Gridster 在 beforeRemove Knockout 回调中阻塞 li 节点
Gridster blocks li node in beforeRemove Knockout callback
使用 KnockoutJS 3.3.0 和原始 Ducksboard gridster 存储库的 0.5.6 版本。我有一个绑定到我的 gridster ul 的 observableArray。我在模板绑定中使用 afterAdd 和 beforeRemove 回调来跟踪 knockout 何时为我的列表中的项目添加和删除 DOM 节点,以便我可以通知 Gridster。
有趣的是,li 节点永远不会返回到 beforeRemove 回调,以便我适当地处理它们。例如,当删除数组中的项目时,与该项目关联的文本节点会触发 beforeRemove 回调,但不会触发 li 本身。有一些方法可以解决它,但这表明 gridster/jquery 和 knockout 跟踪 DOM 的方式之间存在一些不兼容,并且可能至少是我正在跟踪的内存问题的一部分。
在 fiddle 的控制台输出中,您可以看到 li 节点已正确添加,但是当对象从 knockout 数组中移除时,绑定到 beforeRemove 回调的 removeGridster 函数永远不会触发li 节点。我已经研究了几个小时的源代码,但没有发现任何会导致这种情况的原因。
有 knockout/jquery/gridster 专家愿意插话吗?
http://jsfiddle.net/8u0748sb/8/
HTML
<button data-bind='click: add1'> Add 1 </button>
<button data-bind='click: add20'> Add 20 </button>
</button>
<div class="gridster">
<!-- The list. Bound to the data model list. -->
<ul data-bind="template: {foreach: board().widgets, afterAdd: board().addGridster, beforeRemove: board().removeGridster}"
id="board-gridster">
<li data-bind="attr: {'id': id, 'data-row': dataRow, 'data-col': dataCol,'data-sizex': datasizex, 'data-sizey': datasizey}"
class='gs-w'
style='list-style-type: none; background:#99FF99;'>
<div data-bind="click: removeSelected"
style='float:right; cursor: pointer'>
X
</div>
<div data-bind='if: state() === "Minimized"'>
<span data-bind="style:{ 'backgroundColor': color">
-
</span>
</div>
<div data-bind='if: state() === "Maximized"'>
<span data-bind="text: value">
</span>
</div>
</li>
</ul>
</div>
JS
var vm;
$(function() {
vm = new MainViewModel();
ko.applyBindings(vm);
});
function MainViewModel() {
var self = this;
self.board = ko.observable(new BoardViewModel());
self.add1= function() {
self.board().addRandomWidget();
};
self.add20 = function() {
for(var i = 0; i < 20; i++) {
self.add1();
}
};
};
function BoardViewModel () {
var self = this;
// Used for binding to the ui.
self.widgets = ko.observableArray([]);
// Initialize the gridster plugin.
self.gridster = $(".gridster").gridster({
widget_margins : [8, 5],
widget_base_dimensions : [100, 31],
extra_rows: 2,
resize : {
enabled : false
}
}).data('gridster');
self.cols = self.gridster.cols;
self.rows = self.gridster.rows;
/**
* Used as a callback for knockout's afterAdd function. This will be called
* after a node has been added to the dom from the foreach template. Here,
* we need to tell gridster that the node has been added and then set up
* the correct gridster parameters on the widget.
*/
self.addGridster = function (node, index, obj) {
var widget = $(node);
var column = widget.attr("data-col");
console.log('adding: ');
console.log(node);
// afterAdd is called one for each html tag.
// We only want to process it for the main tag, which will have a data-col
// attribute.
if (column) {
// width and height
var sizeX = obj.datasizex;
var sizeY = (obj.state() === "Minimized" || obj.state() === "Closed")? 1 : obj.datasizey;
// add the widget to the next position
self.gridster.add_widget(widget, sizeX, sizeY);
}
};
/**
* Used as a callback for knockout's beforeRemove. Needs
* to remove node parameter from the dom, or tell gridster
* that the node should be removed if it is an li.
