从 C# 服务器端,是否有生成树图并另存为图像的方法?

From C# serverside, Is there anyway to generate a treemap and save as an image?

我一直在用this javascript library to create treemap on webpages and it works great. The issue now is that I need to include this in a powerpoint presentation that I am generating on the server side (I am generating the powerpoint using aspose.slides for .net)

我想到的最简单的事情就是尝试以某种方式在服务器上构建树状图并另存为图像(因为将图像添加到 powerpoint 演示文稿中非常简单)但是谷歌搜索后,我没有看到任何从 C# 服务器端可以生成树图作为图像的解决方案。

是否存在这样的东西,我可以从服务器端 C# 应用程序创建树状图作为图像。

您可以使用 WPF 渲染:http://lordzoltan.blogspot.co.uk/2010/09/using-wpf-to-render-bitmaps.html 但它并非没有缺点。

(这是我自己的旧博客的 link - 但如果你搜索 'using wpf to generate images' 你会得到很多其他例子 - 其中很多都比我的好!)

不过,在 WPF 中生成一棵树将是具有挑战性的 - 尽管可以做到,因为 WPF 绘图基元本质上是分层的。

它可能不合适,你也可以考虑 GraphViz - https://github.com/JamieDixon/GraphViz-C-Sharp-Wrapper 但是我不知道你在 Web 服务器中执行命令行会有多大运气。

有——我预计——一定会为图书馆付费来做这件事,因为这是一个普遍的需求。

使用GDI+ api可能是你唯一的选择,对跨平台有很好的支持。但是,在服务器端使用 GDI+ 执行任何操作时,您需要注意几个潜在问题。值得一读,因为它解释了在 DotNet 中绘制图形的当前状态,并且对服务器端处理有一定的意义:

https://github.com/imazen/Graphics-vNext

话虽如此;这篇文章可以满足您的要求:

OutOfMemory Exception when recursively drawing rectangles in GDI+(专门讨论用 GDI+ 生成 TreeMap,如果你阅读评论并回答你会避免很多陷阱)

生成图像后,将其保存到磁盘的某个位置然后希望将其嵌入到演示文稿中是一个简单的过程;您也可以选择写入流,因此可以直接将其嵌入到 powerpoint 文件中,而无需先将其保存到磁盘。

埃因霍温科技大学发布了 a paper on the algorithm of squarified treemaps. Pascal Laurin has turned this into C#. There is also a Code Project article,其中有一节是关于树图的。

当然也有像.NET Charting, Infragistics or Telerik中的商业解决方案。这些的缺点可能是它们被设计为需要绘制的控件,因此您可能需要某种 UI 线程。

还有一个问题 here on Stack Overflow 已经要求在 C# 中实现树图。以防你不记得了。

鉴于算法是已知的,只用树图绘制位图并不难。目前我没有足够的时间自己编写代码,但我有足够的时间(几乎)不假思索地将一些现有代码移植到 C# :) 让我们看一下 this javascript implementation. It uses algorithm described in this 论文。我在该实现中发现了一些问题,这些问题已在 C# 版本中修复。 Javascript 版本适用于纯整数数组(以及数组的数组)。我们定义一些 class 代替:

public class TreemapItem {
    private TreemapItem() {
        FillBrush = Brushes.White;
        BorderBrush = Brushes.Black;
        TextBrush = Brushes.Black;
    }

    public TreemapItem(string label, int area, Brush fillBrush) : this() {
        Label = label;
        Area = area;
        FillBrush = fillBrush;
        Children = null;
    }

    public TreemapItem(params TreemapItem[] children) : this() {
        // in this implementation if there are children - all other properies are ignored
        // but this can be changed in future
        Children = children;
    }

    // Label to write on rectangle
    public string Label { get; set; }
    // color to fill rectangle with
    public Brush FillBrush { get; set; }
    // color to fill rectangle border with
    public Brush BorderBrush { get; set; }
    // color of label
    public Brush TextBrush { get; set; }
    // area
    public int Area { get; set; }
    // children
    public TreemapItem[] Children { get; set; }
}

