围绕另一个游戏对象旋转游戏对象

rotate gameObjects around another gameObject

我有19圈围成一个大圈

我需要写这个算法

"in case of clicking on a centralized circle (the around circles rotate around it)"

不仅旋转(围绕圆圈 - 圆圈应该 equal/assigned 到它的下一个圆圈)

检查这张图片:http://i.imgur.com/HknGXFh.png

我写了一行复杂的代码,但是没用

void OnMouseDown()
{
    if (gameObject.tag == "dynball")
    {
        if (isNotBanned(int.Parse(gameObject.name)))
        {
            change();
        }
    }
}
    void change()
{
    if (int.Parse(gameObject.name) == 4 || int.Parse(gameObject.name) == 5)
    {
        tmp = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 4];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 4] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 3];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 3] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 1];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 1] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 5];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 5] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 4];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 4] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 1];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 1] = tmp;
    }
    if (int.Parse(gameObject.name) == 8 || int.Parse(gameObject.name) == 9 || int.Parse(gameObject.name) == 10)
    {
        tmp = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 5];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 5] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 4];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 4] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 1];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 1] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 5];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 5] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 4];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 4] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 1];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 1] = tmp;
    }
    if (int.Parse(gameObject.name) == 13 || int.Parse(gameObject.name) == 14)
    {
        tmp = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 5];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 5] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 4];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 3] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 1];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 1] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 4];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 4] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 3];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) + 3] = GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 1];
        GameObject.FindGameObjectsWithTag("dynball")[int.Parse(gameObject.name) - 1] = tmp;
    }
    Debug.Log("I am here");
}

使用transform.rotateAround或quaternion.slerp

缓存你的变量,伙计,对 FindGameObjectsWithTag(...)int.Parse(...) 的方法调用如此之多,我很惊讶这不会使 Unity 崩溃

GameObject[] dynballs;
int gName;

void Start()
{
    gName = int.Parse(gameObject.name);
}

void OnMouseDown()
{
    if (gameObject.tag == "dynball")
    {
        if (isNotBanned(int.Parse(gameObject.name)))
        {
            change();
        }
    }
}
    void change()
{
    dynballs = GameObject.FindGameObjectsWithTag("dynball");
    if (int.Parse(gameObject.name) == 4 || int.Parse(gameObject.name) == 5)
    {
        tmp = dynballs[gName - 4];
        dynballs[gName - 4] = dynballs[gName - 3];
        dynballs[gName - 3] = dynballs[gName + 1];
        dynballs[gName + 1] = dynballs[gName + 5];
        dynballs[gName + 5] = dynballs[gName + 4];
        dynballs[gName + 4] = dynballs[gName - 1];
        dynballs[gName - 1] = tmp;
    }
    if (int.Parse(gameObject.name) == 8 || int.Parse(gameObject.name) == 9 || int.Parse(gameObject.name) == 10)
    {
        tmp = dynballs[int.Parse(gameObject.name) - 5];
        dynballs[gName - 5] = dynballs[gName - 4];
        dynballs[gName - 4] = dynballs[gName + 1];
        dynballs[gName + 1] = dynballs[gName + 5];
        dynballs[gName + 5] = dynballs[gName + 4];
        dynballs[gName + 4] = dynballs[gName - 1];
        dynballs[gName - 1] = tmp;
    }
    if (int.Parse(gameObject.name) == 13 || int.Parse(gameObject.name) == 14)
    {
        tmp = dynballs[gName - 5];
        dynballs[gName - 5] = dynballs[gName - 4];
        dynballs[gName - 3] = dynballs[gName + 1];
        dynballs[gName + 1] = dynballs[gName + 4];
        dynballs[gName + 4] = dynballs[gName + 3];
        dynballs[gName + 3] = dynballs[gName - 1];
        dynballs[gName - 1] = tmp;
    }
    Debug.Log("I am here");
}

但无论如何,我已经回答了一个类似的问题 and ,您可能会发现这些答案很有用