我们可以画一个使用 Path 对象的圆吗? [在参数中,如 drawPath()]
Can we draw a circle that uses Path object? [in arguments, like drawPath()]
我输入了一个利用 Canvas.
的程序
它提供了一个弹出菜单,其中提供了 3 个绘图工具作为选项:
在屏幕上划线时画线
根据屏幕上的起点和终点画线
画一个圆
此外还有如下选项:
清除
撤消
在行上执行撤消时,完全没有问题,因为两者都是基于路径的。 (使用 List<Path>
)。
但是这里开始了问题。圆是使用 Point 对象绘制的。所以问题是:
- 我无法Android区分 - 画线和圆的顺序。 例如:我画了 5 条线,然后画了 5 个圆(或
或者)。目前没有情报可以追踪他们
绘图顺序。因此撤消 canvas 绘制的直线和圆圈
一起导致混乱。
- 当前代码(尚未深入思考)需要点击 2 次才能撤消圆圈,而不是 1 次。
下面共享的代码(很复杂)。我尝试为每个绘图工具(直线、圆)指定一个 class - 它起作用了 - 除了 - 它没有在 Canvas 上绘制任何东西。于是,全部打包1class回来了。
代码:
package com.example.orbit_.undofortouch;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.os.Bundle;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.PopupMenu;
import android.widget.Toast;
import java.util.ArrayList;
import java.util.List;
public class MainActivity extends Activity {
Button b1, b2, b3;
PopupMenu popup;
int dtool;
boolean touch,circle;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
LinearLayout linearLayout = (LinearLayout) findViewById(R.id.linearLayout2);
final DrawPanel dp = new DrawPanel(this);
linearLayout.addView(dp);
b1 = (Button) findViewById(R.id.button1);
b1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
dp.Clear();
}
});
b2 = (Button) findViewById(R.id.button2);
b2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
dp.Undo();
}
});
b3 = (Button) findViewById(R.id.button3);
b3.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
popup = new PopupMenu(MainActivity.this, v);
popup.getMenuInflater().inflate(R.menu.menu_main, popup.getMenu());
popup.setOnMenuItemClickListener(new PopupMenu.OnMenuItemClickListener() {
public boolean onMenuItemClick(MenuItem item) {
switch (item.getItemId()) {
case R.id.touch:
dtool = 1;
break;
case R.id.line:
dtool = 2;
break;
case R.id.circle:
dtool = 3;
break;
}
Log.v("EDITL:", "Drawtool:".concat(String.valueOf(item.getTitle())));
Toast.makeText(MainActivity.this,"Clicked popup menu item " + item.getTitle(),Toast.LENGTH_SHORT).show();
return true;
}
});
popup.show();
}
});
}
class DrawPanel extends View implements View.OnTouchListener {
Bitmap bmp;
Canvas canvas;
List<Path> paths, undone;
List<Point> circlePoints,removeCircles;
Paint paint;
Path path;
Point point;
public DrawPanel(Context context, AttributeSet attributeSet, int defStyle) {
super(context, attributeSet, defStyle);
}
public DrawPanel(Context context) {
super(context);
paint = new Paint();
path = new Path();
paths = new ArrayList<>();
undone = new ArrayList<>();
circlePoints = new ArrayList<>();
removeCircles = new ArrayList<>();
canvas = new Canvas();
this.setOnTouchListener(this);
paint.setStrokeWidth(3);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeJoin(Paint.Join.ROUND);
bmp = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.desert);
touch=false;
circle=false;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
for (Path p : paths)
canvas.drawPath(p, paint);
if (touch)
canvas.drawPath(path, paint);
touch = false;
Log.v("Inside onDraw","Circle is".concat(String.valueOf(circle)));
for (Point p : circlePoints)
canvas.drawCircle(p.x, p.y, 5, paint);
}
float mX, mY,mx,my;
final float TOUCH_TOLERANCE = 0;
private void touch_start(float x, float y) {
undone.clear();
Log.v("ONTOUCH:", "Inside DOWN".concat("DOWN-X---:").concat(String.valueOf(x)).concat("**DOWN-Y---:").concat(String.valueOf(y)));
