如何使用 Swift 播放声音?
How to play a sound using Swift?
我想使用 Swift 播放声音。
我的代码在 Swift 1.0 中有效,但现在在 Swift 2 或更高版本中不再有效。
override func viewDidLoad() {
super.viewDidLoad()
let url:NSURL = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!
do {
player = try AVAudioPlayer(contentsOfURL: url, fileTypeHint: nil)
} catch _{
return
}
bgMusic.numberOfLoops = 1
bgMusic.prepareToPlay()
if (Data.backgroundMenuPlayed == 0){
player.play()
Data.backgroundMenuPlayed = 1
}
}
您最好使用 AVFoundation。
它提供了处理视听媒体的所有必需品。
Update: Compatible with Swift 2, Swift 3 and Swift 4 as suggested by some of you in the comments.
Swift 2.3
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
let url = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!
do {
player = try AVAudioPlayer(contentsOfURL: url)
guard let player = player else { return }
player.prepareToPlay()
player.play()
} catch let error as NSError {
print(error.description)
}
}
Swift 3
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
let player = try AVAudioPlayer(contentsOf: url)
player.play()
} catch let error {
print(error.localizedDescription)
}
}
Swift 4(iOS 13 兼容)
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
/* The following line is required for the player to work on iOS 11. Change the file type accordingly*/
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
/* iOS 10 and earlier require the following line:
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3) */
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}
Make sure to change the name of your tune as well as the extension.
The file needs to be properly imported (Project Build Phases
> Copy Bundle Resources
). You might want to place it in assets.xcassets
for
greater convenience.
对于简短的声音文件,您可能希望使用 .wav
等非压缩音频格式,因为它们具有最好的质量和较低的 cpu 影响。更高的 disk-space 消耗对于短声音文件来说应该不是什么大问题。文件越长,您可能希望使用压缩格式,例如 .mp3
等。pp. 检查 CoreAudio
的 compatible audio formats。
趣闻: 有一些简洁的小库可以让播放声音变得更加容易。 :)
例如:SwiftySound
对于Swift 3 :
import AVFoundation
/// **must** define instance variable outside, because .play() will deallocate AVAudioPlayer
/// immediately and you won't hear a thing
var player: AVAudioPlayer?
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
本地资产的最佳做法是将其放在 assets.xcassets
中,然后像这样加载文件:
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
/// for iOS 11 onward, use :
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
/// else :
/// player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
Swift 3
import AVFoundation
var myAudio: AVAudioPlayer!
let path = Bundle.main.path(forResource: "example", ofType: "mp3")!
let url = URL(fileURLWithPath: path)
do {
let sound = try AVAudioPlayer(contentsOf: url)
myAudio = sound
sound.play()
} catch {
//
}
//If you want to stop the sound, you should use its stop()method.if you try to stop a sound that doesn't exist your app will crash, so it's best to check that it exists.
if myAudio != nil {
myAudio.stop()
myAudio = nil
}
如果代码没有产生任何错误,但您听不到声音 - 创建播放器作为实例:
static var player: AVAudioPlayer!
对我来说,第一个解决方案在我进行此更改时有效:)
var soundEffect = AVAudioPlayer()
func playSound(_ buttonTag : Int){
let path = Bundle.main.path(forResource: "note\(buttonTag)", ofType : "wav")!
let url = URL(fileURLWithPath : path)
do{
soundEffect = try AVAudioPlayer(contentsOf: url)
soundEffect?.play()
// to stop the spound .stop()
}catch{
print ("file could not be loaded or other error!")
}
}
适用于 swift 4 最新版本。 ButtonTag 将是您界面上按钮上的标签。笔记位于与 Main.storyboard 平行的文件夹中的文件夹中。每个音符都被命名为 note1、note2 等。ButtonTag 从单击的按钮中给出数字 1、2 等,作为参数
传递
首先导入这些库
import AVFoundation
import AudioToolbox
像这样设置代表
AVAudioPlayerDelegate
在按钮操作或其他操作上编写这段漂亮的代码:
guard let url = Bundle.main.url(forResource: "ring", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
guard let player = player else { return }
player.play()
}catch let error{
print(error.localizedDescription)
}
100% 在我的项目中工作并经过测试
iOS 12 - Xcode 10 测试版 6 - Swift 4.2
仅使用 1 个 IBAction 并将所有按钮指向该 1 个操作。
import AVFoundation
var player = AVAudioPlayer()
@IBAction func notePressed(_ sender: UIButton) {
print(sender.tag) // testing button pressed tag
let path = Bundle.main.path(forResource: "note\(sender.tag)", ofType : "wav")!
let url = URL(fileURLWithPath : path)
do {
player = try AVAudioPlayer(contentsOf: url)
player.play()
} catch {
print ("There is an issue with this code!")
