在触摸时销毁生成的对象 Corona SDK
Destroy spawned objects on touch Corona SDK
我想通过触摸屏幕上每 1 秒随机生成的对象来销毁它们。
我写了一些东西,但它只破坏了第一个生成的对象。
我对这件事很菜鸟,有人可以帮助我吗?
我写了这段代码:(雷声是我的对象)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = larghezza / 2
thunder.y = altezza / 2
local spawnTimer
local function myToccoListener(event)
display.remove(thunder)
return true
end
local spawn = function()
local xCoord = math.random(display.contentWidth * 0, display.contentWidth * 1.0)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = xCoord
thunder.y = 50
thunder:addEventListener("touch", myToccoListener)
end
spawnTimer = timer.performWithDelay(1000, spawn, -1)
我用这个解决了我的问题:
local spawnTimer
local spawn = function()
local xCoord = math.random(display.contentWidth * 0, display.contentWidth * 1.0)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = xCoord
thunder.y = 50
local function myToccoListener(event)
display.remove(thunder)
return true
end
thunder:addEventListener("touch", myToccoListener)
end
spawnTimer = timer.performWithDelay(1000, spawn, -1)
无论您的代码是否正确,只需进行一次修改即可。
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = larghezza / 2
thunder.y = altezza / 2
local spawnTimer
local function myToccoListener(event)
-- display.remove(thunder)
if event.target then
event.target:removeSelf()
return true
end
end
local spawn = function()
local xCoord = math.random(display.contentWidth * 0, display.contentWidth * 1.0)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = xCoord
thunder.y = 50
thunder:addEventListener("touch", myToccoListener)
end
spawnTimer = timer.performWithDelay(1000, spawn, -1)
我想通过触摸屏幕上每 1 秒随机生成的对象来销毁它们。 我写了一些东西,但它只破坏了第一个生成的对象。 我对这件事很菜鸟,有人可以帮助我吗? 我写了这段代码:(雷声是我的对象)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = larghezza / 2
thunder.y = altezza / 2
local spawnTimer
local function myToccoListener(event)
display.remove(thunder)
return true
end
local spawn = function()
local xCoord = math.random(display.contentWidth * 0, display.contentWidth * 1.0)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = xCoord
thunder.y = 50
thunder:addEventListener("touch", myToccoListener)
end
spawnTimer = timer.performWithDelay(1000, spawn, -1)
我用这个解决了我的问题:
local spawnTimer
local spawn = function()
local xCoord = math.random(display.contentWidth * 0, display.contentWidth * 1.0)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = xCoord
thunder.y = 50
local function myToccoListener(event)
display.remove(thunder)
return true
end
thunder:addEventListener("touch", myToccoListener)
end
spawnTimer = timer.performWithDelay(1000, spawn, -1)
无论您的代码是否正确,只需进行一次修改即可。
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = larghezza / 2
thunder.y = altezza / 2
local spawnTimer
local function myToccoListener(event)
-- display.remove(thunder)
if event.target then
event.target:removeSelf()
return true
end
end
local spawn = function()
local xCoord = math.random(display.contentWidth * 0, display.contentWidth * 1.0)
local thunder = display.newImageRect( "thunder_icon.png",100,100)
thunder.x = xCoord
thunder.y = 50
thunder:addEventListener("touch", myToccoListener)
end
spawnTimer = timer.performWithDelay(1000, spawn, -1)