*/
var hackPrevWidget = null;
self.removeGridster = function (node, index, widget) {
// TODO this is never called on the li.
console.log("Removing");
console.log(node);
// Only including this so that the widget goes
// away from gridster. We should not have to
// Have this strange hack. Ideally, we
// could check to see if the current node is
// an li and then remove it from gridster,
// but something is preventing it from ever
// being passed in. What is happening to this
// node that causes knockout to lose it?
if (widget !== hackPrevWidget) {
self.gridster.remove_widget($('#' + widget.id));
} else {
node.parentNode.removeChild(node);
}
hackPrevWidget = widget;
};
/**
* Adds a new widget to the knockout array.
*/
self.addRandomWidget = function() {
self.widgets.push(new Widget());
};
/**
* Remove a widget from knockout
*/
self.removeWidget = function(widget) {
self.widgets.remove(widget);
};
};
var ids = 1;
function Widget(args) {
var self = this;
var col, row;
// We keep an id for use with gridster. This must be here if we
// are still using gridster in the widget container.
self.id = ids++;
/*------------- Setup size ------------------*/
self.datasizex = 2;
self.datasizey = 6;
/*------------- Setup position ------------------*/
self.dataRow = 0;
self.dataCol = 0;
self.value = ko.observable(Math.random());
self.state = ko.observable(Math.random() > .5 ? "Maximized" : "Minimized");
self.removeSelected = function () {
vm.board().removeWidget(this);
};
}
我注意到您的代码有两点:
首先,您用来实例化 Gridster 的选择器在容器 div 而不是 ul 上,它应该包含表示小部件的 li 元素。因此,li 元素被创建为容器 div 的子元素,而不是 ul 元素,Knockout 在触发 beforeremove 时返回报告。现在,beforeremove 回调正在报告正在删除的空白节点,而不是兄弟 li 节点。更新选择器将解决您的部分问题。
其次,在使用您的代码检查 fiddle 时,我发现 ul 元素(定义模板 + foreach 实现)和表示模板内容的 li 元素之间的空格也会导致问题.因此,即使您更正了 Gridster 选择器,您仍然只会看到空白节点在 beforeremove 回调中被报告回来。消除空格似乎可以确保在 beforeremove 回调中报告 li 元素而不是空格。
我不是 Knockout 专家,所以我无法全面解释这是为什么,但是进行这两项更改可以解决您报告的问题。下面是一个 jsfiddle,其中包含这些更改。样式和 Gridster 配置仍然存在一些问题,但小部件将按预期返回并正确删除。
http://jsfiddle.net/PeterShafer/2o8Luyvn/1/
祝您实施顺利。
HTML
<button data-bind='click: add1'> Add 1 </button>
<button data-bind='click: add20'> Add 20 </button>
</button>
<div class="gridster">
<!-- The list. Bound to the data model list. -->
<ul data-bind="template: {foreach: board().widgets, afterAdd: board().addGridster, beforeRemove: board().removeGridster}"
id="board-gridster"><li data-bind="attr: {'id': id, 'data-row': dataRow, 'data-col': dataCol,'data-sizex': datasizex, 'data-sizey': datasizey}"
class='gs-w'
style='list-style-type: none; background:#99FF99;'>
<div data-bind="click: removeSelected"
style='float:right; cursor: pointer'>
X
</div>
<div data-bind='if: state() === "Minimized"'>
<span data-bind="style:{ 'backgroundColor': color">
-
</span>
</div>
<div data-bind='if: state() === "Maximized"'>
<span data-bind="text: value">
</span>
</div>
</li></ul>
</div>
JS
var vm;
$(function() {
vm = new MainViewModel();
ko.applyBindings(vm);
});
function MainViewModel() {
var self = this;
self.board = ko.observable(new BoardViewModel());
self.add1= function() {
self.board().addRandomWidget();
};
self.add20 = function() {
for(var i = 0; i < 20; i++) {
self.add1();
}
};
};
function BoardViewModel () {
var self = this;
// Used for binding to the ui.
self.widgets = ko.observableArray([]);
// Initialize the gridster plugin.
self.gridster = $(".gridster ul").gridster({
widget_margins : [8, 5],
widget_base_dimensions : [100, 31],
extra_rows: 2,
resize : {
enabled : false
}
}).data('gridster');
self.cols = self.gridster.cols;
self.rows = self.gridster.rows;
/**
* Used as a callback for knockout's afterAdd function. This will be called
* after a node has been added to the dom from the foreach template. Here,
* we need to tell gridster that the node has been added and then set up
* the correct gridster parameters on the widget.