}
}
Swift 4(iOS 12 兼容)
var player: AVAudioPlayer?
let path = Bundle.main.path(forResource: "note\(sender.tag)", ofType: "wav")
let url = URL(fileURLWithPath: path ?? "")
do {
player = try AVAudioPlayer(contentsOf: url)
player?.play()
} catch let error {
print(error.localizedDescription)
}
import UIKit
import AVFoundation
class ViewController: UIViewController{
var player: AVAudioPlayer?
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func notePressed(_ sender: UIButton) {
guard let url = Bundle.main.url(forResource: "note1", withExtension: "wav") else { return }
do {
try AVAudioSession.sharedInstance().setCategory((AVAudioSession.Category.playback), mode: .default, options: [])
try AVAudioSession.sharedInstance().setActive(true)
/* The following line is required for the player to work on iOS 11. Change the file type accordingly*/
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.wav.rawValue)
/* iOS 10 and earlier require the following line:
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3) *//
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}
}
使用 Swift 4 和 iOS 12 测试:
import UIKit
import AVFoundation
class ViewController: UIViewController{
var player: AVAudioPlayer!
override func viewDidLoad() {
super.viewDidLoad()
}
func playTone(number: Int) {
let path = Bundle.main.path(forResource: "note\(number)", ofType : "wav")!
let url = URL(fileURLWithPath : path)
do {
player = try AVAudioPlayer(contentsOf: url)
print ("note\(number)")
player.play()
}
catch {
print (error)
}
}
@IBAction func notePressed(_ sender: UIButton) {
playTone(number: sender.tag)
}
}
import AVFoundation
var player:AVAudioPlayer!
func Play(){
guard let path = Bundle.main.path(forResource: "KurdishSong", ofType: "mp3")else{return}
let soundURl = URL(fileURLWithPath: path)
player = try? AVAudioPlayer(contentsOf: soundURl)
player.prepareToPlay()
player.play()
//player.pause()
//player.stop()
}
这是在 Swift 中查找和播放音频文件的基本代码。
将您的音频文件添加到您的 Xcode 并添加下面的代码。
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer() // declare globally
override func viewDidLoad() {
super.viewDidLoad()
guard let sound = Bundle.main.path(forResource: "audiofilename", ofType: "mp3") else {
print("Error getting the mp3 file from the main bundle.")
return
}
do {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: sound))
} catch {
print("Audio file error.")
}
audioPlayer.play()
}
@IBAction func notePressed(_ sender: UIButton) { // Button action
audioPlayer.stop()
}
}
Swift 4、4.2 和 5
播放来自 URL 和您的项目(本地文件)的音频
import UIKit
import AVFoundation
class ViewController: UIViewController{
var audioPlayer : AVPlayer!
override func viewDidLoad() {
super.viewDidLoad()
// call what ever function you want.