path.reset();
path.moveTo(x, y);
mX = x;
mY = y;
mx = x;
my = y;
}
private void touch_up() {
paths.add(path);
path = new Path();
}
private void touch_move(float x, float y) {
path.moveTo(mX, mY);
Log.v("ONTOUCH:", "Inside MOVE".concat("mX:").concat(String.valueOf(mX)).concat("mY:").concat(String.valueOf(mY)));
Log.v("ONTOUCH:", "Inside MOVE".concat("MOVE-X---:").concat(String.valueOf(x)).concat("**MOVE-Y---:").concat(String.valueOf(y)));
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
path.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
path.lineTo(mX, mY);
Log.v("MOVE:", " PATH ADDED & New Created");
}
@Override
public boolean onTouch(View v, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (dtool) {
case 1:
touch=true;
Touch(v, event, x, y);
break;
case 2:
Line(v,event,x,y);
break;
case 3:
Circle(v,event,x,y);
break;
}
Log.v("ONTOUCH:", "OUTSIDE CASE");
return true;
}
public void Line(View v, MotionEvent event, float x, float y) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
}
}
public void Touch(View v, MotionEvent event, float x, float y) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
canvas.drawPath(path, paint);
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
canvas.drawPath(path, paint);
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
}
}
public void Circle(View v, MotionEvent event, float x, float y)
{ point = new Point();
point.x = (int)x;
point.y = (int)y;
path.moveTo(x,y);
circle=true;
if(event.getAction()==MotionEvent.ACTION_DOWN) {
circlePoints.add(new Point(Math.round(point.x), Math.round(point.y)));
invalidate();
Log.v("Circle", "Inside Circle");
circlePoints.add(point);
paths.add(path);
}
}
public void Clear() {
paths.clear(); //Needs to be experimented
path.reset();
invalidate();
}
public void Undo() {
if (paths.size() > 0) {
undone.add(paths.remove(paths.size() - 1));
invalidate();
}
else if(circlePoints.size()>0)
{
removeCircles.add(circlePoints.remove(circlePoints.size()-1));
invalidate();
}
}
}
}
XML布局代码:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<LinearLayout
android:id="@+id/linearLayout2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_weight="0"
android:layout_gravity="top">
</LinearLayout>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Undo"
android:id="@+id/button2"
android:layout_gravity="right"
android:layout_marginTop="-50dp" />
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Clear"
android:layout_gravity="center_vertical|bottom"
android:layout_marginTop="-50dp"
android:enabled="true" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Tools"
android:id="@+id/button3"
android:layout_gravity="center_horizontal"
android:layout_weight="0"
android:layout_marginTop="-50dp" />
</LinearLayout>
XML 主菜单代码:
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" tools:context=".MainActivity">
<item
android:id="@+id/touch"
android:title="Touch"/>
<item
android:id="@+id/circle"
android:title="Circle"/>
<item
android:id="@+id/line"
android:title="Line"/>
</menu>
棒棒糖+
把圆圈也做成路径就好了。你可以做一个 360 度的圆弧,那就是一个圆。撕掉所有其他用于处理圆圈的代码作为不同的野兽。
Path path = new Path();
path.addArc(0,0,50,50,0,360);
Path.addCircle(float x,float y,float radius, Path.Direction)
这个简单的代码完成了这件事。因为添加圆的点将包含在 Path 对象中。 paths.addPath(path)
只是将其添加到之前的路径列表(绘制的线条)中。
因此撤消也变得简单自然。因此解决方案。
感谢@pskink 提供原始解决方案。
