如何将文本居中放置在圆圈中间?
How to center text in the middle of a circle?
我画了一个圆class,但我想把文字放在圆的正中央。
字体大小无关紧要,文本应始终显示在中间。
到目前为止,我只是简单地尝试了任意值,直到它离中心足够近为止。必须有更简单的方法。
import UIKit
class CircleView: UIView {
let circleLayer: CAShapeLayer = CAShapeLayer()
init(frame: CGRect, innerColor: CGColor = Colors.colorWithHexString("#858585").CGColor, rimColor: CGColor = UIColor.blueColor().CGColor) {
super.init(frame: frame)
self.backgroundColor = UIColor.clearColor()
let circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width / 2.0, y: frame.size.height / 2.0), radius: (frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)
// Setup the CAShapeLayer
circleLayer.path = circlePath.CGPath
circleLayer.fillColor = innerColor
circleLayer.strokeColor = rimColor
circleLayer.lineWidth = 5.0
// Don't draw the circle at start
circleLayer.strokeEnd = 1.0
layer.addSublayer(circleLayer)
}
func animateCircle(duration: NSTimeInterval) {
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = duration
animation.fromValue = 0
animation.toValue = 1
// Do a linear animation
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
circleLayer.strokeEnd = 1.0
// Do the actual animation
circleLayer.addAnimation(animation, forKey: "animateCircle")
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
假设您的视图中有一个名为 label
的 UILabel
属性;您可以在 layoutSubviews
方法中将 center
值设置为视图的中心:
override func layoutSubviews() {
super.layoutSubviews()
label.sizeToFit()
label.center = self.convertPoint(self.center, fromView: self.superview)
}
请注意,使用 Auto Layout
更容易,但您无法像上面那样更改任何框架或中心:
self.addConstraint(NSLayoutConstraint(
item: label,
attribute: NSLayoutAttribute.CenterX,
relatedBy: NSLayoutRelation.Equal,
toItem: self,
attribute: NSLayoutAttribute.CenterX,
multiplier: 1.0, constant: 0.0))
self.addConstraint(NSLayoutConstraint(
item: label,
attribute: NSLayoutAttribute.CenterY,
relatedBy: NSLayoutRelation.Equal,
toItem: self,
attribute: NSLayoutAttribute.CenterY,
multiplier: 1.0, constant: 0.0))
我画了一个圆class,但我想把文字放在圆的正中央。
字体大小无关紧要,文本应始终显示在中间。
到目前为止,我只是简单地尝试了任意值,直到它离中心足够近为止。必须有更简单的方法。
import UIKit
class CircleView: UIView {
let circleLayer: CAShapeLayer = CAShapeLayer()
init(frame: CGRect, innerColor: CGColor = Colors.colorWithHexString("#858585").CGColor, rimColor: CGColor = UIColor.blueColor().CGColor) {
super.init(frame: frame)
self.backgroundColor = UIColor.clearColor()
let circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width / 2.0, y: frame.size.height / 2.0), radius: (frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)
// Setup the CAShapeLayer
circleLayer.path = circlePath.CGPath
circleLayer.fillColor = innerColor
circleLayer.strokeColor = rimColor
circleLayer.lineWidth = 5.0
// Don't draw the circle at start
circleLayer.strokeEnd = 1.0
layer.addSublayer(circleLayer)
}
func animateCircle(duration: NSTimeInterval) {
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.duration = duration
animation.fromValue = 0
animation.toValue = 1
// Do a linear animation
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
circleLayer.strokeEnd = 1.0
// Do the actual animation
circleLayer.addAnimation(animation, forKey: "animateCircle")
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
假设您的视图中有一个名为 label
的 UILabel
属性;您可以在 layoutSubviews
方法中将 center
值设置为视图的中心:
override func layoutSubviews() {
super.layoutSubviews()
label.sizeToFit()
label.center = self.convertPoint(self.center, fromView: self.superview)
}
请注意,使用 Auto Layout
更容易,但您无法像上面那样更改任何框架或中心:
self.addConstraint(NSLayoutConstraint(
item: label,
attribute: NSLayoutAttribute.CenterX,
relatedBy: NSLayoutRelation.Equal,
toItem: self,
attribute: NSLayoutAttribute.CenterX,
multiplier: 1.0, constant: 0.0))
self.addConstraint(NSLayoutConstraint(
item: label,
attribute: NSLayoutAttribute.CenterY,
relatedBy: NSLayoutRelation.Equal,
toItem: self,
attribute: NSLayoutAttribute.CenterY,
multiplier: 1.0, constant: 0.0))