如何在 Swift 2 / AVPlayer 中恢复背景音频?
How to resume background audio in Swift 2 / AVPlayer?
我正在学习 Swift 作为我的第一门编程语言。
我已经挣扎了好几个小时才能在中断(例如通话)后恢复后台音频播放
应该发生什么:
- 当应用进入后台时音频继续播放(有效)
- 被来电打断时,获取打断开始通知
(作品)
- 通话结束时,获取中断通知
结束(作品)
- 继续播放音频(不起作用 - 什么也听不到)
非常感谢任何帮助!谢谢
备注:
- 该应用已注册背景音频并且在中断前播放正常
- 我试过有和没有时间延迟来恢复播放 - 都没有用
代码:
import UIKit
import AVFoundation
var player: AVQueuePlayer!
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true, withOptions: .NotifyOthersOnDeactivation)
} catch { }
let songNames = ["music"]
let songs = songNames.map { AVPlayerItem(URL:
NSBundle.mainBundle().URLForResource([=11=], withExtension: "mp3")!) }
player = AVQueuePlayer(items: songs)
let theSession = AVAudioSession.sharedInstance()
NSNotificationCenter.defaultCenter().addObserver(self,
selector:"playInterrupt:",
name:AVAudioSessionInterruptionNotification,
object: theSession)
player.play()
}
func playInterrupt(notification: NSNotification) {
if notification.name == AVAudioSessionInterruptionNotification
&& notification.userInfo != nil {
var info = notification.userInfo!
var intValue: UInt = 0
(info[AVAudioSessionInterruptionTypeKey] as! NSValue).getValue(&intValue)
if let type = AVAudioSessionInterruptionType(rawValue: intValue) {
switch type {
case .Began:
print("aaaaarrrrgggg you stole me")
player.pause()
case .Ended:
let timer = NSTimer.scheduledTimerWithTimeInterval(3, target: self, selector: "resumeNow:", userInfo: nil, repeats: false)
}
}
}
}
func resumeNow(timer : NSTimer) {
player.play()
print("attempted restart")
}
}
我写了这样的代码,并成功地从 phone 通话结束后恢复了音频。我是在 Xcode 6.4 和 运行 我的 iPhone 4S 上构建的应用程序。
var player: AVQueuePlayer! = nil
override func viewDidLoad()
{
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func viewDidAppear(animated: Bool)
{
super.viewDidAppear(true)
var song = AVPlayerItem(URL: NSBundle.mainBundle().URLForResource("AlmostAYearAgo", withExtension: "mp3")!)
player = AVQueuePlayer(items: [song])
let theSession = AVAudioSession.sharedInstance()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "playInterrupt:", name: AVAudioSessionInterruptionNotification, object: theSession)
player.play()
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func playInterrupt(notification: NSNotification)
{
if notification.name == AVAudioSessionInterruptionNotification && notification.userInfo != nil
{
var info = notification.userInfo!
var intValue: UInt = 0
(info[AVAudioSessionInterruptionTypeKey] as! NSValue).getValue(&intValue)
if let type = AVAudioSessionInterruptionType(rawValue: intValue)
{
switch type
{
case .Began:
print("aaaaarrrrgggg you stole me")
player.pause()
case .Ended:
let timer = NSTimer.scheduledTimerWithTimeInterval(3, target: self, selector: "resumeNow:", userInfo: nil, repeats: false)
}
}
}
}
func resumeNow(timer : NSTimer)
{
player.play()
print("attempted restart")
}
终于明白了!
解决方案:通过将 setCategory 行更改为添加了可混合选项:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback,
withOptions: .mixWithOthers )
西蒙,我这边绝对确认。我花了2天时间寻找它!如果您只使用:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback) 那么不管你做什么你的播放器都不会恢复播放音频,如果你使用:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, withOptions: AVAudioSessionCategoryOptions.MixWithOthers)
然后它会完美运行,并且会在应用程序处于后台时收到 phone 调用后恢复。
谢谢!
对于我来说结束中断后重新加载播放器解决问题:
func interruptionNotification(_ notification: Notification) {
guard let type = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? UInt,
let interruption = AVAudioSessionInterruptionType(rawValue: type) else {
return
}
if interruption == .ended && playerWasPlayingBeforeInterruption {
player.replaceCurrentItem(with: AVPlayerItem(url: radioStation.url))
play()
}
}
对我来说,是通过添加延迟来解决问题:
@objc func handleInterruption(_ notification: Notification) {
// audio interuption - restart audio player for any type (began or ended) to make sure it keeps going
guard let type = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? UInt,
let interruption = AVAudioSession.InterruptionType(rawValue: type) else {
NSLog("*** Incorrect notification format")
return
}
if interruption == .began {
NSLog("audio interruption: began")
} else if interruption == .ended {
NSLog("audio interruption: ended")
if isRunning {
// Sadly this lengthy delay hack is necessary, otherwise sounds won't play :(
DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {
self.start() // sets up the audio session, connects nodes, starts the engine, plays the player, and sets isRunning to true
}
}
}
}
而且延迟确实需要这么久。 2s 没有成功。
我正在学习 Swift 作为我的第一门编程语言。
我已经挣扎了好几个小时才能在中断(例如通话)后恢复后台音频播放
应该发生什么:
- 当应用进入后台时音频继续播放(有效)
- 被来电打断时,获取打断开始通知 (作品)
- 通话结束时,获取中断通知 结束(作品)
- 继续播放音频(不起作用 - 什么也听不到)
非常感谢任何帮助!谢谢
备注:
- 该应用已注册背景音频并且在中断前播放正常
- 我试过有和没有时间延迟来恢复播放 - 都没有用
代码:
import UIKit
import AVFoundation
var player: AVQueuePlayer!
