如何在 Android 中编辑和保存大位图?目前将其写成图块,但将它们重新组合在一起的速度很慢
How do I edit and save a large bitmap in Android? Currently writing it out as tiles but it is slow to join them back together
我在 Android 上使用 renderscript 来编辑照片,目前由于 Android 上的纹理大小限制和内存限制,如果我尝试太大的应用程序将崩溃,例如用设备摄像头。
我第一个想到解决这个问题是使用 BitmapRegionDecoder 并将大照片平铺成易于管理的部分,通过渲染脚本编辑它们并一次保存一个,然后使用 PNGJ - 一种 PNG 解码和编码将它们拼接在一起允许将 PNG 图像分段写入磁盘的库,因此我没有完整的图像在内存中。
这很好用,但将它们拼接在一起需要相当长的时间 - 估计大约需要 1 分钟。
我应该考虑其他解决方案吗?如果那里有解决方案,我可以改成JPEG,但我还没有找到。基本上我正在寻找 BitmapRegionDecoder 的另一面,一个 BitmapRegionEncoder。
澄清一下,我不想调整图片大小。
- 使用
BitmapRegionDecoder
以水平条纹加载图像。下面的代码假定它是 PNG 并使用 PNGJ 将元数据复制到新图像,但是添加对 JPEG 的支持应该不会太困难。
- 使用 Renderscript 处理每个条纹。
- 使用 PNGJ 保存。不要使用高压缩,否则它会变慢。
this image 的 PNG 版本 (4850x3635px) 在 Nexus 5 上使用普通 RS 过滤器(去饱和)需要 12 秒。
void processPng(String forig,String fdest) {
try {
Allocation inAllocation = null;
Allocation outAllocation = null;
final int block_height = 64;
FileInputStream orig = new FileInputStream(forig);
FileInputStream orig2 = new FileInputStream(forig);
FileOutputStream dest = new FileOutputStream(fdest);
BitmapRegionDecoder decoder = BitmapRegionDecoder.newInstance(orig, false);
Rect blockRect = new Rect();
PngReader pngr = new PngReader(orig2);
PngWriter pngw = new PngWriter(dest, pngr.imgInfo);
pngw.copyChunksFrom(pngr.getChunksList());
// keep compression quick
pngw.getPixelsWriter().setDeflaterCompLevel(1);
int channels = 3; // needles to say, this should not be hardcoded
int width = pngr.imgInfo.samplesPerRow / channels;
int height = pngr.imgInfo.rows;
pngr.close(); // don't need it anymore
blockRect.left = 0;
blockRect.right = width;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap blockBitmap;
byte []bytes = new byte[width * block_height * 4];
byte []byteline = new byte[width * channels];
for (int row = 0; row <= height / block_height; row++) {
int h;
// are we nearing the end?
if((row + 1) * block_height <= height)
h = block_height;
else {
h = height - row * block_height;
// so that new, smaller Allocations are created
inAllocation = outAllocation = null;
}
blockRect.top = row * block_height;
blockRect.bottom = row * block_height + h;
blockBitmap = decoder.decodeRegion(blockRect, options);
if(inAllocation == null)
inAllocation = Allocation.createFromBitmap(mRS, blockBitmap);
if(outAllocation == null)
{
Type.Builder TypeDir = new Type.Builder(mRS, Element.U8_4(mRS));
TypeDir.setX(width).setY(h);
outAllocation = Allocation.createTyped(mRS, TypeDir.create());
}
inAllocation.copyFrom(blockBitmap);
mScript.forEach_saturation(inAllocation, outAllocation);
outAllocation.copyTo(bytes);
int idx = 0;
for(int raster = 0; raster < h; raster++) {
for(int m = 0; m < width; m++)
{
byteline[m * channels] = bytes[idx++];
byteline[m * channels + 1] = bytes[idx++];
byteline[m * channels + 2] = bytes[idx++];
idx++;
}
ImageLineByte line = new ImageLineByte(pngr.imgInfo, byteline);
pngw.writeRow(line);
}
}
pngw.end();
} catch (IOException e)
{
Log.d("BIG", "File io problem");
}
}
根据@MiloslawSmyk 的回答,这是加载大型 JPEG 并使用 PNGJ 保存的版本:
fun processPng(forig: String, fdest: String) {
try {
val blockHeight = 64
val orig = FileInputStream(forig)
val dest = FileOutputStream(fdest)
val decoder = BitmapRegionDecoder.newInstance(orig, false)
val blockRect = Rect()
val channels = 3 // needles to say, this should not be hardcoded
val sizeOptions = BitmapFactory.Options().apply {
inJustDecodeBounds = true
}
BitmapFactory.decodeFile(forig, sizeOptions)
val height: Int = sizeOptions.outHeight
val width: Int = sizeOptions.outWidth
val pngw = PngWriter(dest, ImageInfo(width, height, 8, false))
// keep compression quick
pngw.pixelsWriter.deflaterCompLevel = 1
blockRect.left = 0
blockRect.right = width
val options = BitmapFactory.Options().apply {
inPreferredConfig = Bitmap.Config.ARGB_8888
}
var blockBitmap: Bitmap
val byteLine = ByteArray(width * channels)
for (row in 0..height / blockHeight) {
// are we nearing the end?
