使用 std::ostream 作为打印函数的参数
Using std::ostream as argument to a print function
我一直使用 cout
打印语句,但现在我想通过 passing the stream
学习打印,类似于 void print(std::ostream&) const;
我当前的打印功能看起来像
template <class T>
void Mystack<T>::print()
{
for (int i = 0; i <= top; i++)
{
std::cout << input[i] << " ";
}
}
我有两个问题:
- 从我上面实现的普通打印功能切换到使用
ostream
的打印功能有什么好处。
- 如何在我的函数中实现
ostream
。我试图从互联网资源中理解 ostream
但无法理解。请帮忙。
完整运行代码如下:
//*************STACK CODE***************//
//VERY GOOD EXAMPLE TO UNDERSTAND RULE OF THREE FOR BEGINEERS http://www.drdobbs.com/c-made-easier-the-rule-of-three/184401400
//RULE OF THREE : Video : https://www.youtube.com/watch?v=F-7Rpt2D-zo
//Thumb Rule : Whenever we have class which has members pointing to heap space we should implement Rule of three.
//Concepts : Shallow Copy and Deep Copy
#include <iostream>
template <class T>
class Mystack
{
private:
T *input;
int top;
int capacity;
public:
Mystack();
~Mystack();
void push(T const& x);
void pop();
T& topElement() const;
bool isEmpty() const;
void print();
};
template <class T>
Mystack<T>::Mystack()
{
top = -1;
capacity = 5;
input = new T[capacity];
}
template <class T>
Mystack<T>::~Mystack() //Since we are using destructor explictly we need to apply Rule of 3
{
delete [] input;
}
template <class T>
void Mystack<T>::push(T const& x) //Passing x by Const Reference // Valus of x cannot be changed now in the function!
{
if (top + 1 == capacity)
{
T *vec = new T[capacity * 2];
for (int i = 0; i <= top; i++)
{
vec[i] = input[i];
}
delete []input; // Avoiding Memory Leak.
input = vec;
capacity *= capacity;
}
top++;
std::cout << x;
std::cout << &x;
input[top] = x;
}
template <class T>
void Mystack<T>::pop()
{
if (isEmpty())
{
throw std::out_of_range("Stack Underflow");
}
else
{
std::cout << "The popped element is" << input[top--];
}
}
template <class T>
bool Mystack<T>::isEmpty() const
{
if (top == -1)
{
std::cout << "Is Empty" << std::endl;
return true;
}
else
{
std::cout << "Not Empty" << std::endl;
return false;
}
}
template <class T>
T& Mystack<T>::topElement() const
{
if (top == -1)
{
throw std::out_of_range("No Element to Display");
}
else
{
std::cout << "The top element is : " << input[top];
return input[top];
}
}
template <class T>
void Mystack<T>::print()
{
for (int i = 0; i <= top; i++)
{
std::cout << input[i] << " ";
}
}
int main()
{
Mystack<int> s1;
Mystack<float> s2;
Mystack<char> s3;
int choice;
int int_elem;
float float_elem;
char char_elem;
std::cout << "Enter the type of stack" << std::endl;
std::cout << "1. int ";
std::cout << "2. float ";
std::cout << "3. Char"<< std::endl;
std::cin >> choice;
if (choice == 1)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. Push ";
std::cout << "2. Top ";
std::cout << "3. IsEmpty ";
std::cout << "4. Pop ";
std::cout << "5. Exit ";
std::cout << "6. Print"<<std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> int_elem;
s1.push(int_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s1.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s1.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s1.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s1.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else if (choice == 2)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. PUSH" << std::endl;
std::cout << "2. TOP" << std::endl;
std::cout << "3. IsEmpty" << std::endl;
std::cout << "4. POP" << std::endl;
std::cout << "5. EXIT" << std::endl;
std::cout << "6. Print" << std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> float_elem;
s2.push(float_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s2.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s2.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s2.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s2.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else if (choice == 3)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. PUSH" << std::endl;
std::cout << "2. TOP" << std::endl;
std::cout << "3. IsEmpty" << std::endl;
std::cout << "4. POP" << std::endl;
std::cout << "5. EXIT" << std::endl;
std::cout << "6. Print" << std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> char_elem;
s3.push(char_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s3.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s3.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s3.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s3.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else
std::cout << "Invalid Choice";
std::cin.get();
}
切换到ostream
版本的好处是,如果您以后需要打印到std::cout
以外的其他地方,那么您可以使用相同的功能实现来完成,而在这个如果您想打印到文件,您需要使用不同的功能。
如何实现它的一个例子,而不是这样做:
void print()
{
std::cout << "Print something always to cout" << std::endl;
}
你这样做(注意我们传递的是引用):
void print(std::ostream& os)
{
os << "Print something to wherever the caller wants to" << std::endl;
}
现在不再像这样调用函数:
print();
您将调用这样的函数来打印到 cout
:
print(std::cout);
或像这样打印到文件:
std::ofstream some_file("test.txt");
a.print(some_file);
看,使用相同的功能,您可以决定打印的位置。
将流作为参数传递给打印函数允许您对不同的流使用相同的打印函数,例如您可以使用 std::stringstream 并获取 "output" 作为内容的字符串而不是输出到控制台或文件。我建议您为“<<”运算符创建一个重载,这样您的代码在 C++ 中看起来会更像 natural/idiomatic。我通常通过在 class.