}
private func playAudioFromURL() {
guard let url = URL(string: "https://geekanddummy.com/wp-content/uploads/2014/01/coin-spin-light.mp3") else {
print("error to get the mp3 file")
return
}
do {
audioPlayer = try AVPlayer(url: url as URL)
} catch {
print("audio file error")
}
audioPlayer?.play()
}
private func playAudioFromProject() {
guard let url = Bundle.main.url(forResource: "azanMakkah2016", withExtension: "mp3") else {
print("error to get the mp3 file")
return
}
do {
audioPlayer = try AVPlayer(url: url)
} catch {
print("audio file error")
}
audioPlayer?.play()
}
}
游戏风格:
文件Sfx.swift
import AVFoundation
public let sfx = Sfx.shared
public final class Sfx: NSObject {
static let shared = Sfx()
var apCheer: AVAudioPlayer? = nil
private override init() {
guard let s = Bundle.main.path(forResource: "cheer", ofType: "mp3") else {
return print("Sfx woe")
}
do {
apCheer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: s))
} catch {
return print("Sfx woe")
}
}
func cheer() { apCheer?.play() }
func plonk() { apPlonk?.play() }
func crack() { apCrack?.play() } .. etc
}
代码中的任何地方
sfx.cheer()
sfx.crack()
import AVFoundation
import AudioToolbox
public final class MP3Player : NSObject {
// Singleton class
static let shared:MP3Player = MP3Player()
private var player: AVAudioPlayer? = nil
// Play only mp3 which are stored in the local
public func playLocalFile(name:String) {
guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
guard let player = player else { return }
player.play()
}catch let error{
print(error.localizedDescription)
}
}
}
调用此函数
MP3Player.shared.playLocalFile(name: "JungleBook")
对于Swift 5 "AVFoundation"\
无需错误处理的简单代码即可从您的本地路径播放音频
import AVFoundation
var audio:AVPlayer!
func stopAlarm() {
// To pause or stop audio in swift 5 audio.stop() isn't working
audio.pause()
}
func playAlarm() {
// need to declare local path as url
let url = Bundle.main.url(forResource: "Alarm", withExtension: "mp3")
// now use declared path 'url' to initialize the player
audio = AVPlayer.init(url: url!)
// after initialization play audio its just like click on play button
audio.play()
}
Swift 版本:5.4 及以上
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
guard let path = Bundle.main.path(forResource: "beep", ofType:"mp3") else {
return }
let url = URL(fileURLWithPath: path)
do {
player = try AVAudioPlayer(contentsOf: url)
player?.play()
} catch let error {
print(error.localizedDescription)
}
}
简单易行,大功告成!
import AVFoundation
var player: AVAudioPlayer!
let url = Bundle.main.url(forResource: "sound_name", withExtension: "mp3")
player = try! AVAudioPlayer(contentsOf: url!)
player.play()
我想使用 Swift 播放声音。
我的代码在 Swift 1.0 中有效,但现在在 Swift 2 或更高版本中不再有效。
override func viewDidLoad() {
super.viewDidLoad()
let url:NSURL = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!
do {
player = try AVAudioPlayer(contentsOfURL: url, fileTypeHint: nil)
} catch _{
return
}
bgMusic.numberOfLoops = 1
bgMusic.prepareToPlay()
if (Data.backgroundMenuPlayed == 0){
player.play()
Data.backgroundMenuPlayed = 1
}
}
您最好使用 AVFoundation。 它提供了处理视听媒体的所有必需品。
Update: Compatible with Swift 2, Swift 3 and Swift 4 as suggested by some of you in the comments.
Swift 2.3
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
let url = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!
do {
player = try AVAudioPlayer(contentsOfURL: url)
guard let player = player else { return }
player.prepareToPlay()
player.play()
} catch let error as NSError {
print(error.description)
}
}
Swift 3
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
let player = try AVAudioPlayer(contentsOf: url)
player.play()
} catch let error {
print(error.localizedDescription)
}
}
Swift 4(iOS 13 兼容)
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
/* The following line is required for the player to work on iOS 11. Change the file type accordingly*/
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
/* iOS 10 and earlier require the following line:
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3) */
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}
Make sure to change the name of your tune as well as the extension. The file needs to be properly imported (
Project Build Phases
>Copy Bundle Resources
). You might want to place it inassets.xcassets
for greater convenience.
对于简短的声音文件,您可能希望使用 .wav
等非压缩音频格式,因为它们具有最好的质量和较低的 cpu 影响。更高的 disk-space 消耗对于短声音文件来说应该不是什么大问题。文件越长,您可能希望使用压缩格式,例如 .mp3
等。pp. 检查 CoreAudio
的 compatible audio formats。
趣闻: 有一些简洁的小库可以让播放声音变得更加容易。 :)
例如:SwiftySound
对于Swift 3 :
import AVFoundation
/// **must** define instance variable outside, because .play() will deallocate AVAudioPlayer
/// immediately and you won't hear a thing
var player: AVAudioPlayer?
