在 Swift for iOS 中沿圆形路径绘制文本

Draw text along circular path in Swift for iOS

我正在寻找一些关于如何使用 Swift2 for iOS9 在圆的边缘绘制简单的单线字符串的最新信息 help/hints。我看到过时的示例涉及旧的 ObjC 片段,并且通常仅限于 OS X。这甚至可能在自定义 UIView 子类的 drawRect() 方法中的 iOS 中吗?

本来想说的"What have you tried?",但是今天是周五下午,下班比较早,所以趁机翻译了我的老ObjC代码。在这里,适合游乐场。将它放在你的 UIView 中应该是微不足道的。

Swift 2
请参阅下面的 Swift 3 & Swift 4 更新...

import UIKit

func centreArcPerpendicularText(str: String, context: CGContextRef, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************

    let l = str.characters.count
    let attributes = [NSFontAttributeName: font]

    var characters: [String] = [] // This will be an array of single character strings, each character in str
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        characters += [String(str[str.startIndex.advancedBy(i)])]
        arcs += [chordToArc(characters[i].sizeWithAttributes(attributes).width, radius: r)]
        totalArc += arcs[i]
    }

    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)

    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2

    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centreText(characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}

func chordToArc(chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}

func centreText(str: String, context: CGContextRef, radius r:CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************

    // Set the text attributes
    let attributes = [NSForegroundColorAttributeName: c,
        NSFontAttributeName: font]
    // Save the context
    CGContextSaveGState(context)
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    CGContextScaleCTM(context, 1, -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    CGContextTranslateCTM(context, r * cos(theta), -(r * sin(theta)))
    // Rotate the coordinate system
    CGContextRotateCTM(context, -slantAngle)
    // Calculate the width of the text
    let offset = str.sizeWithAttributes(attributes)
    // Move the origin by half the size of the text
    CGContextTranslateCTM (context, -offset.width / 2, -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.drawAtPoint(CGPointZero, withAttributes: attributes)
    // Restore the context
    CGContextRestoreGState(context)
}

// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)

UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
CGContextTranslateCTM (context, size.width / 2, size.height / 2)
CGContextScaleCTM (context, 1, -1)

centreArcPerpendicularText("Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.redColor(), font: UIFont.systemFontOfSize(16), clockwise: true)
centreArcPerpendicularText("Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.redColor(), font: UIFont.systemFontOfSize(16), clockwise: false)
centreText("Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellowColor(), font: UIFont.systemFontOfSize(16), slantAngle: CGFloat(M_PI_4))


let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

输出为:

更新 添加了顺时针/逆时针和直线示例。

更新Swift3

func centreArcPerpendicular(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************

    let l = str.characters.count
    let attributes = [NSFontAttributeName: font]

    let characters: [String] = str.characters.map { String([=11=]) } // An array of single character strings, each character in str
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        arcs += [chordToArc(characters[i].size(attributes: attributes).width, radius: r)]
        totalArc += arcs[i]
    }

    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)

    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2

    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centre(text: characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}

func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}

func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************

    // Set the text attributes
    let attributes = [NSForegroundColorAttributeName: c,
                      NSFontAttributeName: font]
    // Save the context
    context.saveGState()
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    context.scaleBy(x: 1, y: -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
    // Rotate the coordinate system
    context.rotate(by: -slantAngle)
    // Calculate the width of the text
    let offset = str.size(attributes: attributes)
    // Move the origin by half the size of the text
    context.translateBy (x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
    // Restore the context
    context.restoreGState()
}

// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)

UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
context.translateBy (x: size.width / 2, y: size.height / 2)
context.scaleBy (x: 1, y: -1)

centreArcPerpendicular(text: "Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: CGFloat(M_PI_4))


let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

Swift 4
再一次,小改动,这次修复了 M_PI 的弃用、String.characters 的放弃、.size(withAttributes... 中的参数标签更改以及文本属性的更改到 NSAttributedStringKey 枚举...