P.S: 今天我意识到,从一个未完成的项目中休息并不是一个好的做法,但在某种程度上有时对某些人来说是这样,因为你不熟悉,现在可以正常思考了这是你以前做不到的。
完整答案:
private Path thumbPath = new Path();
private void updatePath() {
float centerX = getWidth()/2.0f;
float centerY = getHeight()/2.0f;
thumbPath.reset();
thumbPath.addCircle(centerX, centerY , thumbRadius-borderThickness , Path.Direction.CW);
thumbPath.close();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(thumbPath, thumbPaint);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
updatePath();
}
我认为它可能对某些人也有帮助,所以我想为此提出另一种解决方案
我更喜欢自己动手:
publiv void drawCircle(float center_x, float center_y, float radius, double omega) {
/*
Circle with center(a, b)
equation of circle :
(x - a)^2 + (y - b)^2 = radius^2
x = (+- sqrt( radius^2 - (y - b)^2 )) + a
y = (+- sqrt( radius^2 - (x - a)^2 )) + b
omega -- angular velocity = angular displacement / time
describes how many rotation(s) in 1s : ? rad / s
OR
use how much time for 1 revolution : 2pi rad / ? s
*/
Path path = new Path();
// path.addCircle(x, y, radius, Path.Direction.CCW);
path.moveTo(center_x + radius, center_y);
for (float i = center_x + radius; i >= center_x - radius; --i) { // center-x +- radius
// x : right -> left
// y : anti-clockwise
path.lineTo(i, (long) - Math.sqrt(radius * radius - (i - center_x) * (i - center_x)) + center_y);
}
for (float i = center_x - radius; i <= center_x + radius; ++i) { // center-x +- radius
// x : left -> right
// y : anti-clockwise
path.lineTo(i, (long) Math.sqrt(radius * radius - (i - center_x) * (i - center_x)) + center_y);
}
// and the draw in canvas with path part
}
然后 path
将从右(0 弧度)向上移动(anti-clockwise)(到 pi/2 弧度,pi 弧度,3pi/2 弧度, 2pi rad at the end ) 并以圆心 (center_x
, center_y
) 和半径 radius
完成圆的路径
// 这里可以忽略变量omega
哈哈
希望对您有所帮助
我输入了一个利用 Canvas.
的程序它提供了一个弹出菜单,其中提供了 3 个绘图工具作为选项:
在屏幕上划线时画线
根据屏幕上的起点和终点画线
画一个圆
此外还有如下选项:
清除
撤消
在行上执行撤消时,完全没有问题,因为两者都是基于路径的。 (使用 List<Path>
)。
但是这里开始了问题。圆是使用 Point 对象绘制的。所以问题是:
- 我无法Android区分 - 画线和圆的顺序。 例如:我画了 5 条线,然后画了 5 个圆(或 或者)。目前没有情报可以追踪他们 绘图顺序。因此撤消 canvas 绘制的直线和圆圈 一起导致混乱。
- 当前代码(尚未深入思考)需要点击 2 次才能撤消圆圈,而不是 1 次。
下面共享的代码(很复杂)。我尝试为每个绘图工具(直线、圆)指定一个 class - 它起作用了 - 除了 - 它没有在 Canvas 上绘制任何东西。于是,全部打包1class回来了。
代码:
package com.example.orbit_.undofortouch;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.os.Bundle;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.PopupMenu;
import android.widget.Toast;
import java.util.ArrayList;
import java.util.List;
public class MainActivity extends Activity {
Button b1, b2, b3;
PopupMenu popup;
int dtool;
boolean touch,circle;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
LinearLayout linearLayout = (LinearLayout) findViewById(R.id.linearLayout2);
final DrawPanel dp = new DrawPanel(this);
linearLayout.addView(dp);
b1 = (Button) findViewById(R.id.button1);
b1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
dp.Clear();
}
});
b2 = (Button) findViewById(R.id.button2);
b2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
dp.Undo();
}
});
b3 = (Button) findViewById(R.id.button3);
b3.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
popup = new PopupMenu(MainActivity.this, v);
popup.getMenuInflater().inflate(R.menu.menu_main, popup.getMenu());
popup.setOnMenuItemClickListener(new PopupMenu.OnMenuItemClickListener() {
public boolean onMenuItemClick(MenuItem item) {
switch (item.getItemId()) {
case R.id.touch:
dtool = 1;
