ViewPager 的圆形
Circle shape for ViewPager
您好,我有一个带有 viewpager 的相对布局。
<RelativeLayout
android:id="@+id/bubble_circle"
android:layout_width="200px"
android:layout_height="200px"
android:layout_centerHorizontal="true"
android:background="@drawable/circle">
<android.support.v4.view.ViewPager
android:id="@+id/pager"
android:overScrollMode="never"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@android:color/transparent"/>
</RelativeLayout>>
我希望这个视图寻呼机是圆形的。
我试图覆盖 relativelayout
的方法 dispachdraw
paint = new Paint();
mShadowBounds.top = 0;
mShadowBounds.bottom = canvas.getHeight();
mShadowBounds.left = 0;
mShadowBounds.right = canvas.getWidth();
paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
canvas.drawOval(mShadowBounds, paint);
但它只在顶部绘制了一个黑色圆圈。
我该怎么办?
谢谢
试试这个:
在 drawable 文件夹中创建文件 oval.xml。
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid android:color="@color/transparent" />
</shape>
使用此可绘制对象作为视图的背景:
<android.support.v4.view.ViewPager
android:id="@+id/pager"
android:overScrollMode="never"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@android:drawable/oval"/>
在 class 下方用作 xml、
中的父项
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout
{
private final static float CORNER_RADIUS = 100.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedCornerLayout(Context context)
{
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs)
{
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle)
{
pain_border = new Paint();
pain_border.setFlags(Paint.ANTI_ALIAS_FLAG);
pain_border.setColor(Color.WHITE);
pain_border.setStyle(android.graphics.Paint.Style.STROKE);
pain_border.setStrokeWidth(6);
paint_inside_background = new Paint();
paint_inside_background.setColor(Color.parseColor("#686868"));
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
Paint pain_border;
Paint paint_inside_background;
@Override
public void draw(Canvas canvas)
{
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null)
{
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
canvas.drawCircle(maskBitmap.getWidth() / 2, maskBitmap.getHeight() / 2, maskBitmap.getWidth() / 2, paint_inside_background);
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
canvas.drawCircle((maskBitmap.getWidth() / 2), (maskBitmap.getHeight() / 2), (maskBitmap.getWidth() - 6) / 2, pain_border);
}
private Bitmap createMask(int width, int height)
{
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
}
确保您必须使用 dp 而不是 px 以获得更好的性能。
您好,我有一个带有 viewpager 的相对布局。
<RelativeLayout
android:id="@+id/bubble_circle"
android:layout_width="200px"
android:layout_height="200px"
android:layout_centerHorizontal="true"
android:background="@drawable/circle">
<android.support.v4.view.ViewPager
android:id="@+id/pager"
android:overScrollMode="never"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@android:color/transparent"/>
</RelativeLayout>>
我希望这个视图寻呼机是圆形的。 我试图覆盖 relativelayout
的方法 dispachdrawpaint = new Paint();
mShadowBounds.top = 0;
mShadowBounds.bottom = canvas.getHeight();
mShadowBounds.left = 0;
mShadowBounds.right = canvas.getWidth();
paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
canvas.drawOval(mShadowBounds, paint);
但它只在顶部绘制了一个黑色圆圈。 我该怎么办?
谢谢
试试这个:
在 drawable 文件夹中创建文件 oval.xml。
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid android:color="@color/transparent" />
</shape>
使用此可绘制对象作为视图的背景:
<android.support.v4.view.ViewPager
android:id="@+id/pager"
android:overScrollMode="never"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@android:drawable/oval"/>
在 class 下方用作 xml、
中的父项import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.widget.FrameLayout;
public class RoundedCornerLayout extends FrameLayout
{
private final static float CORNER_RADIUS = 100.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedCornerLayout(Context context)
{
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs)
{
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle)
{
pain_border = new Paint();
pain_border.setFlags(Paint.ANTI_ALIAS_FLAG);
pain_border.setColor(Color.WHITE);
pain_border.setStyle(android.graphics.Paint.Style.STROKE);
pain_border.setStrokeWidth(6);
paint_inside_background = new Paint();
paint_inside_background.setColor(Color.parseColor("#686868"));
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
Paint pain_border;
Paint paint_inside_background;
@Override
public void draw(Canvas canvas)
{
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null)
{
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
canvas.drawCircle(maskBitmap.getWidth() / 2, maskBitmap.getHeight() / 2, maskBitmap.getWidth() / 2, paint_inside_background);
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
canvas.drawCircle((maskBitmap.getWidth() / 2), (maskBitmap.getHeight() / 2), (maskBitmap.getWidth() - 6) / 2, pain_border);
}
private Bitmap createMask(int width, int height)
{
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
}
确保您必须使用 dp 而不是 px 以获得更好的性能。