RenderTransform = scale;
storyboard = AddSizeChange(firstTime, growPercent, storyboard);
storyboard = AddSizeChange(secondTime, shrinkPercent, storyboard);
storyboard = AddSizeChange(thirdTime, growPercent, storyboard);
BeginStoryboard(storyboard, HandoffBehavior.SnapshotAndReplace, false);
}
public Storyboard AddSizeChange(TimeSpan animTime, double changePercent, Storyboard storyboard)
{
DoubleAnimation growX = new DoubleAnimation
{
Duration = animTime,
To = 1 + changePercent
};
storyboard.Children.Add(growX);
Storyboard.SetTargetProperty(growX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation growY = new DoubleAnimation
{
Duration = animTime,
To = 1 + changePercent
};
storyboard.Children.Add(growY);
Storyboard.SetTargetProperty(growY, new PropertyPath("RenderTransform.ScaleY"));
return storyboard;
}
我想做的是让我的控件 "pulse"(放大一点,然后缩小一点,然后恢复到正常大小)。下面的代码完全符合我的要求,但似乎应该有更简单的方法。它必须在代码隐藏中完成,因为这是我们大多数控件派生的抽象 class。我对动画控制和故事板没有太多经验。
具体来说,我的问题是,是否有比以下方法更简单的方法来获得所需的结果(同时仍在代码隐藏中完成)?
public void Pulse()
{
var storyboard = new Storyboard
{
FillBehavior = FillBehavior.Stop,
RepeatBehavior = new RepeatBehavior(2)
};
double timeIncrement = .15;
double changePercent = 20;
var firstTime = TimeSpan.FromSeconds(timeIncrement);
var secondTime = TimeSpan.FromSeconds(timeIncrement * 3);
var thirdTime = TimeSpan.FromSeconds(timeIncrement * 4);
var scale = new ScaleTransform(1.0, 1.0);
RenderTransformOrigin = new Point(.5, .5);
RenderTransform = scale;
//enlarge
{
DoubleAnimation growX = new DoubleAnimation
{
Duration = firstTime,
To = 1 + changePercent
};
storyboard.Children.Add(growX);
Storyboard.SetTargetProperty(growX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation growY = new DoubleAnimation
{
Duration = firstTime,
To = 1 + changePercent
};
storyboard.Children.Add(growY);
Storyboard.SetTargetProperty(growY, new PropertyPath("RenderTransform.ScaleY"));
}
//shrink
{
DoubleAnimation shrinkX = new DoubleAnimation
{
Duration = secondTime,
To = 1 - changePercent
};
storyboard.Children.Add(shrinkX);
Storyboard.SetTargetProperty(shrinkX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation shrinkY = new DoubleAnimation
{
Duration = secondTime,
To = 1 - changePercent
};
storyboard.Children.Add(shrinkY);
Storyboard.SetTargetProperty(shrinkY, new PropertyPath("RenderTransform.ScaleY"));
}
//back to normal
{
DoubleAnimation normX = new DoubleAnimation
{
Duration = thirdTime,
To = 1
};
storyboard.Children.Add(normX);
Storyboard.SetTargetProperty(normX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation normY = new DoubleAnimation
{
Duration = thirdTime,
To = 1
};
storyboard.Children.Add(normY);
Storyboard.SetTargetProperty(normY, new PropertyPath("RenderTransform.ScaleY"));
}
BeginStoryboard(storyboard, HandoffBehavior.SnapshotAndReplace, false);
}
这是一个很好的方法,WPF 不提供自动脉冲的方法或事件。你的很简单,当你创建它时,你知道如何根据需要修改它。
您或许可以通过将 grow/shrink 逻辑移动到它自己的方法中来稍微简化一些事情。这减少了重复并提供了一个潜在的更可重用的代码 kibble。
public void Pulse()
{
var storyboard = new Storyboard
{
FillBehavior = FillBehavior.Stop,
RepeatBehavior = new RepeatBehavior(2)
};
double timeIncrement = .15;
double growPercent = 20;
double shrinkPercent = -20;
var firstTime = TimeSpan.FromSeconds(timeIncrement);
var secondTime = TimeSpan.FromSeconds(timeIncrement * 3);
var thirdTime = TimeSpan.FromSeconds(timeIncrement * 4);
var scale = new ScaleTransform(1.0, 1.0);
RenderTransformOrigin = new Point(.5, .5);
RenderTransform = scale;
storyboard = AddSizeChange(firstTime, growPercent, storyboard);
storyboard = AddSizeChange(secondTime, shrinkPercent, storyboard);
storyboard = AddSizeChange(thirdTime, growPercent, storyboard);
BeginStoryboard(storyboard, HandoffBehavior.SnapshotAndReplace, false);
}
public Storyboard AddSizeChange(TimeSpan animTime, double changePercent, Storyboard storyboard)
{
DoubleAnimation growX = new DoubleAnimation
{
Duration = animTime,
To = 1 + changePercent
};
storyboard.Children.Add(growX);
Storyboard.SetTargetProperty(growX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation growY = new DoubleAnimation
{
Duration = animTime,
To = 1 + changePercent
};
storyboard.Children.Add(growY);
Storyboard.SetTargetProperty(growY, new PropertyPath("RenderTransform.ScaleY"));
return storyboard;
}