音频事件侦听器被不停地调用
Audio Event Listener Getting Called Non Stop
我最初注意到 timeupdate
事件的这个问题只发生在 firefox 上,但发现它也适用于其他事件侦听器(到目前为止我已经在 canplay
上看到它)
基本上,我在 angular 指令中创建了一个元素;我将一个函数绑定到 ontimeupdate,即使当前时间值为 0
,该事件也会被不停地触发
代码简要总结:
// angular directive controller function
...
DOMAudioObject = createAudioObject(src);
DOMAudioObject.audio.ontimeupdate = onTimeUpdate;
function createAudioObject(src) {
return {
audio: new Audio(src),
playback: $scope.playback,
name: $scope.name
};
}
function onTimeUpdate() {
var currentTime = DOMAudioObject.audio.currentTime;
console.log(currentTime);
$scope.currentTime = currentTime;
$scope.audio.currentTime = currentTime;
$scope.$apply();
}
完整控制器代码:
function audioCtrl($scope) {
// private reference to the DOM object that plays the audio
var DOMAudioObject,
watchers = {unbind: {}};
// register watchers once the model is available, we need at least the id field
watchers.unbind.model = $scope.$watch('model', init);
// remove watchers when the user navigates away
$scope.$on('$destroy', destroyWatchers);
function applyAudioPropertiesAsync() {
DOMAudioObject.audio.volume = $scope.volume;
DOMAudioObject.audio.currentTime = $scope.currentTime;
$scope.audio.duration = DOMAudioObject.audio.duration;
}
function applyAudioMetaProperties() {
$scope.audio = $scope.audio || {};
$scope.audio.id = $scope.model.id;
$scope.audio.playback = $scope.playback;
$scope.audio.name = $scope.model.name;
$scope.audio.volume = $scope.volume;
$scope.audio.currentTime = $scope.currentTime;
$scope.audio.duration = DOMAudioObject.audio.duration || 0;
}
// fired when the audio object has been loaded from src
function bindAudio(src, oldSrc) {
if (src === undefined) {
return;
}
// now safe to register watchers since they rely on the audio object
registerWatchers();
// if there is already a stored audio object associated with this visual, use it
DOMAudioObject = $audio.get($scope.model.id);
// audio src has been updated, reflect by pausing and creating a new audio object
if (oldSrc && src !== oldSrc) {
$scope.playback.play = false;
$scope.currentTime = 0.0;
pause(DOMAudioObject);
DOMAudioObject = null;
}
// create a new audio object or use stored values instead of reinitializing each time
if (!DOMAudioObject) {
DOMAudioObject = createAudioObject(src);
// set in $audio service for persistence across views and controllers
$audio.set($scope.model.id, DOMAudioObject);
} else {
$scope.playback = DOMAudioObject.playback || $scope.playback;
$scope.currentTime = DOMAudioObject.audio.currentTime || $scope.currentTime;
$scope.volume = DOMAudioObject.audio.volume || $scope.volume;
}
// only bind meta properties, binding actual Audio object causes problems in some browsers
applyAudioMetaProperties();
// add values that must be calculated after initial load
DOMAudioObject.audio.oncanplay = applyAudioPropertiesAsync;
// tell playback progress indicator to move on timeupdate event by firing a digest cycle
DOMAudioObject.audio.ontimeupdate = onTimeUpdate;
// tell animate directive to stop scrolling when the audio has ended
DOMAudioObject.audio.onended = onAudioEnded;
// tell parent this directive is ready when the audio has fully loaded
watchers.unbind.duration = $scope.$watch('audio.duration', function (val) {
if (val > 0) {
$scope.$emit('audio.ready', {id: $scope.model.id, audio: $scope.audio});
watchers.unbind.duration();
}
});
}
// create a dom audio object
function createAudioObject(src) {
return {
audio: new Audio(src),
playback: $scope.playback,
name: $scope.model.name
};
}
function destroyWatchers() {
if (watchers.unbind.audio) {
watchers.unbind.audio();
}
if (watchers.unbind.playback) {
watchers.unbind.playback();
}
if (watchers.unbind.progress) {
watchers.unbind.progress();
}
if (watchers.unbind.volume) {
watchers.unbind.volume();
}
}
function init(visual) {
if (visual === undefined) {
return;
}
// prevent updates to visual model from rebinding audio
watchers.unbind.model();
// when the audio-src is available and fully loaded, create audio objects