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
本地资产的最佳做法是将其放在 assets.xcassets
中,然后像这样加载文件:
func playSound() {
guard let url = Bundle.main.url(forResource: "soundName", withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
/// for iOS 11 onward, use :
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
/// else :
/// player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
Swift 3
import AVFoundation
var myAudio: AVAudioPlayer!
let path = Bundle.main.path(forResource: "example", ofType: "mp3")!
let url = URL(fileURLWithPath: path)
do {
let sound = try AVAudioPlayer(contentsOf: url)
myAudio = sound
sound.play()
} catch {
//
}
//If you want to stop the sound, you should use its stop()method.if you try to stop a sound that doesn't exist your app will crash, so it's best to check that it exists.
if myAudio != nil {
myAudio.stop()
myAudio = nil
}
如果代码没有产生任何错误,但您听不到声音 - 创建播放器作为实例:
static var player: AVAudioPlayer!
对我来说,第一个解决方案在我进行此更改时有效:)
var soundEffect = AVAudioPlayer()
func playSound(_ buttonTag : Int){
let path = Bundle.main.path(forResource: "note\(buttonTag)", ofType : "wav")!
let url = URL(fileURLWithPath : path)
do{
soundEffect = try AVAudioPlayer(contentsOf: url)
soundEffect?.play()
// to stop the spound .stop()
}catch{
print ("file could not be loaded or other error!")
}
}
适用于 swift 4 最新版本。 ButtonTag 将是您界面上按钮上的标签。笔记位于与 Main.storyboard 平行的文件夹中的文件夹中。每个音符都被命名为 note1、note2 等。ButtonTag 从单击的按钮中给出数字 1、2 等,作为参数
传递首先导入这些库
import AVFoundation
import AudioToolbox
像这样设置代表
AVAudioPlayerDelegate
在按钮操作或其他操作上编写这段漂亮的代码:
guard let url = Bundle.main.url(forResource: "ring", withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
guard let player = player else { return }
player.play()
}catch let error{
print(error.localizedDescription)
}
100% 在我的项目中工作并经过测试
iOS 12 - Xcode 10 测试版 6 - Swift 4.2
仅使用 1 个 IBAction 并将所有按钮指向该 1 个操作。
import AVFoundation
var player = AVAudioPlayer()
@IBAction func notePressed(_ sender: UIButton) {
print(sender.tag) // testing button pressed tag
let path = Bundle.main.path(forResource: "note\(sender.tag)", ofType : "wav")!
let url = URL(fileURLWithPath : path)
do {
player = try AVAudioPlayer(contentsOf: url)
player.play()
} catch {
print ("There is an issue with this code!")
}
}
Swift 4(iOS 12 兼容)
var player: AVAudioPlayer?
let path = Bundle.main.path(forResource: "note\(sender.tag)", ofType: "wav")
let url = URL(fileURLWithPath: path ?? "")
do {
player = try AVAudioPlayer(contentsOf: url)
player?.play()
} catch let error {
print(error.localizedDescription)
}
import UIKit
import AVFoundation
class ViewController: UIViewController{
var player: AVAudioPlayer?
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func notePressed(_ sender: UIButton) {
guard let url = Bundle.main.url(forResource: "note1", withExtension: "wav") else { return }
do {
try AVAudioSession.sharedInstance().setCategory((AVAudioSession.Category.playback), mode: .default, options: [])
try AVAudioSession.sharedInstance().setActive(true)
/* The following line is required for the player to work on iOS 11. Change the file type accordingly*/
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.wav.rawValue)
/* iOS 10 and earlier require the following line:
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3) *//
guard let player = player else { return }
player.play()
} catch let error {
print(error.localizedDescription)
}
}
}
使用 Swift 4 和 iOS 12 测试:
import UIKit
import AVFoundation
class ViewController: UIViewController{
var player: AVAudioPlayer!
override func viewDidLoad() {
super.viewDidLoad()
}
func playTone(number: Int) {
let path = Bundle.main.path(forResource: "note\(number)", ofType : "wav")!
let url = URL(fileURLWithPath : path)
do {
player = try AVAudioPlayer(contentsOf: url)
print ("note\(number)")
player.play()
}
catch {
print (error)
}
}
@IBAction func notePressed(_ sender: UIButton) {
playTone(number: sender.tag)
}
}
import AVFoundation
var player:AVAudioPlayer!