然后开始移植。第一个容器 class:

class Container {
    public Container(int x, int y, int width, int height) {
        X = x;
        Y = y;
        Width = width;
        Height = height;
    }

    public int X { get; }
    public int Y { get; }
    public int Width { get; }
    public int Height { get; }

    public int ShortestEdge => Math.Min(Width, Height);

    public IDictionary<TreemapItem, Rectangle> GetCoordinates(TreemapItem[] row) {
        // getCoordinates - for a row of boxes which we've placed 
        //                  return an array of their cartesian coordinates
        var coordinates = new Dictionary<TreemapItem, Rectangle>();
        var subx = this.X;
        var suby = this.Y;
        var areaWidth = row.Select(c => c.Area).Sum()/(float) Height;
        var areaHeight = row.Select(c => c.Area).Sum()/(float) Width;
        if (Width >= Height) {
            for (int i = 0; i < row.Length; i++) {
                var rect = new Rectangle(subx, suby, (int) (areaWidth), (int) (row[i].Area/areaWidth));
                coordinates.Add(row[i], rect);
                suby += (int) (row[i].Area/areaWidth);
            }
        }
        else {
            for (int i = 0; i < row.Length; i++) {
                var rect = new Rectangle(subx, suby, (int) (row[i].Area/areaHeight), (int) (areaHeight));
                coordinates.Add(row[i], rect);
                subx += (int) (row[i].Area/areaHeight);
            }
        }
        return coordinates;
    }

    public Container CutArea(int area) {
        // cutArea - once we've placed some boxes into an row we then need to identify the remaining area, 
        //           this function takes the area of the boxes we've placed and calculates the location and
        //           dimensions of the remaining space and returns a container box defined by the remaining area
        if (Width >= Height) {
            var areaWidth = area/(float) Height;
            var newWidth = Width - areaWidth;                
            return new Container((int) (X + areaWidth), Y, (int) newWidth, Height);
        }
        else {
            var areaHeight = area/(float) Width;
            var newHeight = Height - areaHeight;                
            return new Container(X, (int) (Y + areaHeight), Width, (int) newHeight);
        }
    }
}

然后 Treemap class 构建实际 Bitmap

public class Treemap {
    public Bitmap Build(TreemapItem[] items, int width, int height) {
        var map = BuildMultidimensional(items, width, height, 0, 0);            
        var bmp = new Bitmap(width, height);

        var g = Graphics.FromImage(bmp);
        g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
        foreach (var kv in map) {
            var item = kv.Key;
            var rect = kv.Value;
            // fill rectangle
            g.FillRectangle(item.FillBrush, rect);
            // draw border
            g.DrawRectangle(new Pen(item.BorderBrush, 1), rect);
            if (!String.IsNullOrWhiteSpace(item.Label)) {
                // draw text
                var format = new StringFormat();
                format.Alignment = StringAlignment.Center;
                format.LineAlignment = StringAlignment.Center;
                var font = new Font("Arial", 16);
                g.DrawString(item.Label, font, item.TextBrush, new RectangleF(rect.X, rect.Y, rect.Width, rect.Height), format);
            }
        }
        return bmp;
    }

    private Dictionary<TreemapItem, Rectangle> BuildMultidimensional(TreemapItem[] items, int width, int height, int x, int y) {
        var results = new Dictionary<TreemapItem, Rectangle>();
        var mergedData = new TreemapItem[items.Length];
        for (int i = 0; i < items.Length; i++) {
            // calculate total area of children - current item's area is ignored
            mergedData[i] = SumChildren(items[i]);
        }
        // build a map for this merged items (merged because their area is sum of areas of their children)                
        var mergedMap = BuildFlat(mergedData, width, height, x, y);
        for (int i = 0; i < items.Length; i++) {
            var mergedChild = mergedMap[mergedData[i]];
            // inspect children of children in the same way
            if (items[i].Children != null) {
                var headerRect = new Rectangle(mergedChild.X, mergedChild.Y, mergedChild.Width, 20);
                results.Add(mergedData[i], headerRect);
                // reserve 20 pixels of height for header
                foreach (var kv in BuildMultidimensional(items[i].Children, mergedChild.Width, mergedChild.Height - 20, mergedChild.X, mergedChild.Y + 20)) {
                    results.Add(kv.Key, kv.Value);
                }
            }
            else {
                results.Add(mergedData[i], mergedChild);
            }
        }
        return results;
    }