watchers.unbind.audio = $scope.$watch('audioSrc', bindAudio);
}
function onAudioEnded() {
// ensure playback variables are updated
$scope.$apply($scope.playback.play = false);
$scope.currentTime = 0;
}
// timeupdate event to update scope attribute with that of the Audio object
function onTimeUpdate() {
var currentTime = DOMAudioObject.audio.currentTime;
$scope.currentTime = currentTime;
$scope.audio.currentTime = currentTime;
$scope.$apply();
}
// pause the current track
function pause(audio) {
if (audio) {
audio.audio.pause();
}
}
// play the current track
function play(audio) {
if (audio) {
audio.audio.play();
}
}
function registerWatchers() {
// allow audio to be toggled on/off
watchers.unbind.playback = $scope.$watch('playback.play', togglePlay);
// allow volume changes
watchers.unbind.volume = $scope.$watch('volume', updateVolume);
// allow seeking of audio
watchers.unbind.progress = $scope.$watch('currentTime', seek);
// update the name variable on the audio object so it reflects in global scope
watchers.unbind.name = $scope.$watch('model.name', applyAudioMetaProperties);
}
// move audio position pointer to a new place
function seek(val) {
var threshold = 1,
curr = DOMAudioObject.audio.currentTime;
if ((val >= curr + threshold) || (val <= curr - threshold)) {
DOMAudioObject.audio.currentTime = val;
}
}
// toggle play/pause
function togglePlay(val) {
if (val) {
play(DOMAudioObject);
$audio.setGlobal($scope.audio);
} else {
pause(DOMAudioObject);
}
}
// allow the volume to be changed, scope reference updates automatically (pass by reference)
function updateVolume(val) {
if (val) {
DOMAudioObject.audio.volume = val;
}
}
}
然后,正如您在该图中看到的那样,onTimeUpdate() 函数不断被一遍又一遍地调用,即使 currentTime 的值没有改变(每次都是 0)
同样,这只发生在 firefox 上。 Chrome、safari,甚至 internet explorer 都表现良好。我是 运行 firefox 40.0.3 Mac OS X 10.11 El Capitan,angular 1.4.6
有没有人对这里可能发生的事情有一些了解,以及解决它的任何潜在解决方案?
原来,罪魁祸首是这里的这一行
DOMAudioObject.audio.currentTime = $scope.currentTime;
显然,设置此值会导致事件侦听器无限期地触发。我不知道为什么。但是我删除了这一行,一切都按预期进行。
我发布了一个新问题,看看是否有人对这种奇怪现象有所了解
我最初注意到 timeupdate
事件的这个问题只发生在 firefox 上,但发现它也适用于其他事件侦听器(到目前为止我已经在 canplay
上看到它)
基本上,我在 angular 指令中创建了一个元素;我将一个函数绑定到 ontimeupdate,即使当前时间值为 0
,该事件也会被不停地触发代码简要总结:
// angular directive controller function
...
DOMAudioObject = createAudioObject(src);
DOMAudioObject.audio.ontimeupdate = onTimeUpdate;
function createAudioObject(src) {
return {
audio: new Audio(src),
playback: $scope.playback,
name: $scope.name
};
}
function onTimeUpdate() {
var currentTime = DOMAudioObject.audio.currentTime;
console.log(currentTime);
$scope.currentTime = currentTime;
$scope.audio.currentTime = currentTime;
$scope.$apply();
}
完整控制器代码:
function audioCtrl($scope) {
// private reference to the DOM object that plays the audio
var DOMAudioObject,
watchers = {unbind: {}};
// register watchers once the model is available, we need at least the id field
watchers.unbind.model = $scope.$watch('model', init);
// remove watchers when the user navigates away
$scope.$on('$destroy', destroyWatchers);
function applyAudioPropertiesAsync() {
DOMAudioObject.audio.volume = $scope.volume;
DOMAudioObject.audio.currentTime = $scope.currentTime;
$scope.audio.duration = DOMAudioObject.audio.duration;
}
function applyAudioMetaProperties() {
$scope.audio = $scope.audio || {};
$scope.audio.id = $scope.model.id;
$scope.audio.playback = $scope.playback;
$scope.audio.name = $scope.model.name;
$scope.audio.volume = $scope.volume;
$scope.audio.currentTime = $scope.currentTime;
$scope.audio.duration = DOMAudioObject.audio.duration || 0;
}
// fired when the audio object has been loaded from src
function bindAudio(src, oldSrc) {
if (src === undefined) {
return;
}
// now safe to register watchers since they rely on the audio object
registerWatchers();
// if there is already a stored audio object associated with this visual, use it
DOMAudioObject = $audio.get($scope.model.id);
// audio src has been updated, reflect by pausing and creating a new audio object
if (oldSrc && src !== oldSrc) {
