如何淡出 canvas 中的项目
How to fade out an item in canvas
我的页面有一个全屏 canvas。在这个 canvas 上还有一些 dive 元素。 canvas 中有一个圆形元素,它随光标在页面各处移动。但是,当光标到达 canvas 上的 div 元素时,圆形停留在到达 div 之前在 canvas 上的最后一个位置。
演示:JSFIDDLE
有什么方法可以让我在光标位于 div 元素上方时淡出圆形,并在它返回 canvas 时淡入?
除了淡出还有什么别的效果吗?比如把它变小然后淡出...
这是与圆相关的代码:
function writeMessage(canvas, message, x, y) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');//Use imageResized, not imageObj.
context.fillStyle = pattern;
context.fill();
context.fillStyle = 'black';
context.beginPath();
context.arc(x, y, 60, 0, 2 * Math.PI);
}
好吧,您始终可以创建自己的淡入淡出函数,该函数会在 mouseout
(或 mouseleave
)事件中调用。这是我为您快速构建的一个:
function fadeOut(canvas, message, x, y, amount) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');
context.fillStyle = pattern;
context.fill();
context.font = '28pt Calibri';
context.fillStyle = 'black';
context.beginPath();
context.arc(x, y, amount, 0, 2 * Math.PI);
if (amount > 0) {
setTimeout(function(){
fadeOut(canvas, message, x, y, --amount);
}, 2);
}
else {
context.clearRect(0, 0, canvas.width, canvas.height);
}
}
在此处查看实际效果:http://jsfiddle.net/2p9dn8ed/42/
或在代码段中:
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var x = 0;
var y = 0;
var width = window.innerWidth;
var height = window.innerHeight;
var imageObj = new Image();
console.log(window.innerWidth + "----" + window.innerHeight);
//Create another canvas to darw a resized image to.
var imageResized = document.createElement('canvas');
imageResized.width = width;
imageResized.height = height;
//Wait for the original image to low to draw the resize.
imageObj.onload = function() {
//Find hoe mauch to scale the image up to cover.
var scaleX = width / imageObj.width;
var scaleY = height / imageObj.height;
var scaleMax = Math.max(scaleX, scaleY);
var ctx = imageResized.getContext('2d');
ctx.scale(scaleMax, scaleMax);
ctx.drawImage(imageObj, 0, 0);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
function writeMessage(canvas, message, x, y) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');//Use imageResized, not imageObj.
context.fillStyle = pattern;
context.fill();
context.font = '28pt Calibri';
context.fillStyle = 'black';
//context.fillText(message, x, y);
context.beginPath();
context.arc(x, y, 60, 0, 2 * Math.PI);
//context.stroke();
//
}
function fadeOut(canvas, message, x, y, amount) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');//Use imageResized, not imageObj.
context.fillStyle = pattern;
context.fill();
context.font = '28pt Calibri';
context.fillStyle = 'black';
//context.fillText(message, x, y);
context.beginPath();
context.arc(x, y, amount, 0, 2 * Math.PI);
//context.stroke();
//
if (amount > 0) {
setTimeout(function(){
fadeOut(canvas, message, x, y, --amount);
}, 2);
}
else {
context.clearRect(0, 0, canvas.width, canvas.height);
}
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
canvas.addEventListener('mousemove', function (evt) {
var mousePos = getMousePos(canvas, evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
writeMessage(canvas, message, mousePos.x, mousePos.y);
}, false);
canvas.addEventListener('mouseout', function(evt){
var mousePos = getMousePos(canvas, evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
console.log(1);
fadeOut(canvas, message, mousePos.x, mousePos.y, 60);
});
// Get the canvas element form the page
var canvas = document.getElementById("myCanvas");
/* Rresize the canvas to occupy the full page,
by getting the widow width and height and setting it to canvas*/
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
anvas, img {
display:block;
margin:1em auto;
border:1px solid black;
}
canvas {
background:url('../img/spiral_galaxy-1920x1080.jpg');
background-size: cover;
position: absolute;
left: 0; top: 0;
width: 100%; height: 100%;
z-index:-1;
}
div{
width:200px;
height:200px;
background:rgba(0,0,0,0.5);
position: fixed;
top: 20%;
left: 20%;
}
<canvas id="myCanvas" width="578" height="400"></canvas>
<div><h1>TEXT</h1></div>
我的页面有一个全屏 canvas。在这个 canvas 上还有一些 dive 元素。 canvas 中有一个圆形元素,它随光标在页面各处移动。但是,当光标到达 canvas 上的 div 元素时,圆形停留在到达 div 之前在 canvas 上的最后一个位置。
演示:JSFIDDLE
有什么方法可以让我在光标位于 div 元素上方时淡出圆形,并在它返回 canvas 时淡入?