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true, withOptions: .NotifyOthersOnDeactivation)
} catch { }
let songNames = ["music"]
let songs = songNames.map { AVPlayerItem(URL:
NSBundle.mainBundle().URLForResource([=11=], withExtension: "mp3")!) }
player = AVQueuePlayer(items: songs)
let theSession = AVAudioSession.sharedInstance()
NSNotificationCenter.defaultCenter().addObserver(self,
selector:"playInterrupt:",
name:AVAudioSessionInterruptionNotification,
object: theSession)
player.play()
}
func playInterrupt(notification: NSNotification) {
if notification.name == AVAudioSessionInterruptionNotification
&& notification.userInfo != nil {
var info = notification.userInfo!
var intValue: UInt = 0
(info[AVAudioSessionInterruptionTypeKey] as! NSValue).getValue(&intValue)
if let type = AVAudioSessionInterruptionType(rawValue: intValue) {
switch type {
case .Began:
print("aaaaarrrrgggg you stole me")
player.pause()
case .Ended:
let timer = NSTimer.scheduledTimerWithTimeInterval(3, target: self, selector: "resumeNow:", userInfo: nil, repeats: false)
}
}
}
}
func resumeNow(timer : NSTimer) {
player.play()
print("attempted restart")
}
}
我写了这样的代码,并成功地从 phone 通话结束后恢复了音频。我是在 Xcode 6.4 和 运行 我的 iPhone 4S 上构建的应用程序。
var player: AVQueuePlayer! = nil
override func viewDidLoad()
{
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func viewDidAppear(animated: Bool)
{
super.viewDidAppear(true)
var song = AVPlayerItem(URL: NSBundle.mainBundle().URLForResource("AlmostAYearAgo", withExtension: "mp3")!)
player = AVQueuePlayer(items: [song])
let theSession = AVAudioSession.sharedInstance()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "playInterrupt:", name: AVAudioSessionInterruptionNotification, object: theSession)
player.play()
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func playInterrupt(notification: NSNotification)
{
if notification.name == AVAudioSessionInterruptionNotification && notification.userInfo != nil
{
var info = notification.userInfo!
var intValue: UInt = 0
(info[AVAudioSessionInterruptionTypeKey] as! NSValue).getValue(&intValue)
if let type = AVAudioSessionInterruptionType(rawValue: intValue)
{
switch type
{
case .Began:
print("aaaaarrrrgggg you stole me")
player.pause()
case .Ended:
let timer = NSTimer.scheduledTimerWithTimeInterval(3, target: self, selector: "resumeNow:", userInfo: nil, repeats: false)
}
}
}
}
func resumeNow(timer : NSTimer)
{
player.play()
print("attempted restart")
}
终于明白了!
解决方案:通过将 setCategory 行更改为添加了可混合选项:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback,
withOptions: .mixWithOthers )
西蒙,我这边绝对确认。我花了2天时间寻找它!如果您只使用:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback) 那么不管你做什么你的播放器都不会恢复播放音频,如果你使用:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, withOptions: AVAudioSessionCategoryOptions.MixWithOthers)
然后它会完美运行,并且会在应用程序处于后台时收到 phone 调用后恢复。
谢谢!
对于我来说结束中断后重新加载播放器解决问题:
func interruptionNotification(_ notification: Notification) {
guard let type = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? UInt,
let interruption = AVAudioSessionInterruptionType(rawValue: type) else {
return
}
if interruption == .ended && playerWasPlayingBeforeInterruption {
player.replaceCurrentItem(with: AVPlayerItem(url: radioStation.url))
play()
}
}
对我来说,是通过添加延迟来解决问题:
@objc func handleInterruption(_ notification: Notification) {
// audio interuption - restart audio player for any type (began or ended) to make sure it keeps going
guard let type = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? UInt,
let interruption = AVAudioSession.InterruptionType(rawValue: type) else {
NSLog("*** Incorrect notification format")
return
}
if interruption == .began {
NSLog("audio interruption: began")
} else if interruption == .ended {
NSLog("audio interruption: ended")
if isRunning {
// Sadly this lengthy delay hack is necessary, otherwise sounds won't play :(
DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {
self.start() // sets up the audio session, connects nodes, starts the engine, plays the player, and sets isRunning to true
}
}
}
}
而且延迟确实需要这么久。 2s 没有成功。