*/
self.addGridster = function (node, index, obj) {
var widget = $(node);
var column = widget.attr("data-col");
console.log('adding: ');
console.log(node);
// afterAdd is called one for each html tag.
// We only want to process it for the main tag, which will have a data-col
// attribute.
if (column) {
// width and height
var sizeX = obj.datasizex;
var sizeY = (obj.state() === "Minimized" || obj.state() === "Closed")? 1 : obj.datasizey;
// add the widget to the next position
self.gridster.add_widget(widget, sizeX, sizeY);
}
};
/**
* Used as a callback for knockout's beforeRemove. Needs
* to remove node parameter from the dom, or tell gridster
* that the node should be removed if it is an li.
*/
//var hackPrevWidget = null;
self.removeGridster = function (node, index, widget) {
// TODO this is never called on the li.
console.log("Removing");
console.log(node);
// Only including this so that the widget goes
// away from gridster. We should not have to
// Have this strange hack. Ideally, we
// could check to see if the current node is
// an li and then remove it from gridster,
// but something is preventing it from ever
// being passed in. What is happening to this
// node that causes knockout to lose it?
//if (widget !== hackPrevWidget) {
// self.gridster.remove_widget($('#' + widget.id));
//} else {
node.parentNode.removeChild(node);
//}
//hackPrevWidget = widget;
};
/**
* Adds a new widget to the knockout array.
*/
self.addRandomWidget = function() {
self.widgets.push(new Widget());
};
/**
* Remove a widget from knockout
*/
self.removeWidget = function(widget) {
self.widgets.remove(widget);
};
};
var ids = 1;
function Widget(args) {
var self = this;
var col, row;
// We keep an id for use with gridster. This must be here if we
// are still using gridster in the widget container.
self.id = ids++;
/*------------- Setup size ------------------*/
self.datasizex = 2;
self.datasizey = 6;
/*------------- Setup position ------------------*/
self.dataRow = 0;
self.dataCol = 0;
self.value = ko.observable(Math.random());
self.state = ko.observable(Math.random() > .5 ? "Maximized" : "Minimized");
self.removeSelected = function () {
vm.board().removeWidget(this);
};
}
使用 KnockoutJS 3.3.0 和原始 Ducksboard gridster 存储库的 0.5.6 版本。我有一个绑定到我的 gridster ul 的 observableArray。我在模板绑定中使用 afterAdd 和 beforeRemove 回调来跟踪 knockout 何时为我的列表中的项目添加和删除 DOM 节点,以便我可以通知 Gridster。
有趣的是,li 节点永远不会返回到 beforeRemove 回调,以便我适当地处理它们。例如,当删除数组中的项目时,与该项目关联的文本节点会触发 beforeRemove 回调,但不会触发 li 本身。有一些方法可以解决它,但这表明 gridster/jquery 和 knockout 跟踪 DOM 的方式之间存在一些不兼容,并且可能至少是我正在跟踪的内存问题的一部分。
在 fiddle 的控制台输出中,您可以看到 li 节点已正确添加,但是当对象从 knockout 数组中移除时,绑定到 beforeRemove 回调的 removeGridster 函数永远不会触发li 节点。我已经研究了几个小时的源代码,但没有发现任何会导致这种情况的原因。
有 knockout/jquery/gridster 专家愿意插话吗?
http://jsfiddle.net/8u0748sb/8/
HTML
<button data-bind='click: add1'> Add 1 </button>
<button data-bind='click: add20'> Add 20 </button>
</button>
<div class="gridster">
<!-- The list. Bound to the data model list. -->
<ul data-bind="template: {foreach: board().widgets, afterAdd: board().addGridster, beforeRemove: board().removeGridster}"
id="board-gridster">
<li data-bind="attr: {'id': id, 'data-row': dataRow, 'data-col': dataCol,'data-sizex': datasizex, 'data-sizey': datasizey}"
class='gs-w'
style='list-style-type: none; background:#99FF99;'>
<div data-bind="click: removeSelected"
style='float:right; cursor: pointer'>
X
</div>
<div data-bind='if: state() === "Minimized"'>
<span data-bind="style:{ 'backgroundColor': color">
-
</span>
</div>
<div data-bind='if: state() === "Maximized"'>
<span data-bind="text: value">
</span>
</div>
</li>
</ul>
</div>
JS
var vm;
$(function() {
vm = new MainViewModel();
ko.applyBindings(vm);
});
function MainViewModel() {
var self = this;
self.board = ko.observable(new BoardViewModel());
self.add1= function() {
self.board().addRandomWidget();
};
self.add20 = function() {
for(var i = 0; i < 20; i++) {
self.add1();
}
};
};
function BoardViewModel () {
var self = this;
// Used for binding to the ui.