val h: Int = if ((row + 1) * blockHeight <= height)
blockHeight
else {
height - row * blockHeight
}
blockRect.top = row * blockHeight
blockRect.bottom = row * blockHeight + h
blockBitmap = decoder.decodeRegion(blockRect, options)
// convert bitmap into byte array
val size = blockBitmap.rowBytes * blockBitmap.height
val byteBuffer = ByteBuffer.allocate(size)
blockBitmap.copyPixelsToBuffer(byteBuffer)
val bytes = byteBuffer.array()
var idx = 0
for (raster in 0 until h) {
for (m in 0 until width) {
byteLine[m * channels] = bytes[idx++]
byteLine[m * channels + 1] = bytes[idx++]
byteLine[m * channels + 2] = bytes[idx++]
idx++
}
val line = ImageLineByte(pngw.imgInfo, byteLine)
pngw.writeRow(line)
}
}
pngw.end()
} catch (e: IOException) {
Log.d("BIG", "File io problem")
}
}
我在 Android 上使用 renderscript 来编辑照片,目前由于 Android 上的纹理大小限制和内存限制,如果我尝试太大的应用程序将崩溃,例如用设备摄像头。
我第一个想到解决这个问题是使用 BitmapRegionDecoder 并将大照片平铺成易于管理的部分,通过渲染脚本编辑它们并一次保存一个,然后使用 PNGJ - 一种 PNG 解码和编码将它们拼接在一起允许将 PNG 图像分段写入磁盘的库,因此我没有完整的图像在内存中。
这很好用,但将它们拼接在一起需要相当长的时间 - 估计大约需要 1 分钟。
我应该考虑其他解决方案吗?如果那里有解决方案,我可以改成JPEG,但我还没有找到。基本上我正在寻找 BitmapRegionDecoder 的另一面,一个 BitmapRegionEncoder。
澄清一下,我不想调整图片大小。
- 使用
BitmapRegionDecoder
以水平条纹加载图像。下面的代码假定它是 PNG 并使用 PNGJ 将元数据复制到新图像,但是添加对 JPEG 的支持应该不会太困难。 - 使用 Renderscript 处理每个条纹。
- 使用 PNGJ 保存。不要使用高压缩,否则它会变慢。
this image 的 PNG 版本 (4850x3635px) 在 Nexus 5 上使用普通 RS 过滤器(去饱和)需要 12 秒。
void processPng(String forig,String fdest) {
try {
Allocation inAllocation = null;
Allocation outAllocation = null;
final int block_height = 64;
FileInputStream orig = new FileInputStream(forig);
FileInputStream orig2 = new FileInputStream(forig);
FileOutputStream dest = new FileOutputStream(fdest);
BitmapRegionDecoder decoder = BitmapRegionDecoder.newInstance(orig, false);
Rect blockRect = new Rect();
PngReader pngr = new PngReader(orig2);
PngWriter pngw = new PngWriter(dest, pngr.imgInfo);
pngw.copyChunksFrom(pngr.getChunksList());
// keep compression quick
pngw.getPixelsWriter().setDeflaterCompLevel(1);
int channels = 3; // needles to say, this should not be hardcoded
int width = pngr.imgInfo.samplesPerRow / channels;
int height = pngr.imgInfo.rows;
pngr.close(); // don't need it anymore
blockRect.left = 0;
blockRect.right = width;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap blockBitmap;
byte []bytes = new byte[width * block_height * 4];
byte []byteline = new byte[width * channels];
for (int row = 0; row <= height / block_height; row++) {
int h;
// are we nearing the end?
