使用 sublime-build 时无法 运行 C++ 程序,当从终端 运行ning 时工作正常

Cannot run C++ program when using sublime-build, works fine when running from terminal

我正在尝试 运行 Linux/Ubuntu 14.04

上的 C++ 程序

我正在使用 SFML 库,tutorial 建议在 运行ning 之前包括这一行,如果 SFML 安装在非标准路径(它是):

$ export LD_LIBRARY_PATH=<sfml-install-path>/lib

我可以使用以下输入从终端运行程序:

$ export LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib && ./YorickTheSavant

但是,当尝试使用 sublime-build 文件在 Sublime Text 2 中启动程序时,出现以下错误:

[Errno 2] No such file or directory
[cmd:  [u'export', u'LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib', u'&&', u'./YorickTheSavant']]
[dir:  /home/dan/yorickthesavant]
[path: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/dan/.rvm/bin]
[Finished]

这是我的 sublime-build 文件供参考:

{
"cmd": ["g++", "-m32", "-c", "-std=c++11",

"src/buff.cpp",
"src/card.cpp",
"src/clickableObject.cpp",
"src/creature.cpp",
"src/dataHandler.cpp",
"src/dungeonRun.cpp",
"src/enemy.cpp",
"src/gameQueue.cpp",
"src/gameSystem.cpp",
"src/graphics.cpp",
"src/hoverText.cpp",
"src/infoText.cpp",
"src/main.cpp",
"src/player.cpp",
"src/queueBlock.cpp",
"src/queueEffect.cpp",
"src/roundedCornerRect.cpp",
"src/save.cpp",
"src/ttText.cpp",

"-I", "include"],

"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
"working_dir": "/home/dan/yorickthesavant/",
"selector": "source.c, source.c++",

"variants":
[
    {
        "name": "Link",

        "cmd": ["g++", "-m32",

        "buff.o",
        "card.o",
        "clickableObject.o",
        "creature.o",
        "dataHandler.o",
        "dungeonRun.o",
        "enemy.o",
        "gameQueue.o",
        "gameSystem.o",
        "graphics.o",
        "hoverText.o",
        "infoText.o",
        "main.o",
        "player.o",
        "queueBlock.o",
        "queueEffect.o",
        "roundedCornerRect.o",
        "save.o",
        "ttText.o",

        "-o", "YorickTheSavant",
        "-L", "/home/dan/SFML-2.3.1/lib",
        "-lsfml-graphics",
        "-lsfml-window",
        "-lsfml-system"]
    },
    {
        "name": "Run",
        "cmd": ["export", "LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib", "&&", "./YorickTheSavant"]
    }
]
}

"Run" 变体是我正在使用的变体。当游戏在终端外和 Sublime Text 2 中启动时,我该如何做到这一行自动包含在内?

.sublime-build 文件中的 cmd 键将程序指定为 运行。 第一个值应该是程序,其余的是参数, 所以当它找不到名为 export 的程序时它会失败 - 因为它是 shell 内置的。

为了 运行 shell 中的整个命令(就像手动执行时一样),您可以在 Run 变体中指定 "shell" : true(或使用shell_cmd 而不是 cmd):

{
    "name": "Run",
    "cmd": ["export", "LD_LIBRARY_PATH=/home/dan/SFML-2.3.1/lib", "&&", "./YorickTheSavant"],
    "shell" : true
}

这应该比直接调用 /bin/sh -c <stuff> 效果更好,而且我认为您不再需要将 cmd 数组中的条目压缩成一个字符串。

或者,您也可以尝试使用 env 键(也可以找到 here)在 运行 安装您的可执行文件之前指定 LD_LIBRARY_PATH 环境变量:

{
    "name": "Run",
    "cmd": ["./YorickTheSavant"],
    "env" : { "LD_LIBRARY_PATH" : "/home/dan/SFML-2.3.1/lib" }
}