break;
case R.id.line:
dtool = 2;
break;
case R.id.circle:
dtool = 3;
break;
}
Log.v("EDITL:", "Drawtool:".concat(String.valueOf(item.getTitle())));
Toast.makeText(MainActivity.this,"Clicked popup menu item " + item.getTitle(),Toast.LENGTH_SHORT).show();
return true;
}
});
popup.show();
}
});
}
class DrawPanel extends View implements View.OnTouchListener {
Bitmap bmp;
Canvas canvas;
List<Path> paths, undone;
List<Point> circlePoints,removeCircles;
Paint paint;
Path path;
Point point;
public DrawPanel(Context context, AttributeSet attributeSet, int defStyle) {
super(context, attributeSet, defStyle);
}
public DrawPanel(Context context) {
super(context);
paint = new Paint();
path = new Path();
paths = new ArrayList<>();
undone = new ArrayList<>();
circlePoints = new ArrayList<>();
removeCircles = new ArrayList<>();
canvas = new Canvas();
this.setOnTouchListener(this);
paint.setStrokeWidth(3);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeJoin(Paint.Join.ROUND);
bmp = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.desert);
touch=false;
circle=false;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
for (Path p : paths)
canvas.drawPath(p, paint);
if (touch)
canvas.drawPath(path, paint);
touch = false;
Log.v("Inside onDraw","Circle is".concat(String.valueOf(circle)));
for (Point p : circlePoints)
canvas.drawCircle(p.x, p.y, 5, paint);
}
float mX, mY,mx,my;
final float TOUCH_TOLERANCE = 0;
private void touch_start(float x, float y) {
undone.clear();
Log.v("ONTOUCH:", "Inside DOWN".concat("DOWN-X---:").concat(String.valueOf(x)).concat("**DOWN-Y---:").concat(String.valueOf(y)));
path.reset();
path.moveTo(x, y);
mX = x;
mY = y;
mx = x;
my = y;
}
private void touch_up() {
paths.add(path);
path = new Path();
}
private void touch_move(float x, float y) {
path.moveTo(mX, mY);
Log.v("ONTOUCH:", "Inside MOVE".concat("mX:").concat(String.valueOf(mX)).concat("mY:").concat(String.valueOf(mY)));
Log.v("ONTOUCH:", "Inside MOVE".concat("MOVE-X---:").concat(String.valueOf(x)).concat("**MOVE-Y---:").concat(String.valueOf(y)));
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
path.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
path.lineTo(mX, mY);
Log.v("MOVE:", " PATH ADDED & New Created");
}
@Override
public boolean onTouch(View v, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (dtool) {
case 1:
touch=true;
Touch(v, event, x, y);
break;
case 2:
Line(v,event,x,y);
break;
case 3:
Circle(v,event,x,y);
break;
}
Log.v("ONTOUCH:", "OUTSIDE CASE");
return true;
}
public void Line(View v, MotionEvent event, float x, float y) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
}
}
public void Touch(View v, MotionEvent event, float x, float y) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
canvas.drawPath(path, paint);
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
canvas.drawPath(path, paint);
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
}
}
public void Circle(View v, MotionEvent event, float x, float y)
{ point = new Point();
point.x = (int)x;
point.y = (int)y;
path.moveTo(x,y);
circle=true;
if(event.getAction()==MotionEvent.ACTION_DOWN) {
circlePoints.add(new Point(Math.round(point.x), Math.round(point.y)));
invalidate();
Log.v("Circle", "Inside Circle");
circlePoints.add(point);
paths.add(path);
}
}
public void Clear() {