func Play(){
guard let path = Bundle.main.path(forResource: "KurdishSong", ofType: "mp3")else{return}
let soundURl = URL(fileURLWithPath: path)
player = try? AVAudioPlayer(contentsOf: soundURl)
player.prepareToPlay()
player.play()
//player.pause()
//player.stop()
}
这是在 Swift 中查找和播放音频文件的基本代码。
将您的音频文件添加到您的 Xcode 并添加下面的代码。
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer() // declare globally
override func viewDidLoad() {
super.viewDidLoad()
guard let sound = Bundle.main.path(forResource: "audiofilename", ofType: "mp3") else {
print("Error getting the mp3 file from the main bundle.")
return
}
do {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: sound))
} catch {
print("Audio file error.")
}
audioPlayer.play()
}
@IBAction func notePressed(_ sender: UIButton) { // Button action
audioPlayer.stop()
}
}
Swift 4、4.2 和 5
播放来自 URL 和您的项目(本地文件)的音频
import UIKit
import AVFoundation
class ViewController: UIViewController{
var audioPlayer : AVPlayer!
override func viewDidLoad() {
super.viewDidLoad()
// call what ever function you want.
}
private func playAudioFromURL() {
guard let url = URL(string: "https://geekanddummy.com/wp-content/uploads/2014/01/coin-spin-light.mp3") else {
print("error to get the mp3 file")
return
}
do {
audioPlayer = try AVPlayer(url: url as URL)
} catch {
print("audio file error")
}
audioPlayer?.play()
}
private func playAudioFromProject() {
guard let url = Bundle.main.url(forResource: "azanMakkah2016", withExtension: "mp3") else {
print("error to get the mp3 file")
return
}
do {
audioPlayer = try AVPlayer(url: url)
} catch {
print("audio file error")
}
audioPlayer?.play()
}
}
游戏风格:
文件Sfx.swift
import AVFoundation
public let sfx = Sfx.shared
public final class Sfx: NSObject {
static let shared = Sfx()
var apCheer: AVAudioPlayer? = nil
private override init() {
guard let s = Bundle.main.path(forResource: "cheer", ofType: "mp3") else {
return print("Sfx woe")
}
do {
apCheer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: s))
} catch {
return print("Sfx woe")
}
}
func cheer() { apCheer?.play() }
func plonk() { apPlonk?.play() }
func crack() { apCrack?.play() } .. etc
}
代码中的任何地方
sfx.cheer()
sfx.crack()
import AVFoundation
import AudioToolbox
public final class MP3Player : NSObject {
// Singleton class
static let shared:MP3Player = MP3Player()
private var player: AVAudioPlayer? = nil
// Play only mp3 which are stored in the local
public func playLocalFile(name:String) {
guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.mp3.rawValue)
guard let player = player else { return }
player.play()
}catch let error{
print(error.localizedDescription)
}
}
}
调用此函数
MP3Player.shared.playLocalFile(name: "JungleBook")
对于Swift 5 "AVFoundation"\
无需错误处理的简单代码即可从您的本地路径播放音频
import AVFoundation
var audio:AVPlayer!
func stopAlarm() {
// To pause or stop audio in swift 5 audio.stop() isn't working
audio.pause()
}
func playAlarm() {
// need to declare local path as url
let url = Bundle.main.url(forResource: "Alarm", withExtension: "mp3")
// now use declared path 'url' to initialize the player
audio = AVPlayer.init(url: url!)
// after initialization play audio its just like click on play button
audio.play()
}
Swift 版本:5.4 及以上
import AVFoundation
var player: AVAudioPlayer?
func playSound() {
guard let path = Bundle.main.path(forResource: "beep", ofType:"mp3") else {
return }
let url = URL(fileURLWithPath: path)
do {
player = try AVAudioPlayer(contentsOf: url)
player?.play()
} catch let error {
print(error.localizedDescription)
}
}
简单易行,大功告成!
import AVFoundation
var player: AVAudioPlayer!
let url = Bundle.main.url(forResource: "sound_name", withExtension: "mp3")
player = try! AVAudioPlayer(contentsOf: url!)
player.play()