如何在 three.js 的最新版本中处理和播放骨骼动画

How to handle and play a skeletal animation in three.js in its last version

我知道有 skinning_blending 模型但是因为它有 gui 控件(dat.gui 对于所有其他 threejs 示例)所以代码变得太复杂了我无法得到我为以前的旧 threejs 版本找到了这样的简单方法:

                var loader = new THREE.JSONLoader();
                loader.load('../assets/models/simpleManMesh2.json', function (model, mat) {

                   var mat = new THREE.MeshLambertMaterial({color: 0xF0C8C9, skinning: true});
                    mesh = new THREE.SkinnedMesh(model, mat);


                    // register the animation
                   THREE.AnimationHandler.add(model.animation);

                   var animation = new THREE.Animation(mesh, "saluuut");

                    scene.add(mesh);

                    // start the animation
                    animation.play();

                }, '../assets/models');

我得到的错误和其他许多人一样:

THREE.AnimationHandler.add() has been deprecated.

所以我要求的是一个相同的简单代码(没有任何 gui 控件),但它适用于最新版本。最好的问候。

刚才是THREE.Animation():

loader.load('yourfile.json',function(geometry,materials){
    for(var i in materials)materials[i].skinning=true;

    mesh=new THREE.SkinnedMesh(
        geometry,
        new THREE.MeshFaceMaterial(materials)
    );
    scene.add(mesh);

    animation=new THREE.Animation(mesh,geometry.animations[0]);

    animation.play();
});