self.widgets = ko.observableArray([]);
// Initialize the gridster plugin.
self.gridster = $(".gridster").gridster({
widget_margins : [8, 5],
widget_base_dimensions : [100, 31],
extra_rows: 2,
resize : {
enabled : false
}
}).data('gridster');
self.cols = self.gridster.cols;
self.rows = self.gridster.rows;
/**
* Used as a callback for knockout's afterAdd function. This will be called
* after a node has been added to the dom from the foreach template. Here,
* we need to tell gridster that the node has been added and then set up
* the correct gridster parameters on the widget.
*/
self.addGridster = function (node, index, obj) {
var widget = $(node);
var column = widget.attr("data-col");
console.log('adding: ');
console.log(node);
// afterAdd is called one for each html tag.
// We only want to process it for the main tag, which will have a data-col
// attribute.
if (column) {
// width and height
var sizeX = obj.datasizex;
var sizeY = (obj.state() === "Minimized" || obj.state() === "Closed")? 1 : obj.datasizey;
// add the widget to the next position
self.gridster.add_widget(widget, sizeX, sizeY);
}
};
/**
* Used as a callback for knockout's beforeRemove. Needs
* to remove node parameter from the dom, or tell gridster
* that the node should be removed if it is an li.
*/
var hackPrevWidget = null;
self.removeGridster = function (node, index, widget) {
// TODO this is never called on the li.
console.log("Removing");
console.log(node);
// Only including this so that the widget goes
// away from gridster. We should not have to
// Have this strange hack. Ideally, we
// could check to see if the current node is
// an li and then remove it from gridster,
// but something is preventing it from ever
// being passed in. What is happening to this
// node that causes knockout to lose it?
if (widget !== hackPrevWidget) {
self.gridster.remove_widget($('#' + widget.id));
} else {
node.parentNode.removeChild(node);
}
hackPrevWidget = widget;
};
/**
* Adds a new widget to the knockout array.
*/
self.addRandomWidget = function() {
self.widgets.push(new Widget());
};
/**
* Remove a widget from knockout
*/
self.removeWidget = function(widget) {
self.widgets.remove(widget);
};
};
var ids = 1;
function Widget(args) {
var self = this;
var col, row;
// We keep an id for use with gridster. This must be here if we
// are still using gridster in the widget container.
self.id = ids++;
/*------------- Setup size ------------------*/
self.datasizex = 2;
self.datasizey = 6;
/*------------- Setup position ------------------*/
self.dataRow = 0;
self.dataCol = 0;
self.value = ko.observable(Math.random());
self.state = ko.observable(Math.random() > .5 ? "Maximized" : "Minimized");
self.removeSelected = function () {
vm.board().removeWidget(this);
};
}
我注意到您的代码有两点:
首先,您用来实例化 Gridster 的选择器在容器 div 而不是 ul 上,它应该包含表示小部件的 li 元素。因此,li 元素被创建为容器 div 的子元素,而不是 ul 元素,Knockout 在触发 beforeremove 时返回报告。现在,beforeremove 回调正在报告正在删除的空白节点,而不是兄弟 li 节点。更新选择器将解决您的部分问题。
其次,在使用您的代码检查 fiddle 时,我发现 ul 元素(定义模板 + foreach 实现)和表示模板内容的 li 元素之间的空格也会导致问题.因此,即使您更正了 Gridster 选择器,您仍然只会看到空白节点在 beforeremove 回调中被报告回来。消除空格似乎可以确保在 beforeremove 回调中报告 li 元素而不是空格。
我不是 Knockout 专家,所以我无法全面解释这是为什么,但是进行这两项更改可以解决您报告的问题。下面是一个 jsfiddle,其中包含这些更改。样式和 Gridster 配置仍然存在一些问题,但小部件将按预期返回并正确删除。
http://jsfiddle.net/PeterShafer/2o8Luyvn/1/
祝您实施顺利。
HTML
<button data-bind='click: add1'> Add 1 </button>
<button data-bind='click: add20'> Add 20 </button>
</button>
<div class="gridster">
<!-- The list. Bound to the data model list. -->
<ul data-bind="template: {foreach: board().widgets, afterAdd: board().addGridster, beforeRemove: board().removeGridster}"