    private Dictionary<TreemapItem, Rectangle> BuildFlat(TreemapItem[] items, int width, int height, int x, int y) {
        // normalize all area values for given width and height
        Normalize(items, width*height);
        var result = new Dictionary<TreemapItem, Rectangle>();
        Squarify(items, new TreemapItem[0], new Container(x, y, width, height), result);
        return result;
    }

    private void Normalize(TreemapItem[] data, int area) {
        var sum = data.Select(c => c.Area).Sum();
        var multi = area/(float) sum;
        foreach (var item in data) {
            item.Area = (int) (item.Area*multi);
        }
    }

    private void Squarify(TreemapItem[] data, TreemapItem[] currentRow, Container container, Dictionary<TreemapItem, Rectangle> stack) {
        if (data.Length == 0) {
            foreach (var kv in container.GetCoordinates(currentRow)) {
                stack.Add(kv.Key, kv.Value);
            }
            return;
        }
        var length = container.ShortestEdge;
        var nextPoint = data[0];            
        if (ImprovesRatio(currentRow, nextPoint, length)) {
            currentRow = currentRow.Concat(new[] {nextPoint}).ToArray();
            Squarify(data.Skip(1).ToArray(), currentRow, container, stack);
        }
        else {
            var newContainer = container.CutArea(currentRow.Select(c => c.Area).Sum());
            foreach (var kv in container.GetCoordinates(currentRow)) {
                stack.Add(kv.Key, kv.Value);
            }
            Squarify(data, new TreemapItem[0], newContainer, stack);
        }
    }

    private bool ImprovesRatio(TreemapItem[] currentRow, TreemapItem nextNode, int length) {
        // if adding nextNode 
        if (currentRow.Length == 0)
            return true;
        var newRow = currentRow.Concat(new[] {nextNode}).ToArray();
        var currentRatio = CalculateRatio(currentRow, length);
        var newRatio = CalculateRatio(newRow, length);
        return currentRatio >= newRatio;
    }

    private int CalculateRatio(TreemapItem[] row, int length) {
        var min = row.Select(c => c.Area).Min();
        var max = row.Select(c => c.Area).Max();
        var sum = row.Select(c => c.Area).Sum();
        return (int) Math.Max(Math.Pow(length, 2)*max/Math.Pow(sum, 2), Math.Pow(sum, 2)/(Math.Pow(length, 2)*min));
    }

    private TreemapItem SumChildren(TreemapItem item) {
        int total = 0;
        if (item.Children?.Length > 0) {
            total += item.Children.Sum(c => c.Area);
            foreach (var child in item.Children) {
                total += SumChildren(child).Area;
            }
        }
        else {
            total = item.Area;
        }
        return new TreemapItem(item.Label, total, item.FillBrush);
    }
}

现在让我们尝试使用看看效果如何:

var map = new[] {
    new TreemapItem("ItemA", 0, Brushes.DarkGray) {
        Children = new[] {
            new TreemapItem("ItemA-1", 200, Brushes.White),
            new TreemapItem("ItemA-2", 500, Brushes.BurlyWood),
            new TreemapItem("ItemA-3", 600, Brushes.Purple),
        }
     },
    new TreemapItem("ItemB", 1000, Brushes.Yellow) {
    },
    new TreemapItem("ItemC", 0, Brushes.Red) {
        Children = new[] {
            new TreemapItem("ItemC-1", 200, Brushes.White),
            new TreemapItem("ItemC-2", 500, Brushes.BurlyWood),
            new TreemapItem("ItemC-3", 600, Brushes.Purple),
        }
    },
    new TreemapItem("ItemD", 2400, Brushes.Blue) {
    },
    new TreemapItem("ItemE", 0, Brushes.Cyan) {
        Children = new[] {
            new TreemapItem("ItemE-1", 200, Brushes.White),
            new TreemapItem("ItemE-2", 500, Brushes.BurlyWood),
            new TreemapItem("ItemE-3", 600, Brushes.Purple),
        }
    },
};
using (var bmp = new Treemap().Build(map, 1024, 1024)) {
    bmp.Save("output.bmp", ImageFormat.Bmp);
}

输出:

这可以通过多种方式进行扩展,代码质量当然可以得到显着提高。但如果你愿意走这条路,它至少可以给你一个好的开始。好处是速度快,不涉及外部依赖。 如果您想使用它并发现一些问题或它不符合您的某些要求 - 请随时提问,我会在有更多时间时改进它。

由于您已经生成了 JS 和所有内容的 HTML 版本,您可能需要检查的一件事是:

http://www.nrecosite.com/html_to_image_generator_net.aspx

我用它直接从我生成的页面生成高分辨率图形报告。它使用 WKHTML 来渲染它,您可以将大量参数传递给它以真正微调它。它对大多数事情都是免费的,而且效果很好。多线程有点让人头疼,但我还没有 运行 解决很多问题。如果你使用 NRECO PDf 库,你甚至可以做很多事情。

有了这个,您所要做的就是像现在一样呈现页面,通过库将其通过管道传输并插入到您的 PPT 中,一切都应该很好。

我在此 project 中基于以下解决方案,关于 WPF.

中的树图

使用 link 中的数据,您可以像这样定义模型(仅使用必要的数据):

class Data
{
    [JsonProperty("$area")]
    public float Area { get; set; }

    [JsonProperty("$color")]
    public Color Color { get; set; }
}

class Item
{
    public string Name { get; set; }
    public Data Data { get; set; }
    public IEnumerable<Item> Children { get; set; }

    internal TreeMapData TMData { get; set; }

    internal int GetDepth()
    {
        return Children.Select(c => c.GetDepth()).DefaultIfEmpty().Max() + 1;
    }
}

添加额外的 属性 TreeMapData 以及解决方案中使用的一些值:

class TreeMapData
{
    public float Area { get; set; }
    public SizeF Size { get; set; }
    public PointF Location { get; set; }
}

现在,使用以下 public 成员定义 TreeMap class:

class TreeMap
{
    public IEnumerable<Item> Items { get; private set; }

    public TreeMap(params Item[] items) : 
        this(items.AsEnumerable()) { }

    public TreeMap(IEnumerable<Item> items)
    {
        Items = items.OrderByDescending(t => t.Data.Area).ThenByDescending(t => t.Children.Count());
    }

    public Bitmap Draw(int width, int height)
    {
        var bmp = new Bitmap(width + 1, height + 1);
        using (var g = Graphics.FromImage(bmp))
        {
            DrawIn(g, 0, 0, width, height);
            g.Flush();
        }

        return bmp;
    }

    //Private members
}

所以,你可以这样使用它:

var treeMap = new TreeMap(items);
var bmp = treeMap.Draw(1366, 768);

private/helper 成员:

private RectangleF emptyArea;

private void DrawIn(Graphics g, float x, float y, float width, float height)
{
    Measure(width, height);

    foreach (var item in Items)
    {
        var sFormat = new StringFormat
        {
            Alignment = StringAlignment.Center,
            LineAlignment = StringAlignment.Center
        };

        if (item.Children.Count() > 0)
        {
            g.FillRectangle(Brushes.DimGray, x + item.TMData.Location.X, y + item.TMData.Location.Y, item.TMData.Size.Width, 15);
            g.DrawString(item.Name, SystemFonts.DefaultFont, Brushes.LightGray, new RectangleF(x + item.TMData.Location.X, y + item.TMData.Location.Y, item.TMData.Size.Width, 15), sFormat);

