Win32:测试鼠标是否悬停了一秒钟

Win32: Test if mouse has hovered for a second

我正在尝试创建一个函数,当鼠标在同一位置停留一段时间而不停止程序时,该函数仅 运行s(因此没有 Sleep(1000) 函数)。我尝试做的是在鼠标移动时让回调 运行 成为绘画中的一个函数。在该函数中,将有一个 while 循环,以确保鼠标自上一帧后没有移动,并在单击或移动时中断。

回调中:

case WM_MOUSEMOVE:
    POINT pt;
    GetCursorPos(&pt);
    ScreenToClient(hWnd, &pt);
    iPosX = pt.x;
    iPosY = pt.y;

    if (!mouseMoved) {
        mouseMoved = true;
        period = 0;
        InvalidateRect(hWnd, 0, FALSE);
    }
    break;

在画图中:

       if (mouseMoved && !MouseClicked) {

            test.newBit(1, 100, 0, hdc); //Draws a picture as a test

            oldx = iPosX;
            oldy = iPosY;

            period = 0;

            while (period <= 1000000 && !MouseClicked) {

                oldx = iPosX;
                oldy = iPosY;

                POINT pt;
                GetCursorPos(&pt);
                ScreenToClient(hWnd, &pt);
                iPosX = pt.x;
                iPosY = pt.y;

                if (iPosX != oldx || iPosY != oldy) {
                    mouseMoved = false;
                    period = 0;
                    break;
                }

                period++;
            }

            if (period <= 1000000) {
                period = 0;
                test.newBit(0, 0, 0, hdc); //Draws a picture as a test
                mouseMoved = false;
            }

        }

这会在您移动鼠标并单击时生成随机闪烁。对我做错了什么的任何见解将不胜感激。

系统已经为您实现了。您只需通过调用 TrackMouseEvent:

来请求鼠标悬停消息
TRACKMOUSEEVENT tme = { sizeof( tme ) };
tme.dwFlags = TME_HOVER;
tme.hwndTrack = hWnd;
tme.dwHoverTime = 1000;
::TrackMouseEvent( &tme );

当光标悬停在 window 的客户区上达到 TrackMouseEvent 调用中指定的时间段时,应用程序会收到 WM_MOUSEHOVER 消息。一旦生成 WM_MOUSEHOVER 消息,悬停跟踪就会停止。要接收更多 WM_MOUSEHOVER 消息,应用程序需要重新请求悬停跟踪(使用与上述相同的代码)。

应用程序可以调用 SystemParametersInfo 并使用 SPI_GETMOUSEHOVERTIME 来检索默认悬停超时。

请注意,这会将悬停矩形考虑在内(SPI_GETMOUSEHOVERWIDTHSPI_GETMOUSEHOVERHEIGHT)。这是鼠标光标周围的区域,允许鼠标在其中移动,无需重置悬停超时。


如果您需要一个只在鼠标根本没有移动时报告悬停的解决方案,您将不得不自己实现它。基于计时器的解决方案是一个干净的解决方案。

每当鼠标移动时,我们都需要重置计时器。如果鼠标之前在 window 的客户区外,我们也必须重新请求 WM_MOUSELEAVE 消息。这是必要的,以便在鼠标离开客户区时可以取消计时器:

LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) {
    enum TimerId { TimerId_MouseHover = 1 };
    static const UINT HoverTimeoutInMs = 1000;
    static int PrevX = INT_MIN;
    static int PrevY = INT_MIN;
    static bool IsMouseOutside = true;
    static bool IsMouseHovered = false;

    switch ( message ) {

    case WM_MOUSEMOVE: {
        // If mouse was previously outside, re-request WM_MOUSELEAVE messages
        if ( IsMouseOutside ) {
            TRACKMOUSEEVENT tme = { sizeof( tme ) };
            tme.dwFlags = TME_LEAVE;
            tme.hwndTrack = hWnd;
            ::TrackMouseEvent( &tme );
            IsMouseOutside = false;
        }

        int CurrX = GET_X_LPARAM( lParam );
        int CurrY = GET_Y_LPARAM( lParam );
        if ( ( CurrX != PrevX ) || ( CurrY != PrevY ) ) {
            // Mouse moved -> reset timer
            ::SetTimer( hWnd, TimerId_MouseHover, HoverTimeoutInMs, nullptr );
            PrevX = CurrX;
            PrevY = CurrY;
            IsMouseHovered = false;
            // For testing only:
            ::InvalidateRect( hWnd, nullptr, FALSE );
        }
        return 0;
    }

只要鼠标离开客户区,我们就需要取消计时器。如果我们不取消计时器,即使鼠标移出 window 的客户区,它也会过期:

    case WM_MOUSELEAVE:
        ::KillTimer( hWnd, TimerId_MouseHover );
        IsMouseOutside = true;
        PrevX = INT_MIN;
        PrevY = INT_MIN;
        return 0;

如果我们的计时器到期,我们将有一个悬停事件:

    case WM_TIMER:
        if ( wParam == TimerId_MouseHover ) {
            // The mouse hasn't been moved for the specified timeout:
            // This is a hover event
            IsMouseHovered = true;
            // For testing only:
            ::InvalidateRect( hWnd, nullptr, FALSE );
            return 0;
        }
        else {
            return ::DefWindowProc( hWnd, message, wParam, lParam );
        }

作为测试,让我们在悬停超时到期时用黑色画笔填充客户区:

    case WM_PAINT: {
        PAINTSTRUCT ps;
        HDC hdc = BeginPaint( hWnd, &ps );
        ::FillRect( hdc, &ps.rcPaint, GetStockBrush( IsMouseHovered ? BLACK_BRUSH :
                                                                      WHITE_BRUSH ) );
        EndPaint( hWnd, &ps );
        return 0;
    }