if((row + 1) * block_height <= height)
h = block_height;
else {
h = height - row * block_height;
// so that new, smaller Allocations are created
inAllocation = outAllocation = null;
}
blockRect.top = row * block_height;
blockRect.bottom = row * block_height + h;
blockBitmap = decoder.decodeRegion(blockRect, options);
if(inAllocation == null)
inAllocation = Allocation.createFromBitmap(mRS, blockBitmap);
if(outAllocation == null)
{
Type.Builder TypeDir = new Type.Builder(mRS, Element.U8_4(mRS));
TypeDir.setX(width).setY(h);
outAllocation = Allocation.createTyped(mRS, TypeDir.create());
}
inAllocation.copyFrom(blockBitmap);
mScript.forEach_saturation(inAllocation, outAllocation);
outAllocation.copyTo(bytes);
int idx = 0;
for(int raster = 0; raster < h; raster++) {
for(int m = 0; m < width; m++)
{
byteline[m * channels] = bytes[idx++];
byteline[m * channels + 1] = bytes[idx++];
byteline[m * channels + 2] = bytes[idx++];
idx++;
}
ImageLineByte line = new ImageLineByte(pngr.imgInfo, byteline);
pngw.writeRow(line);
}
}
pngw.end();
} catch (IOException e)
{
Log.d("BIG", "File io problem");
}
}
根据@MiloslawSmyk 的回答,这是加载大型 JPEG 并使用 PNGJ 保存的版本:
fun processPng(forig: String, fdest: String) {
try {
val blockHeight = 64
val orig = FileInputStream(forig)
val dest = FileOutputStream(fdest)
val decoder = BitmapRegionDecoder.newInstance(orig, false)
val blockRect = Rect()
val channels = 3 // needles to say, this should not be hardcoded
val sizeOptions = BitmapFactory.Options().apply {
inJustDecodeBounds = true
}
BitmapFactory.decodeFile(forig, sizeOptions)
val height: Int = sizeOptions.outHeight
val width: Int = sizeOptions.outWidth
val pngw = PngWriter(dest, ImageInfo(width, height, 8, false))
// keep compression quick
pngw.pixelsWriter.deflaterCompLevel = 1
blockRect.left = 0
blockRect.right = width
val options = BitmapFactory.Options().apply {
inPreferredConfig = Bitmap.Config.ARGB_8888
}
var blockBitmap: Bitmap
val byteLine = ByteArray(width * channels)
for (row in 0..height / blockHeight) {
// are we nearing the end?
val h: Int = if ((row + 1) * blockHeight <= height)
blockHeight
else {
height - row * blockHeight
}
blockRect.top = row * blockHeight
blockRect.bottom = row * blockHeight + h
blockBitmap = decoder.decodeRegion(blockRect, options)
// convert bitmap into byte array
val size = blockBitmap.rowBytes * blockBitmap.height
val byteBuffer = ByteBuffer.allocate(size)
blockBitmap.copyPixelsToBuffer(byteBuffer)
val bytes = byteBuffer.array()
var idx = 0
for (raster in 0 until h) {
for (m in 0 until width) {
byteLine[m * channels] = bytes[idx++]
byteLine[m * channels + 1] = bytes[idx++]
byteLine[m * channels + 2] = bytes[idx++]
idx++
}
val line = ImageLineByte(pngw.imgInfo, byteLine)
pngw.writeRow(line)
}
}
pngw.end()
} catch (e: IOException) {
Log.d("BIG", "File io problem")
}
}