            var treeMap = new TreeMap(item.Children);
            treeMap.DrawIn(g, x + item.TMData.Location.X, y + item.TMData.Location.Y + 15, item.TMData.Size.Width, item.TMData.Size.Height - 15);
        }
        else
        {                    
            g.FillRectangle(new SolidBrush(item.Data.Color), x + item.TMData.Location.X, y + item.TMData.Location.Y, item.TMData.Size.Width, item.TMData.Size.Height);
            g.DrawString(item.Name, SystemFonts.DefaultFont, Brushes.Black, new RectangleF(x + item.TMData.Location.X, y + item.TMData.Location.Y, item.TMData.Size.Width, item.TMData.Size.Height), sFormat);
        }

        var pen = new Pen(Color.Black, item.GetDepth() * 1.5f);
        g.DrawRectangle(pen, x + item.TMData.Location.X, y + item.TMData.Location.Y, item.TMData.Size.Width, item.TMData.Size.Height);
    }

    g.Flush();
}

private void Measure(float width, float height)
{
    emptyArea = new RectangleF(0, 0, width, height);

    var area = width * height;
    var sum = Items.Sum(t => t.Data.Area + 1);

    foreach (var item in Items)
    {
        item.TMData = new TreeMapData();
        item.TMData.Area = area * (item.Data.Area + 1) / sum;
    }

    Squarify(Items, new List<Item>(), ShortestSide());

    foreach (var child in Items)
        if (!IsValidSize(child.TMData.Size))
            child.TMData.Size = new Size(0, 0);
}

private void Squarify(IEnumerable<Item> items, IEnumerable<Item> row, float sideLength)
{
    if (items.Count() == 0)
    {
        ComputeTreeMaps(row);
        return;
    }

    var item = items.First();
    List<Item> row2 = new List<Item>(row);
    row2.Add(item);

    List<Item> items2 = new List<Item>(items);
    items2.RemoveAt(0);

    float worst1 = Worst(row, sideLength);
    float worst2 = Worst(row2, sideLength);

    if (row.Count() == 0 || worst1 > worst2)
        Squarify(items2, row2, sideLength);
    else
    {
        ComputeTreeMaps(row);
        Squarify(items, new List<Item>(), ShortestSide());
    }
}

private void ComputeTreeMaps(IEnumerable<Item> items)
{
    var orientation = this.GetOrientation();

    float areaSum = 0;

    foreach (var item in items)
        areaSum += item.TMData.Area;

    RectangleF currentRow;
    if (orientation == RowOrientation.Horizontal)
    {
        currentRow = new RectangleF(emptyArea.X, emptyArea.Y, areaSum / emptyArea.Height, emptyArea.Height);
        emptyArea = new RectangleF(emptyArea.X + currentRow.Width, emptyArea.Y, Math.Max(0, emptyArea.Width - currentRow.Width), emptyArea.Height);
    }
    else
    {
        currentRow = new RectangleF(emptyArea.X, emptyArea.Y, emptyArea.Width, areaSum / emptyArea.Width);
        emptyArea = new RectangleF(emptyArea.X, emptyArea.Y + currentRow.Height, emptyArea.Width, Math.Max(0, emptyArea.Height - currentRow.Height));
    }

    float prevX = currentRow.X;
    float prevY = currentRow.Y;

    foreach (var item in items)
    {
        var rect = GetRectangle(orientation, item, prevX, prevY, currentRow.Width, currentRow.Height);

        item.TMData.Size = rect.Size;
        item.TMData.Location = rect.Location;

