我正在尝试在中间画线。我尝试了不同的坐标

I am trying to draw the line in the middle. I tried different coordinates

这是我的 paintComponent,它包含坐标

public void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D g2 = (Graphics2D)g; 
        g2.drawLine(-100,0,500,0);
        g2.drawLine(141,-500,141,500);
        g2.translate(getWidth()/2.0, getHeight()/2.0);
        g2.scale(1,-1);
        g2.rotate(45*Math.PI/180);
        Rectangle2D r = new Rectangle2D.Double(0,0,100,100);
        g2.fill(r);

有点作弊,但是...

protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2 = (Graphics2D) g.create();
    g2.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
    g2.drawLine(0, getHeight() / 2, getWidth(), getHeight()/ 2);
    g2.translate(getWidth() / 2.0, (getHeight() / 2.0));
    g2.scale(1, -1);
    g2.rotate(45 * Math.PI / 180);
    Rectangle2D r = new Rectangle2D.Double(-50, -50, 100, 100);
    g2.fill(r);
    g2.dispose();
}

基本上,原点现在是屏幕的中心,所以为了在原点周围绘制矩形 "centered",您需要相应地调整 x/y

现在,您还可以通过 50x50 来调整原点,但随后您需要将 Graphics 上下文围绕其旋转的锚点更改为框的中心

protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2 = (Graphics2D) g.create();
    g2.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
    g2.drawLine(0, getHeight() / 2, getWidth(), getHeight()/ 2);
    g2.translate((getWidth() / 2.0) - 50, (getHeight() / 2.0) - 50);
    g2.scale(1, -1);
    g2.rotate(45 * Math.PI / 180, 50, 50);
    Rectangle2D r = new Rectangle2D.Double(0, 0, 100, 100);
    g2.fill(r);
    g2.dispose();
}