import UIKit

func centreArcPerpendicular(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool){
    // *******************************************************
    // This draws the String str around an arc of radius r,
    // with the text centred at polar angle theta
    // *******************************************************

    let characters: [String] = str.map { String([=12=]) } // An array of single character strings, each character in str
    let l = characters.count
    let attributes = [NSAttributedStringKey.font: font]

    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
        arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: r)]
        totalArc += arcs[i]
    }

    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection: CGFloat = clockwise ? -.pi / 2 : .pi / 2

    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = theta - direction * totalArc / 2

    for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centerText with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centre(text: characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}

func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}

func centre(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat) {
    // *******************************************************
    // This draws the String str centred at the position
    // specified by the polar coordinates (r, theta)
    // i.e. the x= r * cos(theta) y= r * sin(theta)
    // and rotated by the angle slantAngle
    // *******************************************************

    // Set the text attributes
    let attributes = [NSAttributedStringKey.foregroundColor: c, NSAttributedStringKey.font: font]
    //let attributes = [NSForegroundColorAttributeName: c, NSFontAttributeName: font]
    // Save the context
    context.saveGState()
    // Undo the inversion of the Y-axis (or the text goes backwards!)
    context.scaleBy(x: 1, y: -1)
    // Move the origin to the centre of the text (negating the y-axis manually)
    context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
    // Rotate the coordinate system
    context.rotate(by: -slantAngle)
    // Calculate the width of the text
    let offset = str.size(withAttributes: attributes)
    // Move the origin by half the size of the text
    context.translateBy (x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
    // Restore the context
    context.restoreGState()
}

// *******************************************************
// Playground code to test
// *******************************************************
let size = CGSize(width: 256, height: 256)

UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
let context = UIGraphicsGetCurrentContext()!
// *******************************************************************
// Scale & translate the context to have 0,0
// at the centre of the screen maths convention
// Obviously change your origin to suit...
// *******************************************************************
context.translateBy (x: size.width / 2, y: size.height / 2)
context.scaleBy(x: 1, y: -1)

centreArcPerpendicular(text: "Hello round  world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: .pi / 4)


let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

更新以显示在 UIView 中的使用

评论员@RitvikUpadhyaya 询问如何在 UIView 中做到这一点 - 对老手来说很明显,但对初学者来说可能不是。诀窍是使用 UIGraphicsGetCurrentContext 获得正确的上下文而不用 调用 UIGraphicsBeginImageContextWithOptions(它覆盖 UIView 的上下文作为 当前 上下文) - 因此你的 UIView 应该是这样的:

class MyView: UIView {
    override func draw(_ rect: CGRect) {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let size = self.bounds.size

        context.translateBy (x: size.width / 2, y: size.height / 2)
        context.scaleBy (x: 1, y: -1)

        centreArcPerpendicular(text: "Hello round world", context: context, radius: 100, angle: 0, colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: true)
        centreArcPerpendicular(text: "Anticlockwise", context: context, radius: 100, angle: CGFloat(-M_PI_2), colour: UIColor.red, font: UIFont.systemFont(ofSize: 16), clockwise: false)
        centre(text: "Hello flat world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: CGFloat(M_PI_4))
    }
}

@IBDesignable For UILabel on Circular Path

首先,我想我们都同意@Grimxn 是男人!他的解决方案踢屁股。我接受了他的工作并将其重构为自定义 UILabel 控件,您可以在 Storyboard 上设置和编辑该控件。如果你们看过我的视频,就会知道我有多喜欢做这些事!

