TouchImageView 设置拖动和缩放边界限制,防止离开屏幕
TouchImageView set drag and zoom bounds limits , prevent from going off screen
我在可绘制矩形后面有一个裁剪 activity 和一个图像视图,我设置了一种触摸方法来缩放和拖动图像视图,但问题是我可以将它拖出屏幕并放大和缩小屏幕,我想为拖动和缩放设置限制,以便它适合我的矩形,它是一个宽度和高度相同的正方形。
我已经尝试了许多不同类型的代码,但仍然无法正常工作,
我还需要处理更宽的图像,而不仅仅是方形或垂直图像。
(请在没有任何库的情况下帮助我解决这个问题,我不允许使用任何库)
这是我的代码:
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x /(1.0f) ,
event.getY() - start.y / (1.0f) );
}
else if (mode == ZOOM) {
float[] f = new float[9];
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
matrix.getValues(f);
scaleX = f[Matrix.MSCALE_X];
scaleY = f[Matrix.MSCALE_Y];
if(scaleX <= 0.9f) {
matrix.postScale((0.9f) / scaleX, (0.9f) /scaleY, mid.x, mid.y);
}
else if(scaleX >= 2.5f) {
matrix.postScale((2.5f)/scaleX, (2.5f)/scaleY, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int sH = displaymetrics.heightPixels;
int sW = displaymetrics.widthPixels;
float dx, dy, newX, newY;
switch (action) {
case MotionEvent.ACTION_DOWN:
dx = event.getRawX() - v.getX();
dy = event.getRawY() - v.getY();
break;
case MotionEvent.ACTION_MOVE:
newX = event.getRawX() - dx;
newY = event.getRawY() - dy;
if ((newX <= 0 || newX >= sW-v.getWidth()) || (newY <= 0 || newY >= sH-v.getHeight()))
break;
v.setX(newX);
v.setY(newY);
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
我在可绘制矩形后面有一个裁剪 activity 和一个图像视图,我设置了一种触摸方法来缩放和拖动图像视图,但问题是我可以将它拖出屏幕并放大和缩小屏幕,我想为拖动和缩放设置限制,以便它适合我的矩形,它是一个宽度和高度相同的正方形。
我已经尝试了许多不同类型的代码,但仍然无法正常工作, 我还需要处理更宽的图像,而不仅仅是方形或垂直图像。
(请在没有任何库的情况下帮助我解决这个问题,我不允许使用任何库)
这是我的代码:
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x /(1.0f) ,
event.getY() - start.y / (1.0f) );
}
else if (mode == ZOOM) {
float[] f = new float[9];
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
matrix.getValues(f);
scaleX = f[Matrix.MSCALE_X];
scaleY = f[Matrix.MSCALE_Y];
if(scaleX <= 0.9f) {
matrix.postScale((0.9f) / scaleX, (0.9f) /scaleY, mid.x, mid.y);
}
else if(scaleX >= 2.5f) {
matrix.postScale((2.5f)/scaleX, (2.5f)/scaleY, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int sH = displaymetrics.heightPixels;
int sW = displaymetrics.widthPixels;
float dx, dy, newX, newY;
switch (action) {
case MotionEvent.ACTION_DOWN:
dx = event.getRawX() - v.getX();
dy = event.getRawY() - v.getY();
break;
case MotionEvent.ACTION_MOVE:
newX = event.getRawX() - dx;
newY = event.getRawY() - dy;
if ((newX <= 0 || newX >= sW-v.getWidth()) || (newY <= 0 || newY >= sH-v.getHeight()))
break;
v.setX(newX);
v.setY(newY);
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}