Haxe 是通过引用传递参数还是复制?

Does Haxe pass parameters by reference or does it make a copy?

取此代码:

function createGUIHud():Void
{
    this.screen.gameHud = new NormalGameHud(10, 0, this.screen.getTextureAtlas());
    this.screen.gameHud.x = FlxG.width - (this.screen.gameHud.width + GameSize.getPositionByPlatform(10));
    this.screen.gameHud.y = GameSize.getPositionByPlatform(10);
}

// NormalGameHud.hx

public function new(lives:Int = 10, corn:Int = 0, textureAtlas:SparrowData) 
{
    super(0, 0, 30);
    this.lives = lives;
    this.cornCount = corn;
    this.textureAtlas = textureAtlas;

    this.createScoreboard();
    this.createLivesCount();
    this.createCornCounter();
}

textureAtlas 是通过引用传递还是复制?

我知道 PHP 通过引用传递对象,除非另有说明(前缀为 &),否则数组之类的东西会被复制。这同样适用于 Haxe 吗?

AFAIK、Basic TypesIntFloatBool)按值传递。其他所有内容均通过引用传递。