id="board-gridster"><li data-bind="attr: {'id': id, 'data-row': dataRow, 'data-col': dataCol,'data-sizex': datasizex, 'data-sizey': datasizey}"
class='gs-w'
style='list-style-type: none; background:#99FF99;'>
<div data-bind="click: removeSelected"
style='float:right; cursor: pointer'>
X
</div>
<div data-bind='if: state() === "Minimized"'>
<span data-bind="style:{ 'backgroundColor': color">
-
</span>
</div>
<div data-bind='if: state() === "Maximized"'>
<span data-bind="text: value">
</span>
</div>
</li></ul>
</div>
JS
var vm;
$(function() {
vm = new MainViewModel();
ko.applyBindings(vm);
});
function MainViewModel() {
var self = this;
self.board = ko.observable(new BoardViewModel());
self.add1= function() {
self.board().addRandomWidget();
};
self.add20 = function() {
for(var i = 0; i < 20; i++) {
self.add1();
}
};
};
function BoardViewModel () {
var self = this;
// Used for binding to the ui.
self.widgets = ko.observableArray([]);
// Initialize the gridster plugin.
self.gridster = $(".gridster ul").gridster({
widget_margins : [8, 5],
widget_base_dimensions : [100, 31],
extra_rows: 2,
resize : {
enabled : false
}
}).data('gridster');
self.cols = self.gridster.cols;
self.rows = self.gridster.rows;
/**
* Used as a callback for knockout's afterAdd function. This will be called
* after a node has been added to the dom from the foreach template. Here,
* we need to tell gridster that the node has been added and then set up
* the correct gridster parameters on the widget.
*/
self.addGridster = function (node, index, obj) {
var widget = $(node);
var column = widget.attr("data-col");
console.log('adding: ');
console.log(node);
// afterAdd is called one for each html tag.
// We only want to process it for the main tag, which will have a data-col
// attribute.
if (column) {
// width and height
var sizeX = obj.datasizex;
var sizeY = (obj.state() === "Minimized" || obj.state() === "Closed")? 1 : obj.datasizey;
// add the widget to the next position
self.gridster.add_widget(widget, sizeX, sizeY);
}
};
/**
* Used as a callback for knockout's beforeRemove. Needs
* to remove node parameter from the dom, or tell gridster
* that the node should be removed if it is an li.
*/
//var hackPrevWidget = null;
self.removeGridster = function (node, index, widget) {
// TODO this is never called on the li.
console.log("Removing");
console.log(node);
// Only including this so that the widget goes
// away from gridster. We should not have to
// Have this strange hack. Ideally, we
// could check to see if the current node is
// an li and then remove it from gridster,
// but something is preventing it from ever
// being passed in. What is happening to this
// node that causes knockout to lose it?
//if (widget !== hackPrevWidget) {
// self.gridster.remove_widget($('#' + widget.id));
//} else {
node.parentNode.removeChild(node);
//}
//hackPrevWidget = widget;
};
/**
* Adds a new widget to the knockout array.
*/
self.addRandomWidget = function() {
self.widgets.push(new Widget());
};
/**
* Remove a widget from knockout
*/
self.removeWidget = function(widget) {
self.widgets.remove(widget);
};
};
var ids = 1;
function Widget(args) {
var self = this;
var col, row;
// We keep an id for use with gridster. This must be here if we
// are still using gridster in the widget container.
self.id = ids++;
/*------------- Setup size ------------------*/
self.datasizex = 2;
self.datasizey = 6;
/*------------- Setup position ------------------*/
self.dataRow = 0;
self.dataCol = 0;
self.value = ko.observable(Math.random());
self.state = ko.observable(Math.random() > .5 ? "Maximized" : "Minimized");
self.removeSelected = function () {
vm.board().removeWidget(this);
};
}