Swift 3 自定义 UILabel 代码

import UIKit

@IBDesignable
class UILabelX: UILabel {
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************
    
    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true
    
    override func draw(_ rect: CGRect) {
        centreArcPerpendicular()
    }
    
    /**
     This draws the self.text around an arc of radius r,
     with the text centred at polar angle theta
     */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let str = self.text ?? ""
        let size = self.bounds.size
        context.translateBy(x: size.width / 2, y: size.height / 2)
        
        let radius = getRadiusForLabel()
        let l = str.characters.count
        let attributes: [String : Any] = [NSFontAttributeName: self.font]
        
        let characters: [String] = str.characters.map { String([=10=]) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string
        
        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].size(attributes: attributes).width, radius: radius)]
            totalArc += arcs[i]
        }
        
        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)
        
        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2
        
        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }
    
    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }
    
    /**
     This draws the String str centred at the position
     specified by the polar coordinates (r, theta)
     i.e. the x= r * cos(theta) y= r * sin(theta)
     and rotated by the angle slantAngle
    */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes = [NSForegroundColorAttributeName: self.textColor,
                          NSFontAttributeName: self.font] as [String : Any]
        // Save the context
        context.saveGState()
        // Move the origin to the centre of the text (negating the y-axis manually)
        context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
        // Rotate the coordinate system
        context.rotate(by: -slantAngle)
        // Calculate the width of the text
        let offset = str.size(attributes: attributes)
        // Move the origin by half the size of the text
        context.translateBy(x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
        // Draw the text
        str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
        // Restore the context
        context.restoreGState()
    }
    
    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(self.bounds.size.height, self.bounds.size.width)
        let heightOfFont = self.text?.size(attributes: [NSFontAttributeName: self.font]).height ?? 0
        
        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}

故事板上的使用示例

我所做的更改

  • 我删除了现在可以直接从标签中获取的参数。
  • 诚然,我在三角学方面不是最聪明的,而且在我这个年纪已经忘记了很多,所以我包含了所有相关定义,这样我就可以开始理解@Grimxn 的才华。
  • angleclockwise 设置现在是您可以在 Attributes Inspector 中调整的属性。
  • 我现在根据标签的大小创建半径。
  • 将一些标准格式的注释放在函数上,您知道,这样您就可以看到随 OPTION + CLICK 函数一起出现的弹出窗口。

我遇到的问题

我鼓励您编辑以上内容以改进它。

  • 我不知道为什么,但有时标签会一直呈现在其他控件之上,即使它在文档大纲中位于它们的后面。

@IBDesignable For UILabel on Circular Path for Swift 2

非常感谢@Grimxn 和@mark-moeykens 的绝对杀手级工作。我对 Mark 的工作做了一个小的重构,所以我可以在一个没有花时间更新的项目中使用它 Swift 3. 想分享,因为以前的帖子很有帮助。

Swift 2 自定义 UILabel 代码

import UIKit

@IBDesignable
class ArcUILabel: UILabel
{
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************

    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true

    override func drawRect(rect: CGRect)
    {
        centreArcPerpendicular()
    }

    /**
     This draws the self.text around an arc of radius r,
     with the text centred at polar angle theta
     */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let str = self.text ?? ""
        let size = self.bounds.size
        CGContextTranslateCTM(context, size.width / 2, size.height / 2)
    
        let radius = getRadiusForLabel()
        let l = str.characters.count
        let attributes: [String : AnyObject] = [NSFontAttributeName: self.font]
    
        let characters: [String] = str.characters.map { String([=10=]) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string
    
        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].sizeWithAttributes(attributes).width, radius: radius)]
            totalArc += arcs[i]
        }
    
        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat(M_PI_2) : CGFloat(M_PI_2)
    
        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2
    
        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }

    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }

    /**
     This draws the String str centred at the position
     specified by the polar coordinates (r, theta)
     i.e. the x= r * cos(theta) y= r * sin(theta)
     and rotated by the angle slantAngle
     */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes = [NSForegroundColorAttributeName: self.textColor,
                          NSFontAttributeName: self.font] as [String : AnyObject]
        // Save the context
        CGContextSaveGState(context)
        // Move the origin to the centre of the text (negating the y-axis manually)
        CGContextTranslateCTM(context, r * cos(theta), -(r * sin(theta)))
        // Rotate the coordinate system
        CGContextRotateCTM(context, -slantAngle)
    
