如何将 CanvasControl 的内容保存为图像文件

How to save contents of CanvasControl as an image file

我正在使用 Win2D 制作类似绘画的程序。我的 CanvasControl 包含用户绘制的一些文本、图像和一些线条。我想将此 CanvasControl 的全部内容保存为磁盘上的文件(以任何标准图像格式)。我想这样做是因为我想(稍后)在标准 Image 控件中显示它。

我该怎么做?我尝试使用 RenderTargetBitmap 来加载 CanvasControl(下面的代码)但由于某种原因它会剪切图像并且只制作了一个小的水平顶部图像。


async private void Button_Click(object sender, RoutedEventArgs e)
    {
        #region (c) rendering UIElement to bitmap code

        var bitmap = new RenderTargetBitmap();
        await bitmap.RenderAsync(ccDraw); // ccDraw is CanvasControl

        // get the pixels
        IBuffer pixelBuffer = await bitmap.GetPixelsAsync();
        byte[] pixels = pixelBuffer.ToArray();

        // write the pixels to a InMemoryRandomAccessStream
        var stream = new InMemoryRandomAccessStream();
        var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.BmpEncoderId, stream);
        encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, (uint)bitmap.PixelWidth, (uint)bitmap.PixelHeight, 96, 96, pixels);

        await encoder.FlushAsync();
        stream.Seek(0);

        Image iNew = new Image();
        iNew.Stretch = Stretch.None;
        iNew.Source = bitmap;
        gOuter.Children.Add(iNew);
        ccDraw.Visibility = Visibility.Collapsed; // hide CanvasControl so we can see added image 

     #endregion
    }

试试这个:

    private void SaveCanvasAsImage()
    {
        Rect yourRect = new Rect(ccDraw.RenderSize);
        RenderTargetBitmap rtBitmap = new RenderTargetBitmap((int)yourRect.Right,
        (int)yourRect.Bottom, 100d, 100d, System.Windows.Media.PixelFormats.Default);
        rtBitmap.Render(ccDraw);

        BitmapEncoder pngEncoder = new PngBitmapEncoder();
        pngEncoder.Frames.Add(BitmapFrame.Create(rtBitmap));

        System.IO.MemoryStream ms = new System.IO.MemoryStream();

        pngEncoder.Save(ms);
        ms.Close();
        System.IO.File.WriteAllBytes("yourPng.png", ms.ToArray());
    }

这是我为自己做的。 imageSize 是图片的大小,例如 var imageSize = new Size(500,500);

var displayInformation = DisplayInformation.GetForCurrentView();

ccDraw.Measure(imageSize);
ccDraw.UpdateLayout();
ccDraw.Arrange(new Rect(0, 0, imageSize.Width, imageSize.Height));

var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(ccDraw, Convert.ToInt32(imageSize.Width), Convert.ToInt32(imageSize.Height));

var pixelBuffer = await renderTargetBitmap.GetPixelsAsync();
var file = await ApplicationData.Current.LocalFolder.CreateFileAsync("Screen.jpg", CreationCollisionOption.ReplaceExisting);
using (var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
      var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, fileStream);

      encoder.SetPixelData(
              BitmapPixelFormat.Bgra8,
              BitmapAlphaMode.Ignore,
              (uint)renderTargetBitmap.PixelWidth,
              (uint)renderTargetBitmap.PixelHeight,
              displayInformation.LogicalDpi,
              displayInformation.LogicalDpi,
              pixelBuffer.ToArray());

      await encoder.FlushAsync();
}

不能直接保存 CanvasControl 的内容。

但是,如果您绘制到中间 CanvasRenderTarget,则可以使用 SaveAsync.

保存它

有关在屏幕外绘制的更多信息,请访问 http://microsoft.github.io/Win2D/html/Offscreen.htm

绘制到 CanvasRenderTarget 而不是直接绘制到 CanvasControl 还有其他好处 - 最明显的是它允许您进行附加渲染,而不必每次都重新绘制整个显示。