中定义 "operator<<" 的 "friend" 重载来做到这一点
这里有一个operator<<重载的例子,注意因为它不是成员函数你还需要传递给它你想要输出的对象的实例,我把它作为对象的const引用传递, 也可以传值:
friend std::ostream & operator<<( std::ostream & o, const Mystack & stack ) {
for (int i = 0; i <= stack.top; i++)
{
o << stack.input[i] << " ";
}
return o;
}
这就是您的 class 定义了该函数后的样子
template <class T>
class Mystack
{
private:
T *input;
int top;
int capacity;
public:
Mystack();
~Mystack();
void push(T const& x);
void pop();
T& topElement() const;
bool isEmpty() const;
void print();
friend std::ostream & operator<<( std::ostream & o, const Mystack & stack ) {
for (int i = 0; i <= stack.top; i++)
{
o << stack.input[i] << " ";
}
return o;
}
};
然后你会像这样使用它
case 6:
std::cout << "The stack contents: " << s2 << std::endl;
break;
我一直使用 cout
打印语句,但现在我想通过 passing the stream
学习打印,类似于 void print(std::ostream&) const;
我当前的打印功能看起来像
template <class T>
void Mystack<T>::print()
{
for (int i = 0; i <= top; i++)
{
std::cout << input[i] << " ";
}
}
我有两个问题:
- 从我上面实现的普通打印功能切换到使用
ostream
的打印功能有什么好处。 - 如何在我的函数中实现
ostream
。我试图从互联网资源中理解ostream
但无法理解。请帮忙。
完整运行代码如下:
//*************STACK CODE***************//
//VERY GOOD EXAMPLE TO UNDERSTAND RULE OF THREE FOR BEGINEERS http://www.drdobbs.com/c-made-easier-the-rule-of-three/184401400
//RULE OF THREE : Video : https://www.youtube.com/watch?v=F-7Rpt2D-zo
//Thumb Rule : Whenever we have class which has members pointing to heap space we should implement Rule of three.
//Concepts : Shallow Copy and Deep Copy
#include <iostream>
template <class T>
class Mystack
{
private:
T *input;
int top;
int capacity;
public:
Mystack();
~Mystack();
void push(T const& x);
void pop();
T& topElement() const;
bool isEmpty() const;
void print();
};
template <class T>
Mystack<T>::Mystack()
{
top = -1;
capacity = 5;
input = new T[capacity];
}
template <class T>
Mystack<T>::~Mystack() //Since we are using destructor explictly we need to apply Rule of 3
{
delete [] input;
}
template <class T>
void Mystack<T>::push(T const& x) //Passing x by Const Reference // Valus of x cannot be changed now in the function!
{
if (top + 1 == capacity)
{
T *vec = new T[capacity * 2];
for (int i = 0; i <= top; i++)
{
vec[i] = input[i];
}
delete []input; // Avoiding Memory Leak.