        // Calculate the width of the text
        let offset: CGSize = str.sizeWithAttributes(attributes)
        // Move the origin by half the size of the text
        CGContextTranslateCTM(context, -offset.width / 2, -offset.height / 2)

        // Draw the text
        let txtStr = NSString(string: str)
        txtStr.drawAtPoint(CGPoint(x: 0, y: 0), withAttributes: attributes)
    
        // Restore the context
        CGContextRestoreGState(context)
    }

    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(self.bounds.size.height, self.bounds.size.width)
        let heightOfFont = self.text?.sizeWithAttributes([NSFontAttributeName: self.font]).height ?? 0

        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}

总是相同的实现,但针对 Swift 4

进行了调整
import UIKit

@IBDesignable
class CircularLabel: UILabel {
    // *******************************************************
    // DEFINITIONS (Because I'm not brilliant and I'll forget most this tomorrow.)
    // Radius: A straight line from the center to the circumference of a circle.
    // Circumference: The distance around the edge (outer line) the circle.
    // Arc: A part of the circumference of a circle. Like a length or section of the circumference.
    // Theta: A label or name that represents an angle.
    // Subtend: A letter has a width. If you put the letter on the circumference, the letter's width
    //          gives you an arc. So now that you have an arc (a length on the circumference) you can
    //          use that to get an angle. You get an angle when you draw a line from the center of the
    //          circle to each end point of your arc. So "subtend" means to get an angle from an arc.
    // Chord: A line segment connecting two points on a curve. If you have an arc then there is a
    //          start point and an end point. If you draw a straight line from start point to end point
    //          then you have a "chord".
    // sin: (Super simple/incomplete definition) Or "sine" takes an angle in degrees and gives you a number.
    // asin: Or "asine" takes a number and gives you an angle in degrees. Opposite of sine.
    //          More complete definition: http://www.mathsisfun.com/sine-cosine-tangent.html
    // cosine: Also takes an angle in degrees and gives you another number from using the two radiuses (radii).
    // *******************************************************

    @IBInspectable var angle: CGFloat = 1.6
    @IBInspectable var clockwise: Bool = true

    override func draw(_ rect: CGRect) {
        centreArcPerpendicular()
    }
    /**
    This draws the self.text around an arc of radius r,
    with the text centred at polar angle theta
    */
    func centreArcPerpendicular() {
        guard let context = UIGraphicsGetCurrentContext() else { return }
        let string = text ?? ""
        let size   = bounds.size
        context.translateBy(x: size.width / 2, y: size.height / 2)

        let radius = getRadiusForLabel()
        let l = string.count
        let attributes = [NSAttributedStringKey.font : self.font!]

        let characters: [String] = string.map { String([=10=]) } // An array of single character strings, each character in str
        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: radius)]
            totalArc += arcs[i]
        }

        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection = clockwise ? -CGFloat.pi/2 : CGFloat.pi/2

        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = angle - direction * totalArc / 2

        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centre with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }

    func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
        // *******************************************************
        // Simple geometry
        // *******************************************************
        return 2 * asin(chord / (2 * radius))
    }

    /**
    This draws the String str centred at the position
    specified by the polar coordinates (r, theta)
    i.e. the x= r * cos(theta) y= r * sin(theta)
    and rotated by the angle slantAngle
    */
    func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
        // Set the text attributes
        let attributes : [NSAttributedStringKey : Any] = [
            NSAttributedStringKey.foregroundColor: textColor!,
            NSAttributedStringKey.font: font!
            ]
        // Save the context
        context.saveGState()
        // Move the origin to the centre of the text (negating the y-axis manually)
        context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
        // Rotate the coordinate system
        context.rotate(by: -slantAngle)
        // Calculate the width of the text
        let offset = str.size(withAttributes: attributes)
        // Move the origin by half the size of the text
        context.translateBy(x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
        // Draw the text
        str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
        // Restore the context
        context.restoreGState()
    }

    func getRadiusForLabel() -> CGFloat {
        // Imagine the bounds of this label will have a circle inside it.
        // The circle will be as big as the smallest width or height of this label.
        // But we need to fit the size of the font on the circle so make the circle a little
        // smaller so the text does not get drawn outside the bounds of the circle.
        let smallestWidthOrHeight = min(bounds.size.height, bounds.size.width)
        let heightOfFont = text?.size(withAttributes: [NSAttributedStringKey.font: self.font]).height ?? 0

        // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
        return (smallestWidthOrHeight/2) - heightOfFont + 5
    }
}

基于 Grimxm 代码的 C# 版本:

private void CenterArcPerpendicular(string text, CGContext context, float radius, double angle, UIColor textColor, UIFont font, bool isClockwise) {
    var characters = text.ToCharArray();

    var arcs = new List<float>() { };
    float totalArc = 0;

    for (var i = 0; i < characters.Length; i++)
    {
        var character = new NSString(new string(new char[] { characters[i] }));
        var charSize = character.StringSize(font);
        var arc = ChordToArc((float)charSize.Width, radius);
        arcs.Add(arc);

        totalArc += arc;
    }

    var direction = isClockwise ? -1 : 1;
    var slantCorrection = (float)(isClockwise ? -(Math.PI / 2) : (Math.PI / 2));
    var thetaI = angle - (direction * (totalArc / 2));

    for (var i = 0; i < characters.Length; i++)
    {
        var character = new NSString(new string(new char[] { characters[i] }));
        thetaI += direction * arcs[i] / 2;
        CenterText(character, context: context, radius: radius, angle: thetaI, textColor: textColor, font: font, slantAngle: thetaI + slantCorrection);
        thetaI += direction * arcs[i] / 2;
    }
}

private float ChordToArc(float chord, float radius) {
    return (float)(2 * Math.Asin(chord / (2 * radius)));
}

private void CenterText(NSString text, CGContext context, float radius, double angle, UIColor textColor, UIFont font, double slantAngle)
{
    var attributes = new UIStringAttributes { Font = font, ForegroundColor = textColor };

    context.SaveState();
    context.ScaleCTM(1, -1);
    var dX = radius * Math.Cos(angle);
    var dY = -(radius * Math.Sin(angle));

    context.TranslateCTM((nfloat)dX, (nfloat)dY);
    context.RotateCTM(-(nfloat)slantAngle);

    var offset = text.StringSize(font);
    context.TranslateCTM(-offset.Width / 2, -offset.Height / 2);
    
    text.DrawString(CGPoint.Empty, attributes);
    context.RestoreState();
}

用于 Xamarin iOS 应用程序。

将代码更新为 Swift 5

 import Foundation
import UIKit
 @IBDesignable       
class UILabelX: UILabel {

@IBInspectable var angle: CGFloat = 1.6
@IBInspectable var clockwise: Bool = true

override func draw(_ rect: CGRect) {
    centreArcPerpendicular()
}

/**
 This draws the self.text around an arc of radius r,
 with the text centred at polar angle theta
 */
func centreArcPerpendicular() {
    guard let context = UIGraphicsGetCurrentContext() else { return }
    let str = self.text ?? ""
    let size = self.bounds.size
    context.translateBy(x: size.width / 2, y: size.height / 2)

    let radius = getRadiusForLabel()
    let l = str.count
//        let attributes: [String : Any] = [NSAttributedString.Key: self.font]
    let attributes : [NSAttributedString.Key : Any] = [.font : self.font]

    let characters: [String] = str.map { String([=10=]) } // An array of single character strings, each character in str
    var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
    var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

    // Calculate the arc subtended by each letter and their total
    for i in 0 ..< l {
 //            arcs = [chordToArc(characters[i].widthOfString(usingFont: self.font), radius: radius)]
        arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: radius)]
        totalArc += arcs[i]
    }

    // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
    // or anti-clockwise (right way up at 6 o'clock)?
    let direction: CGFloat = clockwise ? -1 : 1
    let slantCorrection = clockwise ? -CGFloat(Double.pi/2) : CGFloat(Double.pi/2)

    // The centre of the first character will then be at
    // thetaI = theta - totalArc / 2 + arcs[0] / 2
    // But we add the last term inside the loop
    var thetaI = angle - direction * totalArc / 2

         for i in 0 ..< l {
        thetaI += direction * arcs[i] / 2
        // Call centre with each character in turn.
        // Remember to add +/-90º to the slantAngle otherwise
        // the characters will "stack" round the arc rather than "text flow"
        centre(text: characters[i], context: context, radius: radius, angle: thetaI, slantAngle: thetaI + slantCorrection)
        // The centre of the next character will then be at
        // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
        // but again we leave the last term to the start of the next loop...
        thetaI += direction * arcs[i] / 2
    }
}

func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
    // *******************************************************
    // Simple geometry
    // *******************************************************
    return 2 * asin(chord / (2 * radius))
}

/**
 This draws the String str centred at the position
 specified by the polar coordinates (r, theta)
 i.e. the x= r * cos(theta) y= r * sin(theta)
 and rotated by the angle slantAngle
*/
func centre(text str: String, context: CGContext, radius r:CGFloat, angle theta: CGFloat, slantAngle: CGFloat) {
    // Set the text attributes
    let attributes = [NSAttributedString.Key.font: self.font!] as [NSAttributedString.Key : Any]
    // Save the context
    context.saveGState()
    // Move the origin to the centre of the text (negating the y-axis manually)
    context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
    // Rotate the coordinate system
    context.rotate(by: -slantAngle)
    // Calculate the width of the text
    let offset = str.size(withAttributes: attributes)
    // Move the origin by half the size of the text
    context.translateBy(x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
    // Draw the text
    str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
    // Restore the context
    context.restoreGState()
}

func getRadiusForLabel() -> CGFloat {
    // Imagine the bounds of this label will have a circle inside it.
    // The circle will be as big as the smallest width or height of this label.
    // But we need to fit the size of the font on the circle so make the circle a little
    // smaller so the text does not get drawn outside the bounds of the circle.
    let smallestWidthOrHeight = min(self.bounds.size.height, self.bounds.size.width)
    let heightOfFont = self.text?.size(withAttributes: [NSAttributedString.Key.font: self.font]).height ?? 0

    // Dividing the smallestWidthOrHeight by 2 gives us the radius for the circle.
    return (smallestWidthOrHeight/2) - heightOfFont + 5
}
}
  • Swift 5
  • 透明背景
  • 文本的紧排选项
  • 视图的正确比例

完整的 playground 代码

import UIKit
import PlaygroundSupport

class MyViewController : UIViewController {

    override func loadView() {

        // *******************************************************
        // Playground code to test
        // *******************************************************
        let size = CGSize(width: 256, height: 256)

        UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
        let context = UIGraphicsGetCurrentContext()!
        // *******************************************************************
        // Scale & translate the context to have 0,0
        // at the centre of the screen maths convention
        // Obviously change your origin to suit...
        // *******************************************************************
        context.translateBy (x: size.width / 2, y: size.height / 2)
        context.scaleBy(x: 1, y: -1)

        centreArcPerpendicular(text: "Hello round World",
                               context: context,
                               radius: size.height * 0.44,
                               angle: 0,
                               colour: UIColor.white,
                               font: UIFont.systemFont(ofSize: 16),
                               clockwise: true,
                               kern: 3)
        centreArcPerpendicular(text: "Anticlockwise",
                               context: context,
                               radius: size.height * 0.44,
                               angle: -.pi,
                               colour: UIColor.white,
                               font: UIFont.systemFont(ofSize: 16),
                               clockwise: false,
                               kern: 3)
        centre(text: "Hello center world", context: context, radius: 0, angle: 0 , colour: UIColor.yellow, font: UIFont.systemFont(ofSize: 16), slantAngle: .pi/4, kern: 0)

