pygame - 按键被按下
pygame - Key pressed
我有点被一个应该是简单的代码所困扰,以检查用户是否按下了 "w" 或 "s"。
下面你可以看到我的代码:
import pygame
pygame.init()
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and event.key == pygame.K_w:
print('Forward')
elif event.type == pygame.KEYDOWN and event.key == pygame.K_s:
print('Backward')
我是不是忘记了什么?
谢谢!
试试这个:
import pygame
pygame.init()
key = pygame.key.get_pressed()
while True:
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == pygame.K_w:
print('Forward')
elif event.type == KEYDOWN and event.key == pygame.K_s:
print('Backward')
需要创建一个window来接收按键,下面的工作。
import pygame
import sys
pygame.init()
pygame.display.set_mode((100, 100))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
print('Forward')
elif event.key == pygame.K_s:
print('Backward')
在我看来,这是最简单易懂的方法:
import pygame
pygame.init()
pygame.display.set_mode((300, 300))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
print('Forward')
elif event.key == pygame.K_s:
print('Backward')
我更喜欢使用 pygame.quit()
而不是使用 sys.exit() 方法
要求玩家一直按 w 来获得响应是没有用的。如果要读取"pressed"状态。您可以考虑以下内容:
from pygame import *
import time
flag = False # The flag is essential.
DONE = False
screen = display.set_mode((500,500)) # 1180, 216
count=0
while not DONE:
event.pump() # process event queue
keys = key.get_pressed() # It gets the states of all keyboard keys.
#print("%d"%count,keys)
count+=1
if keys[ord('w')]: # And if the key is K_DOWN:
print("%d w down"%count)
if keys[ord('s')]: # And if the key is K_DOWN:
print("%d s down"%count)
time.sleep(0.1)
了解按键事件工作原理的示例代码。
import pygame
from pygame.locals import *
def main():
pygame.init()
pygame.display.set_caption("Move Box With Arrow Keys")
wndsize = (320, 240)
display = pygame.display.set_mode(wndsize)
x = 5
y = 5
black = (0, 0, 0)
white = (255, 255, 255)
rectpos = (x, y)
rectdim = (50, 50)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
x += 5
print("K_RIGHT")
if event.key == pygame.K_LEFT:
x -= 5
print("K_LEFT")
if event.key == pygame.K_UP:
y -= 5
print("K_UP")
if event.key == pygame.K_DOWN:
y += 5
print("K_DOWN")
# Don't allow coords below 0
if 0 > x:
x = 5
if 0 > y:
y = 5
# Don't allow overflow
if x + rectdim[0] > wndsize[0]:
x = wndsize[0] - rectdim[0] - 5
if y + rectdim[1] > wndsize[1]:
y = wndsize[1] - rectdim[1] - 5
rectpos = (x, y)
display.fill(white)
rect = pygame.draw.rect(display, black, ((rectpos), (rectdim)))
pygame.display.update()
main()
这可能有效:
from pygame import *
init()
if key.get_pressed()[K_w] == True:
print('Forwards')
if key.get_pressed()[K_s] == True:
print('Backwards')`
我有点被一个应该是简单的代码所困扰,以检查用户是否按下了 "w" 或 "s"。
下面你可以看到我的代码:
import pygame
pygame.init()
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and event.key == pygame.K_w:
print('Forward')
elif event.type == pygame.KEYDOWN and event.key == pygame.K_s:
print('Backward')
我是不是忘记了什么?
谢谢!
试试这个:
import pygame
pygame.init()
key = pygame.key.get_pressed()
while True:
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == pygame.K_w:
print('Forward')
elif event.type == KEYDOWN and event.key == pygame.K_s:
print('Backward')
需要创建一个window来接收按键,下面的工作。
import pygame
import sys
pygame.init()
pygame.display.set_mode((100, 100))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
print('Forward')
elif event.key == pygame.K_s:
print('Backward')
在我看来,这是最简单易懂的方法:
import pygame
pygame.init()
pygame.display.set_mode((300, 300))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
print('Forward')
elif event.key == pygame.K_s:
print('Backward')
我更喜欢使用 pygame.quit()
而不是使用 sys.exit() 方法要求玩家一直按 w 来获得响应是没有用的。如果要读取"pressed"状态。您可以考虑以下内容:
from pygame import *
import time
flag = False # The flag is essential.
DONE = False
screen = display.set_mode((500,500)) # 1180, 216
count=0
while not DONE:
event.pump() # process event queue
keys = key.get_pressed() # It gets the states of all keyboard keys.
#print("%d"%count,keys)
count+=1
if keys[ord('w')]: # And if the key is K_DOWN:
print("%d w down"%count)
if keys[ord('s')]: # And if the key is K_DOWN:
print("%d s down"%count)
time.sleep(0.1)
了解按键事件工作原理的示例代码。
import pygame
from pygame.locals import *
def main():
pygame.init()
pygame.display.set_caption("Move Box With Arrow Keys")
wndsize = (320, 240)
display = pygame.display.set_mode(wndsize)
x = 5
y = 5
black = (0, 0, 0)
white = (255, 255, 255)
rectpos = (x, y)
rectdim = (50, 50)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
x += 5
print("K_RIGHT")
if event.key == pygame.K_LEFT:
x -= 5
print("K_LEFT")
if event.key == pygame.K_UP:
y -= 5
print("K_UP")
if event.key == pygame.K_DOWN:
y += 5
print("K_DOWN")
# Don't allow coords below 0
if 0 > x:
x = 5
if 0 > y:
y = 5
# Don't allow overflow
if x + rectdim[0] > wndsize[0]:
x = wndsize[0] - rectdim[0] - 5
if y + rectdim[1] > wndsize[1]:
y = wndsize[1] - rectdim[1] - 5
rectpos = (x, y)
display.fill(white)
rect = pygame.draw.rect(display, black, ((rectpos), (rectdim)))
pygame.display.update()
main()
这可能有效:
from pygame import *
init()
if key.get_pressed()[K_w] == True:
print('Forwards')
if key.get_pressed()[K_s] == True:
print('Backwards')`