$scope.playback.play = false;
$scope.currentTime = 0.0;
pause(DOMAudioObject);
DOMAudioObject = null;
}
// create a new audio object or use stored values instead of reinitializing each time
if (!DOMAudioObject) {
DOMAudioObject = createAudioObject(src);
// set in $audio service for persistence across views and controllers
$audio.set($scope.model.id, DOMAudioObject);
} else {
$scope.playback = DOMAudioObject.playback || $scope.playback;
$scope.currentTime = DOMAudioObject.audio.currentTime || $scope.currentTime;
$scope.volume = DOMAudioObject.audio.volume || $scope.volume;
}
// only bind meta properties, binding actual Audio object causes problems in some browsers
applyAudioMetaProperties();
// add values that must be calculated after initial load
DOMAudioObject.audio.oncanplay = applyAudioPropertiesAsync;
// tell playback progress indicator to move on timeupdate event by firing a digest cycle
DOMAudioObject.audio.ontimeupdate = onTimeUpdate;
// tell animate directive to stop scrolling when the audio has ended
DOMAudioObject.audio.onended = onAudioEnded;
// tell parent this directive is ready when the audio has fully loaded
watchers.unbind.duration = $scope.$watch('audio.duration', function (val) {
if (val > 0) {
$scope.$emit('audio.ready', {id: $scope.model.id, audio: $scope.audio});
watchers.unbind.duration();
}
});
}
// create a dom audio object
function createAudioObject(src) {
return {
audio: new Audio(src),
playback: $scope.playback,
name: $scope.model.name
};
}
function destroyWatchers() {
if (watchers.unbind.audio) {
watchers.unbind.audio();
}
if (watchers.unbind.playback) {
watchers.unbind.playback();
}
if (watchers.unbind.progress) {
watchers.unbind.progress();
}
if (watchers.unbind.volume) {
watchers.unbind.volume();
}
}
function init(visual) {
if (visual === undefined) {
return;
}
// prevent updates to visual model from rebinding audio
watchers.unbind.model();
// when the audio-src is available and fully loaded, create audio objects
watchers.unbind.audio = $scope.$watch('audioSrc', bindAudio);
}
function onAudioEnded() {
// ensure playback variables are updated
$scope.$apply($scope.playback.play = false);
$scope.currentTime = 0;
}
// timeupdate event to update scope attribute with that of the Audio object
function onTimeUpdate() {
var currentTime = DOMAudioObject.audio.currentTime;
$scope.currentTime = currentTime;
$scope.audio.currentTime = currentTime;
$scope.$apply();
}
// pause the current track
function pause(audio) {
if (audio) {
audio.audio.pause();
}
}
// play the current track
function play(audio) {
if (audio) {
audio.audio.play();
}
}
function registerWatchers() {
// allow audio to be toggled on/off
watchers.unbind.playback = $scope.$watch('playback.play', togglePlay);
// allow volume changes
watchers.unbind.volume = $scope.$watch('volume', updateVolume);
// allow seeking of audio
watchers.unbind.progress = $scope.$watch('currentTime', seek);
// update the name variable on the audio object so it reflects in global scope
watchers.unbind.name = $scope.$watch('model.name', applyAudioMetaProperties);
}
// move audio position pointer to a new place
function seek(val) {
var threshold = 1,
curr = DOMAudioObject.audio.currentTime;
if ((val >= curr + threshold) || (val <= curr - threshold)) {
DOMAudioObject.audio.currentTime = val;
}
}
// toggle play/pause
function togglePlay(val) {
if (val) {
play(DOMAudioObject);
$audio.setGlobal($scope.audio);
} else {
pause(DOMAudioObject);
}
}
// allow the volume to be changed, scope reference updates automatically (pass by reference)
function updateVolume(val) {
if (val) {
DOMAudioObject.audio.volume = val;
}
}
}
然后,正如您在该图中看到的那样,onTimeUpdate() 函数不断被一遍又一遍地调用,即使 currentTime 的值没有改变(每次都是 0)
同样,这只发生在 firefox 上。 Chrome、safari,甚至 internet explorer 都表现良好。我是 运行 firefox 40.0.3 Mac OS X 10.11 El Capitan,angular 1.4.6
有没有人对这里可能发生的事情有一些了解,以及解决它的任何潜在解决方案?
原来,罪魁祸首是这里的这一行
DOMAudioObject.audio.currentTime = $scope.currentTime;
显然,设置此值会导致事件侦听器无限期地触发。我不知道为什么。但是我删除了这一行,一切都按预期进行。
我发布了一个新问题,看看是否有人对这种奇怪现象有所了解