        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
    }

    func centreArcPerpendicular(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, clockwise: Bool, kern: CGFloat = 0) {

        // *******************************************************
        // This draws the String str around an arc of radius r,
        // with the text centred at polar angle theta
        // *******************************************************

        func chordToArc(_ chord: CGFloat, radius: CGFloat) -> CGFloat {
            return 2 * asin(chord / (2 * radius))
        }

        let characters: [String] = str.map { String([=10=]) } // An array of single character strings, each character in str
        let l = characters.count
        let attributes = [NSAttributedString.Key.font: font,
                          NSAttributedString.Key.kern: kern] as [NSAttributedString.Key : Any]

        var arcs: [CGFloat] = [] // This will be the arcs subtended by each character
        var totalArc: CGFloat = 0 // ... and the total arc subtended by the string

        // Calculate the arc subtended by each letter and their total
        for i in 0 ..< l {
            arcs += [chordToArc(characters[i].size(withAttributes: attributes).width, radius: r)]
            totalArc += arcs[i]
        }

        // Are we writing clockwise (right way up at 12 o'clock, upside down at 6 o'clock)
        // or anti-clockwise (right way up at 6 o'clock)?
        let direction: CGFloat = clockwise ? -1 : 1
        let slantCorrection: CGFloat = clockwise ? -.pi / 2 : .pi / 2

        // The centre of the first character will then be at
        // thetaI = theta - totalArc / 2 + arcs[0] / 2
        // But we add the last term inside the loop
        var thetaI = theta - direction * totalArc / 2

        for i in 0 ..< l {
            thetaI += direction * arcs[i] / 2
            // Call centerText with each character in turn.
            // Remember to add +/-90º to the slantAngle otherwise
            // the characters will "stack" round the arc rather than "text flow"
            centre(text: characters[i], context: context, radius: r, angle: thetaI, colour: c, font: font, slantAngle: thetaI + slantCorrection, kern: kern)
            // The centre of the next character will then be at
            // thetaI = thetaI + arcs[i] / 2 + arcs[i + 1] / 2
            // but again we leave the last term to the start of the next loop...
            thetaI += direction * arcs[i] / 2
        }
    }

    func centre(text str: String, context: CGContext, radius r: CGFloat, angle theta: CGFloat, colour c: UIColor, font: UIFont, slantAngle: CGFloat, kern: CGFloat) {
        // *******************************************************
        // This draws the String str centred at the position
        // specified by the polar coordinates (r, theta)
        // i.e. the x= r * cos(theta) y= r * sin(theta)
        // and rotated by the angle slantAngle
        // *******************************************************

        // Set the text attributes
        let attributes = [NSAttributedString.Key.foregroundColor: c,
                          NSAttributedString.Key.font: font,
                          NSAttributedString.Key.kern: kern] as [NSAttributedString.Key : Any]

        //let attributes = [NSForegroundColorAttributeName: c, NSFontAttributeName: font]
        // Save the context
        context.saveGState()
        // Undo the inversion of the Y-axis (or the text goes backwards!)
        context.scaleBy(x: 1, y: -1)
        // Move the origin to the centre of the text (negating the y-axis manually)
        context.translateBy(x: r * cos(theta), y: -(r * sin(theta)))
        // Rotate the coordinate system
        context.rotate(by: -slantAngle)
        // Calculate the width of the text
        let offset = str.size(withAttributes: attributes)
        // Move the origin by half the size of the text
        context.translateBy (x: -offset.width / 2, y: -offset.height / 2) // Move the origin to the centre of the text (negating the y-axis manually)
        // Draw the text
        str.draw(at: CGPoint(x: 0, y: 0), withAttributes: attributes)
        // Restore the context
        context.restoreGState()
    }
}

// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()