paths.clear(); //Needs to be experimented
path.reset();
invalidate();
}
public void Undo() {
if (paths.size() > 0) {
undone.add(paths.remove(paths.size() - 1));
invalidate();
}
else if(circlePoints.size()>0)
{
removeCircles.add(circlePoints.remove(circlePoints.size()-1));
invalidate();
}
}
}
}
XML布局代码:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<LinearLayout
android:id="@+id/linearLayout2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_weight="0"
android:layout_gravity="top">
</LinearLayout>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Undo"
android:id="@+id/button2"
android:layout_gravity="right"
android:layout_marginTop="-50dp" />
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Clear"
android:layout_gravity="center_vertical|bottom"
android:layout_marginTop="-50dp"
android:enabled="true" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Tools"
android:id="@+id/button3"
android:layout_gravity="center_horizontal"
android:layout_weight="0"
android:layout_marginTop="-50dp" />
</LinearLayout>
XML 主菜单代码:
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" tools:context=".MainActivity">
<item
android:id="@+id/touch"
android:title="Touch"/>
<item
android:id="@+id/circle"
android:title="Circle"/>
<item
android:id="@+id/line"
android:title="Line"/>
</menu>
棒棒糖+
把圆圈也做成路径就好了。你可以做一个 360 度的圆弧,那就是一个圆。撕掉所有其他用于处理圆圈的代码作为不同的野兽。
Path path = new Path();
path.addArc(0,0,50,50,0,360);
Path.addCircle(float x,float y,float radius, Path.Direction)
这个简单的代码完成了这件事。因为添加圆的点将包含在 Path 对象中。 paths.addPath(path)
只是将其添加到之前的路径列表(绘制的线条)中。
因此撤消也变得简单自然。因此解决方案。
感谢@pskink 提供原始解决方案。
P.S: 今天我意识到,从一个未完成的项目中休息并不是一个好的做法,但在某种程度上有时对某些人来说是这样,因为你不熟悉,现在可以正常思考了这是你以前做不到的。
完整答案:
private Path thumbPath = new Path();
private void updatePath() {
float centerX = getWidth()/2.0f;
float centerY = getHeight()/2.0f;
thumbPath.reset();
thumbPath.addCircle(centerX, centerY , thumbRadius-borderThickness , Path.Direction.CW);
thumbPath.close();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(thumbPath, thumbPaint);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
updatePath();
}
我认为它可能对某些人也有帮助,所以我想为此提出另一种解决方案
我更喜欢自己动手:
publiv void drawCircle(float center_x, float center_y, float radius, double omega) {
/*
Circle with center(a, b)
equation of circle :
(x - a)^2 + (y - b)^2 = radius^2
x = (+- sqrt( radius^2 - (y - b)^2 )) + a
y = (+- sqrt( radius^2 - (x - a)^2 )) + b
omega -- angular velocity = angular displacement / time
describes how many rotation(s) in 1s : ? rad / s
OR
use how much time for 1 revolution : 2pi rad / ? s
*/
Path path = new Path();
// path.addCircle(x, y, radius, Path.Direction.CCW);
path.moveTo(center_x + radius, center_y);
for (float i = center_x + radius; i >= center_x - radius; --i) { // center-x +- radius
// x : right -> left
// y : anti-clockwise
path.lineTo(i, (long) - Math.sqrt(radius * radius - (i - center_x) * (i - center_x)) + center_y);
}
for (float i = center_x - radius; i <= center_x + radius; ++i) { // center-x +- radius
// x : left -> right
// y : anti-clockwise
path.lineTo(i, (long) Math.sqrt(radius * radius - (i - center_x) * (i - center_x)) + center_y);
}
// and the draw in canvas with path part
}
然后 path
将从右(0 弧度)向上移动(anti-clockwise)(到 pi/2 弧度,pi 弧度,3pi/2 弧度, 2pi rad at the end ) 并以圆心 (center_x
, center_y
) 和半径 radius
// 这里可以忽略变量omega
哈哈
希望对您有所帮助