为什么 Mono.Cecil 争论方法导入,而我已经这样做了?
Why Mono.Cecil argues for method import while I have done it already?
这是我的代码:
private void ModifyMethods()
{
SyntaxTree syntaxTree = CSharpSyntaxTree.ParseText(@"
using System;
namespace ToIL
{
public class Class1
{
public void Write()
{
Console.WriteLine(""Hello"");
}
}
}");
string assemblyName = System.IO.Path.GetRandomFileName();
MetadataReference[] references = new MetadataReference[]
{
MetadataReference.CreateFromFile(typeof(object).Assembly.Location),
MetadataReference.CreateFromFile(typeof(Enumerable).Assembly.Location)
};
CSharpCompilation compilation = CSharpCompilation.Create( assemblyName, syntaxTrees: new[] { syntaxTree }, references: references,
options: new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));
Mono.Cecil.AssemblyDefinition asm = null;
using (var ms = new MemoryStream())
{
var emitResult = compilation.Emit(ms);
if (emitResult.Success)
{
ms.Seek(0, SeekOrigin.Begin);
asm = Mono.Cecil.AssemblyDefinition.ReadAssembly(ms);
}
}
var class1 = asm.MainModule.Assembly.MainModule.Types.FirstOrDefault(T => T.Name == "Class1");
var Method1 = class1.Methods.FirstOrDefault(M => M.Name == "Write");
var ils = Method1.Body.Instructions;
System.Reflection.MethodInfo mWriteLine = typeof(Console).GetMethod("WriteLine", new Type[] { typeof(string) });
Mono.Cecil.AssemblyDefinition asmx = Mono.Cecil.AssemblyDefinition.ReadAssembly(@"EditAsm.exe");
var import = asmx.MainModule.Import(mWriteLine);
foreach (var type in asmx.MainModule.Types)
{
if (type.Name == "<Module>") continue;
foreach (var method in type.Methods)
{
var cilWorker = method.Body.GetILProcessor();
foreach (var il in ils) cilWorker.Append(il);
}
}
asmx.Write(@"d:\test.dll"); // Import Exception
}
这段代码所做的是在程序集 ToIL
的 Class1
中编译 Write
方法。然后方法体的IL(Instructions)存放在ils
中。最后将指令添加到 EditAsm.exe 程序集的每个方法中。
正如所提供的那样,我已经导入了 WriteLine 但仍然在 asmx.Write(@"d:\test.dll");
处出现以下异常
Member 'System.Void System.Console::WriteLine(System.String)' is declared in another module and needs to be imported
那是因为您的 IL 指令属于另一个模块,因此其中的方法引用对于您将它们添加到的模块无效。 Import 实际上只是创建了对外部方法(字段等)的引用,但此引用对特定模块有效。您所有的 IL 指令方法调用操作数都具有属于代码中名为 "assemblyName" 的模块的引用。这一行:
var import = asmx.MainModule.Import(mWriteLine);
实际上什么都不做,因为您没有使用 return 值。如何使用它(一般情况下)?像这样:
cilWorker.Append(Instruction.Create(OpCodes.Call, import));
您看到创建方法调用指令需要您要向其添加指令的特定模块的方法引用。现在,解决您的问题的可能方法:
foreach (var type in asmx.MainModule.Types) {
if (type.Name == "<Module>") continue;
foreach (var method in type.Methods) {
var cilWorker = method.Body.GetILProcessor();
foreach (var il in ils) {
// grab method reference
var methodRef = il.Operand as Mono.Cecil.MethodReference;
if (methodRef != null) {
// if it belongs to another module
if (methodRef.Module.Name == (assemblyName + ".dll")) {
// resolve it back to method definition and then import,
// now to the correct module. Assign result back to opcode operand
il.Operand = asmx.MainModule.Import(methodRef.Resolve());
}
}
cilWorker.Append(il);
}
}
}
那么你的代码将不再抛出。
这是我的代码:
private void ModifyMethods()
{
SyntaxTree syntaxTree = CSharpSyntaxTree.ParseText(@"
using System;
namespace ToIL
{
public class Class1
{
public void Write()
{
Console.WriteLine(""Hello"");
}
}
}");
string assemblyName = System.IO.Path.GetRandomFileName();
MetadataReference[] references = new MetadataReference[]
{
MetadataReference.CreateFromFile(typeof(object).Assembly.Location),
MetadataReference.CreateFromFile(typeof(Enumerable).Assembly.Location)
};
CSharpCompilation compilation = CSharpCompilation.Create( assemblyName, syntaxTrees: new[] { syntaxTree }, references: references,
options: new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));
Mono.Cecil.AssemblyDefinition asm = null;
using (var ms = new MemoryStream())
{
var emitResult = compilation.Emit(ms);
if (emitResult.Success)
{
ms.Seek(0, SeekOrigin.Begin);
asm = Mono.Cecil.AssemblyDefinition.ReadAssembly(ms);
}
}
var class1 = asm.MainModule.Assembly.MainModule.Types.FirstOrDefault(T => T.Name == "Class1");
var Method1 = class1.Methods.FirstOrDefault(M => M.Name == "Write");
var ils = Method1.Body.Instructions;
System.Reflection.MethodInfo mWriteLine = typeof(Console).GetMethod("WriteLine", new Type[] { typeof(string) });
Mono.Cecil.AssemblyDefinition asmx = Mono.Cecil.AssemblyDefinition.ReadAssembly(@"EditAsm.exe");
var import = asmx.MainModule.Import(mWriteLine);
foreach (var type in asmx.MainModule.Types)
{
if (type.Name == "<Module>") continue;
foreach (var method in type.Methods)
{
var cilWorker = method.Body.GetILProcessor();
foreach (var il in ils) cilWorker.Append(il);
}
}
asmx.Write(@"d:\test.dll"); // Import Exception
}
这段代码所做的是在程序集 ToIL
的 Class1
中编译 Write
方法。然后方法体的IL(Instructions)存放在ils
中。最后将指令添加到 EditAsm.exe 程序集的每个方法中。
正如所提供的那样,我已经导入了 WriteLine 但仍然在 asmx.Write(@"d:\test.dll");
Member 'System.Void System.Console::WriteLine(System.String)' is declared in another module and needs to be imported
那是因为您的 IL 指令属于另一个模块,因此其中的方法引用对于您将它们添加到的模块无效。 Import 实际上只是创建了对外部方法(字段等)的引用,但此引用对特定模块有效。您所有的 IL 指令方法调用操作数都具有属于代码中名为 "assemblyName" 的模块的引用。这一行:
var import = asmx.MainModule.Import(mWriteLine);
实际上什么都不做,因为您没有使用 return 值。如何使用它(一般情况下)?像这样:
cilWorker.Append(Instruction.Create(OpCodes.Call, import));
您看到创建方法调用指令需要您要向其添加指令的特定模块的方法引用。现在,解决您的问题的可能方法:
foreach (var type in asmx.MainModule.Types) {
if (type.Name == "<Module>") continue;
foreach (var method in type.Methods) {
var cilWorker = method.Body.GetILProcessor();
foreach (var il in ils) {
// grab method reference
var methodRef = il.Operand as Mono.Cecil.MethodReference;
if (methodRef != null) {
// if it belongs to another module
if (methodRef.Module.Name == (assemblyName + ".dll")) {
// resolve it back to method definition and then import,
// now to the correct module. Assign result back to opcode operand
il.Operand = asmx.MainModule.Import(methodRef.Resolve());
}
}
cilWorker.Append(il);
}
}
}
那么你的代码将不再抛出。