将 Fabric 与 Libgdx 集成

Integrate Fabric with Libgdx

我正在尝试将 Fabric SDK 与我的 libgdx 应用程序集成 Android。

fabric.io 提供的 Android Studio 插件不适用于我的 Gradle 构建文件(由 Libgdx tool 生成)。该插件不会触及它们。

所以我尝试手动编辑它们。 这是我的 build.gradle 文件:

buildscript {
    repositories {
        mavenCentral()
        maven { url 'https://maven.fabric.io/public' }
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:1.1.+'
        classpath 'io.fabric.tools:gradle:1.+'
    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = 'App'
        gdxVersion = '1.5.4'
        roboVMVersion = '1.0.0-beta-04'
        box2DLightsVersion = '1.3'
        ashleyVersion = '1.3.1'
        aiVersion = '1.5.0'
    }

    repositories {
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
    }
}

project(":desktop") {
    apply plugin: "java"

    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
        compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
    }
}

project(":android") {
    apply plugin: "android"
    apply plugin: 'io.fabric'

    configurations { natives }

    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
    }

    repositories {
        mavenCentral()
        maven { url 'https://maven.fabric.io/public' }
    }
}

project(":core") {
    apply plugin: "java"

    dependencies {
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
    }
}

tasks.eclipse.doLast {
    delete ".project"
}

我没有碰过 android/build.gradle 文件。

android {
    buildToolsVersion "22.0.1"
    compileSdkVersion 22
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
        }

        instrumentTest.setRoot('tests')
    }
}

// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
    pkgTask.jniFolders = new HashSet<File>()
    pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}

// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if (outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'net.snuzzle.android/net.snuzzle.android.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [project.configurations.compile]
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src"); scopes = [COMPILE: [plus: [project.configurations.compile]]]

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value: "true")
                        }
                    }
                }
            }
        }
    }
}
dependencies {
    compile 'com.android.support:support-v4:22.1.1'
    compile 'com.android.support:appcompat-v7:22.1.1'
    compile 'com.melnykov:floatingactionbutton:1.2.0'
}

SDK 不在类路径中。

我正在使用这种方式将 Fabric (Crashlytics) 添加到我的 LibGDX 项目中。

这是我的build.gradle

buildscript {
    repositories {
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url 'https://maven.fabric.io/public' }
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:1.2.3'
        ///...
        classpath 'io.fabric.tools:gradle:1.+'
    }
}

///...

project(":android") {
    apply plugin: 'com.android.application'
    apply plugin: 'io.fabric'

    repositories {
        jcenter()
        maven { url 'https://maven.fabric.io/public' }
    }

///....
  dependencies {
   //...
   compile('com.crashlytics.sdk.android:crashlytics:2.2.2@aar') {
        transitive = true;
    }
//...

我认为与您的 gradle 配置的唯一区别是添加了 crashlytics 依赖项。

现在在清单中添加 android.permission.INTERNET 权限,也在 AndroidLauncheronCreate 方法中添加此行

@Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        Fabric.with(this, new Crashlytics());
///...

不要忘记在 android 模块中创建 fabric.properties 文件并向其中添加以下行:

apiSecret= YOUR_API_SECRET_FROM_PANEL
apiKey=YOUR_API_KEY_FROM_PANEL

现在单击 (android studio 的结构插件)并登录,然后单击 install crashlytics(或其他服务),经过一些下一个 按钮,您将看到一个对话框,告诉您运行 激活结构的应用程序。

现在您将在 fabric 面板中看到您的游戏。