        ComputeNextPosition(orientation, ref prevX, ref prevY, rect.Width, rect.Height);
    }
}

private RectangleF GetRectangle(RowOrientation orientation, Item item, float x, float y, float width, float height)
{
    if (orientation == RowOrientation.Horizontal)
        return new RectangleF(x, y, width, item.TMData.Area / width);
    else
        return new RectangleF(x, y, item.TMData.Area / height, height);
}

private void ComputeNextPosition(RowOrientation orientation, ref float xPos, ref float yPos, float width, float height)
{
    if (orientation == RowOrientation.Horizontal)
        yPos += height;
    else
        xPos += width;
}

private RowOrientation GetOrientation()
{
    return emptyArea.Width > emptyArea.Height ? RowOrientation.Horizontal : RowOrientation.Vertical;
}

private float Worst(IEnumerable<Item> row, float sideLength)
{
    if (row.Count() == 0) return 0;

    float maxArea = 0;
    float minArea = float.MaxValue;
    float totalArea = 0;

    foreach (var item in row)
    {
        maxArea = Math.Max(maxArea, item.TMData.Area);
        minArea = Math.Min(minArea, item.TMData.Area);
        totalArea += item.TMData.Area;
    }

    if (minArea == float.MaxValue) minArea = 0;

    float val1 = (sideLength * sideLength * maxArea) / (totalArea * totalArea);
    float val2 = (totalArea * totalArea) / (sideLength * sideLength * minArea);
    return Math.Max(val1, val2);
}

private float ShortestSide()
{
    return Math.Min(emptyArea.Width, emptyArea.Height);
}

private bool IsValidSize(SizeF size)
{
    return (!size.IsEmpty && size.Width > 0 && size.Width != float.NaN && size.Height > 0 && size.Height != float.NaN);
}

private enum RowOrientation
{
    Horizontal,
    Vertical
}

最后,解析和绘制示例中的json

var json = File.ReadAllText(@"treemap.json");
var items = JsonConvert.DeserializeObject<Item>(json);

var treeMap = new TreeMap(items);
var bmp = treeMap.Draw(1366, 768);

bmp.Save("treemap.png", ImageFormat.Png);

生成的图像:


实际上我不知道以下内容是否对您有帮助,因为您没有使用 vsto,而且评论中所说的可能是个坏主意。

Office 2016 开始,树状图合并为图表。您可以阅读 this 了解如何从 Excel.

中的数据集创建树状图

因此,您可以在 Excel 中生成图表并将其传递给 PowerPoint:

//Start an hidden excel application
var appExcel = new Excel.Application { Visible = false }; 
var workbook = appExcel.Workbooks.Add();
var sheet = workbook.ActiveSheet;

//Generate some random data
Random r = new Random();
for (int i = 1; i <= 10; i++)
{
    sheet.Cells[i, 1].Value2 = ((char)('A' + i - 1)).ToString();
    sheet.Cells[i, 2].Value2 = r.Next(1, 20);
}

//Select the data to use in the treemap
var range = sheet.Cells.Range["A1", "B10"];
range.Select();
range.Activate();

//Generate the chart
var shape = sheet.Shapes.AddChart2(-1, (Office.XlChartType)117, 200, 25, 300, 300, null);
shape.Chart.ChartTitle.Caption = "Generated TreeMap Chart";

//Copy the chart
shape.Copy();

appExcel.Quit();

//Start a Powerpoint application
var appPpoint = new Point.Application { Visible = Office.MsoTriState.msoTrue };            
var presentation = appPpoint.Presentations.Add();

//Add a blank slide
var master = presentation.SlideMaster;
var slide = presentation.Slides.AddSlide(1, master.CustomLayouts[7]);

//Paste the treemap
slide.Shapes.Paste();

幻灯片中的树状图:

可能您可以使用第一部分(Excel 部分生成树状图并使用您所说的工具粘贴图表,或者保存 Powerpoint 文件,其中包含在 VSTO 中生成的图表,并使用工具打开它。

好处是这些对象是真实的图表,而不仅仅是图像,因此您可以轻松更改或添加颜色、样式和效果。

既然你只需要截取网页截图,那么将网页截取为Image会更方便。

This 免费库能够从您的网页中提取屏幕截图,并且它支持 Javascript / CSS。