Windows10万能App如何制作毛玻璃效果?

How to make frosted glass effect in Windows 10 Universal App?

那么,如何使用 C# 制作这样的效果 & XAML?

您应该查看 Win2D 类 并在其中找到 Canvas 效果 - GaussianBlurEffect 可能会有所帮助。这是参考: http://microsoft.github.io/Win2D/html/N_Microsoft_Graphics_Canvas_Effects.htm 对于 GaussianBlurEffect: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_GaussianBlurEffect.htm 包括一些 C# 代码示例。

补充:如果你想知道如何使用 win2D,我刚刚找到了一个方便的教程(我现在正在关注 :))http://blogs.msdn.com/b/uk_faculty_connection/archive/2014/09/05/win2d.aspx

自从 iOS 7 引入了磨砂玻璃以来,我一直在尝试创建类似的东西。现在感谢 Win2D,在 WinRT 中创建类似的效果要简单得多。

首先,您需要从 NuGet 获取 Win2D.uwp 包。

想法是根据图像源创建一个 GaussianBlurEffect 并将其放在另一个 白色 彩色蒙版之上以模仿磨砂玻璃外观。

要准备好 GaussianBlurEffect,您需要从 Win2D 库中创建一个 xaml 控件 CanvasControl。所以 UI 结构是这样的 -

<Grid x:Name="ImagePanel2" Width="356" Height="200" Margin="0,0,0,40" VerticalAlignment="Bottom">
    <Image x:Name="Image2" Source="Assets/Food.jpg" Stretch="UniformToFill" />
    <Grid x:Name="Overlay" ManipulationMode="TranslateX" ManipulationStarted="Overlay_ManipulationStarted" ManipulationDelta="Overlay_ManipulationDelta" ManipulationCompleted="Overlay_ManipulationCompleted" RenderTransformOrigin="0.5,0.5">
        <Grid.Clip>
            <RectangleGeometry x:Name="Clip" Rect="0, 0, 356, 200" />
        </Grid.Clip>
        <Rectangle x:Name="WhiteMask" Fill="White" />
        <Xaml:CanvasControl x:Name="Canvas" CreateResources="Canvas_CreateResources" Draw="Canvas_Draw" />
    </Grid>
    <TextBlock HorizontalAlignment="Left" TextWrapping="Wrap" Text="Frosted Glass" VerticalAlignment="Top" Foreground="#FF595959" Margin="12,12,0,0" FontWeight="Light" FontSize="26.667" FontStyle="Italic" TextLineBounds="Tight" />
</Grid>

请注意,我为 Overlay 元素创建了一个 Clip,因为我需要减少 Rect 的第三个参数(即 宽度) 当我将它向左平移以产生 Overlay 随我的手指滑动的错觉时。

后面的代码非常简单 -

void Canvas_CreateResources(CanvasControl sender, CanvasCreateResourcesEventArgs args)
{
    args.TrackAsyncAction(CreateResourcesAsync(sender).AsAsyncAction());
}

async Task CreateResourcesAsync(CanvasControl sender)
{
    // give it a little bit delay to ensure the image is load, ideally you want to Image.ImageOpened event instead
    await Task.Delay(200);

    using (var stream = new InMemoryRandomAccessStream())
    {
        // get the stream from the background image
        var target = new RenderTargetBitmap();
        await target.RenderAsync(this.Image2);

        var pixelBuffer = await target.GetPixelsAsync();
        var pixels = pixelBuffer.ToArray();

        var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.BmpEncoderId, stream);
        encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, (uint)target.PixelWidth, (uint)target.PixelHeight, 96, 96, pixels);

        await encoder.FlushAsync();
        stream.Seek(0);

        // load the stream into our bitmap
        _bitmap = await CanvasBitmap.LoadAsync(sender, stream);
    }
}

void Canvas_Draw(CanvasControl sender, CanvasDrawEventArgs args)
{
    using (var session = args.DrawingSession)
    {
        var blur = new GaussianBlurEffect
        {
            BlurAmount = 50.0f, // increase this to make it more blurry or vise versa.
            //Optimization = EffectOptimization.Balanced, // default value
            //BorderMode = EffectBorderMode.Soft // default value
            Source = _bitmap
        };

        session.DrawImage(blur, new Rect(0, 0, sender.ActualWidth, sender.ActualHeight),
            new Rect(0, 0, _bitmap.SizeInPixels.Width, _bitmap.SizeInPixels.Height), 0.9f);
    }
}

void Overlay_ManipulationStarted(object sender, ManipulationStartedRoutedEventArgs e)
{
    // reset the inital with of the Rect
    _x = (float)this.ImagePanel2.ActualWidth;
}

void Overlay_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
    // get the movement on X axis
    _x += (float)e.Delta.Translation.X;

    // keep the pan within the bountry
    if (_x > this.ImagePanel2.ActualWidth || _x < 0) return;

    // we clip the overlay to reveal the actual image underneath
    this.Clip.Rect = new Rect(0, 0, _x, this.ImagePanel2.ActualHeight);
}

void Overlay_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
{
    // reset the clip to show the full overlay
    this.Clip.Rect = new Rect(0, 0, this.ImagePanel2.ActualWidth, this.ImagePanel2.ActualHeight);
}

您可以进一步调整 BlurAmount 属性 以及不透明度数字 (0.9f) 以获得您想要的确切效果。

另请注意,将来可能会有另一种(更好?)方法来执行此操作。如果 new Composition API 在未来的版本中支持 GaussianBlurEffect,我会更新答案。

您可以从此 GitHub repo 中找到当前工作示例。我在这里附上了一张图片来展示它的样子。 :)