除了淡出还有什么别的效果吗?比如把它变小然后淡出...
这是与圆相关的代码:
function writeMessage(canvas, message, x, y) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');//Use imageResized, not imageObj.
context.fillStyle = pattern;
context.fill();
context.fillStyle = 'black';
context.beginPath();
context.arc(x, y, 60, 0, 2 * Math.PI);
}
好吧,您始终可以创建自己的淡入淡出函数,该函数会在 mouseout
(或 mouseleave
)事件中调用。这是我为您快速构建的一个:
function fadeOut(canvas, message, x, y, amount) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');
context.fillStyle = pattern;
context.fill();
context.font = '28pt Calibri';
context.fillStyle = 'black';
context.beginPath();
context.arc(x, y, amount, 0, 2 * Math.PI);
if (amount > 0) {
setTimeout(function(){
fadeOut(canvas, message, x, y, --amount);
}, 2);
}
else {
context.clearRect(0, 0, canvas.width, canvas.height);
}
}
在此处查看实际效果:http://jsfiddle.net/2p9dn8ed/42/
或在代码段中:
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var x = 0;
var y = 0;
var width = window.innerWidth;
var height = window.innerHeight;
var imageObj = new Image();
console.log(window.innerWidth + "----" + window.innerHeight);
//Create another canvas to darw a resized image to.
var imageResized = document.createElement('canvas');
imageResized.width = width;
imageResized.height = height;
//Wait for the original image to low to draw the resize.
imageObj.onload = function() {
//Find hoe mauch to scale the image up to cover.
var scaleX = width / imageObj.width;
var scaleY = height / imageObj.height;
var scaleMax = Math.max(scaleX, scaleY);
var ctx = imageResized.getContext('2d');
ctx.scale(scaleMax, scaleMax);
ctx.drawImage(imageObj, 0, 0);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
function writeMessage(canvas, message, x, y) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');//Use imageResized, not imageObj.
context.fillStyle = pattern;
context.fill();
context.font = '28pt Calibri';
context.fillStyle = 'black';
//context.fillText(message, x, y);
context.beginPath();
context.arc(x, y, 60, 0, 2 * Math.PI);
//context.stroke();
//
}
function fadeOut(canvas, message, x, y, amount) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
var pattern = context.createPattern(imageResized, 'no-repeat');//Use imageResized, not imageObj.
context.fillStyle = pattern;
context.fill();
context.font = '28pt Calibri';
context.fillStyle = 'black';
//context.fillText(message, x, y);
context.beginPath();
context.arc(x, y, amount, 0, 2 * Math.PI);
//context.stroke();
//
if (amount > 0) {
setTimeout(function(){
fadeOut(canvas, message, x, y, --amount);
}, 2);
}
else {
context.clearRect(0, 0, canvas.width, canvas.height);
}
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
canvas.addEventListener('mousemove', function (evt) {
var mousePos = getMousePos(canvas, evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
writeMessage(canvas, message, mousePos.x, mousePos.y);
}, false);
canvas.addEventListener('mouseout', function(evt){
var mousePos = getMousePos(canvas, evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
console.log(1);
fadeOut(canvas, message, mousePos.x, mousePos.y, 60);
});
// Get the canvas element form the page
var canvas = document.getElementById("myCanvas");
/* Rresize the canvas to occupy the full page,
by getting the widow width and height and setting it to canvas*/
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
anvas, img {
display:block;
margin:1em auto;
border:1px solid black;
}
canvas {
background:url('../img/spiral_galaxy-1920x1080.jpg');
background-size: cover;
position: absolute;
left: 0; top: 0;
width: 100%; height: 100%;
z-index:-1;
}
div{
width:200px;
height:200px;
background:rgba(0,0,0,0.5);
position: fixed;
top: 20%;
left: 20%;
}
<canvas id="myCanvas" width="578" height="400"></canvas>
<div><h1>TEXT</h1></div>