将 Fabric 与 Libgdx 集成
Integrate Fabric with Libgdx
我正在尝试将 Fabric SDK 与我的 libgdx 应用程序集成 Android。
fabric.io 提供的 Android Studio 插件不适用于我的 Gradle 构建文件(由 Libgdx tool 生成)。该插件不会触及它们。
所以我尝试手动编辑它们。
这是我的 build.gradle
文件:
buildscript {
repositories {
mavenCentral()
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.1.+'
classpath 'io.fabric.tools:gradle:1.+'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = 'App'
gdxVersion = '1.5.4'
roboVMVersion = '1.0.0-beta-04'
box2DLightsVersion = '1.3'
ashleyVersion = '1.3.1'
aiVersion = '1.5.0'
}
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
apply plugin: 'io.fabric'
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
}
repositories {
mavenCentral()
maven { url 'https://maven.fabric.io/public' }
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
}
}
tasks.eclipse.doLast {
delete ".project"
}
我没有碰过 android/build.gradle
文件。
android {
buildToolsVersion "22.0.1"
compileSdkVersion 22
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
}
instrumentTest.setRoot('tests')
}
}
// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
pkgTask.jniFolders = new HashSet<File>()
pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if (outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'net.snuzzle.android/net.snuzzle.android.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [project.configurations.compile]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src"); scopes = [COMPILE: [plus: [project.configurations.compile]]]
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value: "true")
}
}
}
}
}
}
}
dependencies {
compile 'com.android.support:support-v4:22.1.1'
compile 'com.android.support:appcompat-v7:22.1.1'
compile 'com.melnykov:floatingactionbutton:1.2.0'
}
SDK 不在类路径中。
我正在使用这种方式将 Fabric (Crashlytics) 添加到我的 LibGDX 项目中。
这是我的build.gradle
。
buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'
///...
classpath 'io.fabric.tools:gradle:1.+'
}
}
///...
project(":android") {
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'
repositories {
jcenter()
maven { url 'https://maven.fabric.io/public' }
}
///....
dependencies {
//...
compile('com.crashlytics.sdk.android:crashlytics:2.2.2@aar') {
transitive = true;
}
//...
我认为与您的 gradle 配置的唯一区别是添加了 crashlytics 依赖项。
现在在清单中添加 android.permission.INTERNET
权限,也在 AndroidLauncher
的 onCreate
方法中添加此行
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Fabric.with(this, new Crashlytics());
///...
不要忘记在 android 模块中创建 fabric.properties
文件并向其中添加以下行:
apiSecret= YOUR_API_SECRET_FROM_PANEL
apiKey=YOUR_API_KEY_FROM_PANEL
现在单击 (android studio 的结构插件)并登录,然后单击 install crashlytics(或其他服务),经过一些下一个 按钮,您将看到一个对话框,告诉您运行 激活结构的应用程序。
现在您将在 fabric 面板中看到您的游戏。
我正在尝试将 Fabric SDK 与我的 libgdx 应用程序集成 Android。
fabric.io 提供的 Android Studio 插件不适用于我的 Gradle 构建文件(由 Libgdx tool 生成)。该插件不会触及它们。
所以我尝试手动编辑它们。
这是我的 build.gradle
文件:
buildscript {
repositories {
mavenCentral()
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.1.+'
classpath 'io.fabric.tools:gradle:1.+'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = 'App'
gdxVersion = '1.5.4'
roboVMVersion = '1.0.0-beta-04'
box2DLightsVersion = '1.3'
ashleyVersion = '1.3.1'
aiVersion = '1.5.0'
}
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
apply plugin: 'io.fabric'
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
}
repositories {
mavenCentral()
maven { url 'https://maven.fabric.io/public' }
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
}
}
tasks.eclipse.doLast {
delete ".project"
}
我没有碰过 android/build.gradle
文件。
android {
buildToolsVersion "22.0.1"
compileSdkVersion 22
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
}
instrumentTest.setRoot('tests')
}
}
// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
pkgTask.jniFolders = new HashSet<File>()
pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if (outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'net.snuzzle.android/net.snuzzle.android.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [project.configurations.compile]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src"); scopes = [COMPILE: [plus: [project.configurations.compile]]]
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value: "true")
}
}
}
}
}
}
}
dependencies {
compile 'com.android.support:support-v4:22.1.1'
compile 'com.android.support:appcompat-v7:22.1.1'
compile 'com.melnykov:floatingactionbutton:1.2.0'
}
SDK 不在类路径中。
我正在使用这种方式将 Fabric (Crashlytics) 添加到我的 LibGDX 项目中。
这是我的build.gradle
。
buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'
///...
classpath 'io.fabric.tools:gradle:1.+'
}
}
///...
project(":android") {
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'
repositories {
jcenter()
maven { url 'https://maven.fabric.io/public' }
}
///....
dependencies {
//...
compile('com.crashlytics.sdk.android:crashlytics:2.2.2@aar') {
transitive = true;
}
//...
我认为与您的 gradle 配置的唯一区别是添加了 crashlytics 依赖项。
现在在清单中添加 android.permission.INTERNET
权限,也在 AndroidLauncher
的 onCreate
方法中添加此行
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Fabric.with(this, new Crashlytics());
///...
不要忘记在 android 模块中创建 fabric.properties
文件并向其中添加以下行:
apiSecret= YOUR_API_SECRET_FROM_PANEL
apiKey=YOUR_API_KEY_FROM_PANEL
现在单击
现在您将在 fabric 面板中看到您的游戏。