随着数字的增加,数字增量动画持续时间变慢

Number increment animation duration slow as numbers increase

我这里有一个计数代码:

HTML:

<div id="value">700</div>
<div id="value2">1000</div>

JavaScript:

function animateValue(id, start, end, duration) {
    var start= 0 ;
    var end = parseInt(document.getElementById(id).textContent, 10);
    var duration = 10000;
    var range = end - start;
    var current = start;
    var increment = end > start? 1 : -1;
    var stepTime = Math.abs(Math.floor(duration / range));
    var obj = document.getElementById(id);
    var timer = setInterval(function() {
        current += increment;
        obj.innerHTML = current;
        if (current == end) {
            clearInterval(timer);
        }
    }, stepTime);
}
animateValue("value2",0,0,0);
animateValue("value",0,0,0);

在此代码中,数字从 0 开始,以 10000 毫秒的持续时间结束。当它接近尾声时,如何将这个持续时间设置得比这个慢?

例如:

数字:0 到 100。

持续时间:50 毫秒到 10 毫秒。

使用一些缓动函数而不是以恒定速率递增。

但是请注意,您的总执行时间可能总是至少在某种程度上不准确,因为值的每次递增都需要一些执行时间,而使用这种 setTimeout 方法没有考虑到这一点.更高的值会加剧问题。

//No easing
function constant (duration, range, current) {
  return duration / range;
}

//Linear easing
function linear (duration, range, current) {
  return ((duration * 2) / Math.pow(range, 2)) * current;
}

//Quadratic easing
function quadratic (duration, range, current) {
  return ((duration * 3) / Math.pow(range, 3)) * Math.pow(current, 2);
}

function animateValue(id, start, duration, easing) {
  var end = parseInt(document.getElementById(id).textContent, 10);
  var range = end - start;
  var current = start;
  var increment = end > start? 1 : -1;
  var obj = document.getElementById(id);
  var startTime = new Date();
  var offset = 1;
  var remainderTime = 0;
  
  var step = function() {
    current += increment;
    obj.innerHTML = current;
    
    if (current != end) {
      setTimeout(step, easing(duration, range, current));
    }
    else {
      console.log('Easing: ', easing);
      console.log('Elapsed time: ', new Date() - startTime)
      console.log('');
    }
  };
  
  setTimeout(step, easing(duration, range, start));
}

animateValue("value", 0, 10000, constant);
animateValue("value2", 0, 10000, linear);
animateValue("value3", 0, 10000, quadratic);
<div id="value">100</div>
<div id="value2">100</div>
<div id="value3">100</div>