令牌 ")" / "(", ; 预期的语法错误。- 游戏开发
Syntax error on token ")" / "(", ; expected. - Game Development
所以我们应该在 java 中传递一个游戏引擎示例,并按照 youtube 上的教程进行操作。 Game Dev 1 --- 但由于某种原因它在我的 eclipse 上不起作用,它还说更新和绘制方法未定义类型为 Core。
import java.awt.Color;
import java.awt.DisplayMode;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Window;
public abstract class Core {
public static DisplayMode modes[] = {
//new DisplayMode(1920,1080,64,0),
//new DisplayMode(1920,1080,32,0),
//new DisplayMode(1920,1080,24,0),
//new DisplayMode(1920,1080,16,0),
new DisplayMode(800,600,32,0),
new DisplayMode(800,600,24,0),
new DisplayMode(800,600,16,0),
new DisplayMode(640,480,32,0),
new DisplayMode(640,480,24,0),
new DisplayMode(640,480,16,0),
};
private boolean running;
protected ScreenManager s;
//stop method
public void stop(){
running = false;
}
//call init and gameloop
public void run(){
try{
init();
gameLoop();
}finally{
s.restoreScreen();
}
}
//set to fullscreen
public void init(){
s = new ScreenManager();
DisplayMode dm = s.findFirstCompatibleMode(modes);
s.setFullScreen(dm);
Window w = s.getFullScreenWindow();
w.setFont(new Font("Arial", Font.PLAIN, 20));
w.setBackground(Color.GREEN);
w.setForeground(Color.WHITE);
running = true;
}
//main gameLoop
public void gameLoop(){
long startTime = System.currentTimeMillis();
long cumTime = startTime;
while(running){
long timePassed = System.currentTimeMillis() - cumTime;
cumTime += timePassed;
update(timePassed);
Graphics2D g = s.getGraphics();
draw(g);
g.dispose();
s.update();
try{
Thread.sleep(20);
}catch(Exception ex){}
}
//update animation
public void update(long timePassed){
}
//draw to screen
public abstract void draw(Graphics2D g);
}
}
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class KeyTest extends Core implements KeyListener {
public static void main(String args[]){
new KeyTest().run();
}
private String mess = "";
//init also call init from superclass
public void init(){
super.init();
Window w = s.getFullScreenWindow();
w.setFocusTraversalKeysEnabled(false);
w.addKeyListener(this);
mess = "press ESC to exit";
}
//key pressed
public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_ESCAPE){
stop();
}else{
mess = "Pressed: " + KeyEvent.getKeyText(keyCode);
e.consume();
}
}
//key released
public void keyReleased(KeyEvent e){
int keyCode = e.getKeyCode();
mess = "Released: " + KeyEvent.getKeyText(keyCode);
e.consume();
}
//last method from interface
public void keyTyped(KeyEvent e){
e.consume();
}
//draw
public synchronized void draw(Graphics2D g){
Window w = s.getFullScreenWindow();
g.setColor(w.getBackground());
g.fillRect(0, 0, s.getWidth(), s.getHeight());
g.setColor(w.getForeground());
g.drawString(mess, 30, 30);
}
}
看看你的public void gameLoop()
方法。它包含 public void update(long timePassed)
和 public abstract void draw(Graphics2D g);
。您必须在其实现末尾添加 }
并从中声明这 2 个方法,例如:
//main gameLoop
public void gameLoop(){
long startTime = System.currentTimeMillis();
long cumTime = startTime;
while(running){
long timePassed = System.currentTimeMillis() - cumTime;
cumTime += timePassed;
update(timePassed);
Graphics2D g = s.getGraphics();
draw(g);
g.dispose();
s.update();
try{
Thread.sleep(20);
}catch(Exception ex){}
}
} //<-here is one you've lost
//update animation
public void update(long timePassed){
}
//draw to screen
public abstract void draw(Graphics2D g);
所以我们应该在 java 中传递一个游戏引擎示例,并按照 youtube 上的教程进行操作。 Game Dev 1 --- 但由于某种原因它在我的 eclipse 上不起作用,它还说更新和绘制方法未定义类型为 Core。
import java.awt.Color;
import java.awt.DisplayMode;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Window;
public abstract class Core {
public static DisplayMode modes[] = {
//new DisplayMode(1920,1080,64,0),
//new DisplayMode(1920,1080,32,0),
//new DisplayMode(1920,1080,24,0),
//new DisplayMode(1920,1080,16,0),
new DisplayMode(800,600,32,0),
new DisplayMode(800,600,24,0),
new DisplayMode(800,600,16,0),
new DisplayMode(640,480,32,0),
new DisplayMode(640,480,24,0),
new DisplayMode(640,480,16,0),
};
private boolean running;
protected ScreenManager s;
//stop method
public void stop(){
running = false;
}
//call init and gameloop
public void run(){
try{
init();
gameLoop();
}finally{
s.restoreScreen();
}
}
//set to fullscreen
public void init(){
s = new ScreenManager();
DisplayMode dm = s.findFirstCompatibleMode(modes);
s.setFullScreen(dm);
Window w = s.getFullScreenWindow();
w.setFont(new Font("Arial", Font.PLAIN, 20));
w.setBackground(Color.GREEN);
w.setForeground(Color.WHITE);
running = true;
}
//main gameLoop
public void gameLoop(){
long startTime = System.currentTimeMillis();
long cumTime = startTime;
while(running){
long timePassed = System.currentTimeMillis() - cumTime;
cumTime += timePassed;
update(timePassed);
Graphics2D g = s.getGraphics();
draw(g);
g.dispose();
s.update();
try{
Thread.sleep(20);
}catch(Exception ex){}
}
//update animation
public void update(long timePassed){
}
//draw to screen
public abstract void draw(Graphics2D g);
}
}
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class KeyTest extends Core implements KeyListener {
public static void main(String args[]){
new KeyTest().run();
}
private String mess = "";
//init also call init from superclass
public void init(){
super.init();
Window w = s.getFullScreenWindow();
w.setFocusTraversalKeysEnabled(false);
w.addKeyListener(this);
mess = "press ESC to exit";
}
//key pressed
public void keyPressed(KeyEvent e){
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_ESCAPE){
stop();
}else{
mess = "Pressed: " + KeyEvent.getKeyText(keyCode);
e.consume();
}
}
//key released
public void keyReleased(KeyEvent e){
int keyCode = e.getKeyCode();
mess = "Released: " + KeyEvent.getKeyText(keyCode);
e.consume();
}
//last method from interface
public void keyTyped(KeyEvent e){
e.consume();
}
//draw
public synchronized void draw(Graphics2D g){
Window w = s.getFullScreenWindow();
g.setColor(w.getBackground());
g.fillRect(0, 0, s.getWidth(), s.getHeight());
g.setColor(w.getForeground());
g.drawString(mess, 30, 30);
}
}
看看你的public void gameLoop()
方法。它包含 public void update(long timePassed)
和 public abstract void draw(Graphics2D g);
。您必须在其实现末尾添加 }
并从中声明这 2 个方法,例如:
//main gameLoop
public void gameLoop(){
long startTime = System.currentTimeMillis();
long cumTime = startTime;
while(running){
long timePassed = System.currentTimeMillis() - cumTime;
cumTime += timePassed;
update(timePassed);
Graphics2D g = s.getGraphics();
draw(g);
g.dispose();
s.update();
try{
Thread.sleep(20);
}catch(Exception ex){}
}
} //<-here is one you've lost
//update animation
public void update(long timePassed){
}
//draw to screen
public abstract void draw(Graphics2D g);