input = vec;
capacity *= capacity;
}
top++;
std::cout << x;
std::cout << &x;
input[top] = x;
}
template <class T>
void Mystack<T>::pop()
{
if (isEmpty())
{
throw std::out_of_range("Stack Underflow");
}
else
{
std::cout << "The popped element is" << input[top--];
}
}
template <class T>
bool Mystack<T>::isEmpty() const
{
if (top == -1)
{
std::cout << "Is Empty" << std::endl;
return true;
}
else
{
std::cout << "Not Empty" << std::endl;
return false;
}
}
template <class T>
T& Mystack<T>::topElement() const
{
if (top == -1)
{
throw std::out_of_range("No Element to Display");
}
else
{
std::cout << "The top element is : " << input[top];
return input[top];
}
}
template <class T>
void Mystack<T>::print()
{
for (int i = 0; i <= top; i++)
{
std::cout << input[i] << " ";
}
}
int main()
{
Mystack<int> s1;
Mystack<float> s2;
Mystack<char> s3;
int choice;
int int_elem;
float float_elem;
char char_elem;
std::cout << "Enter the type of stack" << std::endl;
std::cout << "1. int ";
std::cout << "2. float ";
std::cout << "3. Char"<< std::endl;
std::cin >> choice;
if (choice == 1)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. Push ";
std::cout << "2. Top ";
std::cout << "3. IsEmpty ";
std::cout << "4. Pop ";
std::cout << "5. Exit ";
std::cout << "6. Print"<<std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> int_elem;
s1.push(int_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s1.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s1.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s1.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s1.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else if (choice == 2)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. PUSH" << std::endl;
std::cout << "2. TOP" << std::endl;
std::cout << "3. IsEmpty" << std::endl;
std::cout << "4. POP" << std::endl;
std::cout << "5. EXIT" << std::endl;
std::cout << "6. Print" << std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> float_elem;
s2.push(float_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s2.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s2.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s2.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s2.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else if (choice == 3)
{
int ch = 1;
while (ch > 0)
{
std::cout << "\n1. PUSH" << std::endl;
std::cout << "2. TOP" << std::endl;
std::cout << "3. IsEmpty" << std::endl;
std::cout << "4. POP" << std::endl;
std::cout << "5. EXIT" << std::endl;
std::cout << "6. Print" << std::endl;
std::cout << "Enter the choice" << std::endl;
std::cin >> ch;
switch (ch)
{
case 1:
std::cout << "Enter the number to be pushed" << std::endl;
std::cin >> char_elem;
s3.push(char_elem);
break;
case 2:
std::cout << "Get the TOP Element" << std::endl;
try
{
s3.topElement();
}
catch (std::out_of_range &oor)
{
std::cerr << "Out of Range error:" << oor.what() << std::endl;
}
break;
case 3:
std::cout << "Check Empty" << std::endl;
s3.isEmpty();
break;
case 4:
std::cout << "POP the element" << std::endl;
try
{
s3.pop();
}
catch (const std::out_of_range &oor)
{
std::cerr << "Out of Range error: " << oor.what() << '\n';
}
break;
case 5:
exit(0);
case 6:
s3.print();
break;
default:
std::cout << "Enter a valid input";
break;
}
}
}
else
std::cout << "Invalid Choice";
std::cin.get();
}
切换到ostream
版本的好处是,如果您以后需要打印到std::cout
以外的其他地方,那么您可以使用相同的功能实现来完成,而在这个如果您想打印到文件,您需要使用不同的功能。
如何实现它的一个例子,而不是这样做:
void print()
{
std::cout << "Print something always to cout" << std::endl;
}
你这样做(注意我们传递的是引用):
void print(std::ostream& os)
{
os << "Print something to wherever the caller wants to" << std::endl;
}
现在不再像这样调用函数:
print();
您将调用这样的函数来打印到 cout
:
print(std::cout);
或像这样打印到文件:
std::ofstream some_file("test.txt");
a.print(some_file);
看,使用相同的功能,您可以决定打印的位置。
将流作为参数传递给打印函数允许您对不同的流使用相同的打印函数,例如您可以使用 std::stringstream 并获取 "output" 作为内容的字符串而不是输出到控制台或文件。我建议您为“<<”运算符创建一个重载,这样您的代码在 C++ 中看起来会更像 natural/idiomatic。我通常通过在 class.
中定义 "operator<<" 的 "friend" 重载来做到这一点这里有一个operator<<重载的例子,注意因为它不是成员函数你还需要传递给它你想要输出的对象的实例,我把它作为对象的const引用传递, 也可以传值:
friend std::ostream & operator<<( std::ostream & o, const Mystack & stack ) {
for (int i = 0; i <= stack.top; i++)
{
o << stack.input[i] << " ";
}
return o;
}
这就是您的 class 定义了该函数后的样子
template <class T>
class Mystack
{
private:
T *input;
int top;
int capacity;
public:
Mystack();
~Mystack();
void push(T const& x);
void pop();
T& topElement() const;
bool isEmpty() const;
void print();
friend std::ostream & operator<<( std::ostream & o, const Mystack & stack ) {
for (int i = 0; i <= stack.top; i++)
{
o << stack.input[i] << " ";
}
return o;
}
};
然后你会像这样使用它
case 6:
std::cout << "The stack contents: " << s2 << std::endl;
break;