单个 Face/Plane 上的多个纹理

Multiple Textures on a Single Face/Plane

如果我有几何,说

THREE.PlaneGeometry(400,400);

THREE.MeshBasicMaterial({map:new THREE.MeshFaceMaterial(materials)});
//multiple textures on only one face

我怎样才能在平面的同一侧有多个纹理?

此外,我将如何设置平面(或面)上纹理的坐标和位置?

它应该看起来像这样:

您可以使用 shader material with textures as uniforms or look other approaches there, there and there.