在 NSView 上绘图
Drawing on NSView
我正在尝试使用鼠标事件绘制视图,但 xcode 给了我 "invalid context"。谁能告诉我什么时候做错了?
class DrawingView: NSView {
var gContext:CGContextRef?
var lastPoint = NSPoint(x:0, y:0)
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false
func drawLineFrom(p1:NSPoint, p2:NSPoint){
// CGContextBeginPath(gContext)
// CGContextSetRGBStrokeColor(gContext, 0, 0, 0, 1)
NSColor.redColor().set() // choose color
CGContextSetLineWidth(gContext, 10.0)
CGContextMoveToPoint(gContext, p1.x, p1.y)
CGContextAddLineToPoint(gContext, p2.x, p2.y)
CGContextStrokePath(gContext)
// self.setNeedsDisplayInRect(self.bounds)
needsDisplay = true
}
override func mouseUp(theEvent: NSEvent) {
swiped = true
let droppings = theEvent.locationInWindow
let currentPoint:NSPoint = self.convertPoint(droppings, fromView: nil)
self.drawLineFrom(lastPoint, p2: currentPoint)
Swift.print("Up \(currentPoint)")
lastPoint = currentPoint
}
override func mouseDown(theEvent: NSEvent) {
// let position = theEvent.locationInWindow
// Swift.print("Mouse Down: \(position.x) - \(position.y)")
if theEvent.clickCount == 1{
let point:NSPoint = self.convertPoint(theEvent.locationInWindow, fromView: self)
Swift.print("Point >> \(point)")
lastPoint = point
}
}
override func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
// Drawing code here.
let context = NSGraphicsContext.currentContext()?.CGContext
let rawContext = NSGraphicsContext.currentContext()
rawContext?.saveGraphicsState()
self.gContext = context
CGContextSetRGBStrokeColor(context, 0, 0, 0, 1)
CGContextSetLineWidth(context, 10.0)
CGContextMoveToPoint(context, 0, 0)
CGContextAddLineToPoint(context, 200, 200)
CGContextStrokePath(context)
}
这是我的调试输出...
Point >> (247.71484375, 108.34375)
Oct 25 15:40:07 OSX Basics[17113] : CGContextSetFillColorWithColor: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.
Oct 25 15:40:07 OSX Basics[17113] : CGContextSetStrokeColorWithColor: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.
Up (394.96484375, 220.5078125)
您不能在 draw rect 方法之外绘制视图的内容。错误是由于以下代码造成的:
func drawLineFrom(p1:NSPoint, p2:NSPoint) {
NSColor.redColor().set() // choose color
// ....
}
您从鼠标松开事件中调用了 drawLineFrom(:)。当上下文不存在时,您试图更改当前图形上下文的颜色。要重绘视图,您必须通过执行 self.needsDisplay = true
请求重绘,然后在 draw rect 方法中进行更改。
这是一个示例代码:
class DrawingView: NSView {
var point: CGPoint = CGPoint.zero
override func mouseUp(theEvent: NSEvent) {
// Convert the point from the window coordinate to the view coordinate
self.point = self.convertPoint(theEvent.locationInWindow, fromView: nil)
// We ask to redraw the view
self.needsDisplay = true
Swift.print("Up \(self.point)")
}
}
override func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
// You have to draw inside this function and not outside
// The context is only valid here and you cannot retain it to draw later
let context = NSGraphicsContext.currentContext()?.CGContext
// Draw here
}
我正在尝试使用鼠标事件绘制视图,但 xcode 给了我 "invalid context"。谁能告诉我什么时候做错了?
class DrawingView: NSView {
var gContext:CGContextRef?
var lastPoint = NSPoint(x:0, y:0)
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false
func drawLineFrom(p1:NSPoint, p2:NSPoint){
// CGContextBeginPath(gContext)
// CGContextSetRGBStrokeColor(gContext, 0, 0, 0, 1)
NSColor.redColor().set() // choose color
CGContextSetLineWidth(gContext, 10.0)
CGContextMoveToPoint(gContext, p1.x, p1.y)
CGContextAddLineToPoint(gContext, p2.x, p2.y)
CGContextStrokePath(gContext)
// self.setNeedsDisplayInRect(self.bounds)
needsDisplay = true
}
override func mouseUp(theEvent: NSEvent) {
swiped = true
let droppings = theEvent.locationInWindow
let currentPoint:NSPoint = self.convertPoint(droppings, fromView: nil)
self.drawLineFrom(lastPoint, p2: currentPoint)
Swift.print("Up \(currentPoint)")
lastPoint = currentPoint
}
override func mouseDown(theEvent: NSEvent) {
// let position = theEvent.locationInWindow
// Swift.print("Mouse Down: \(position.x) - \(position.y)")
if theEvent.clickCount == 1{
let point:NSPoint = self.convertPoint(theEvent.locationInWindow, fromView: self)
Swift.print("Point >> \(point)")
lastPoint = point
}
}
override func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
// Drawing code here.
let context = NSGraphicsContext.currentContext()?.CGContext
let rawContext = NSGraphicsContext.currentContext()
rawContext?.saveGraphicsState()
self.gContext = context
CGContextSetRGBStrokeColor(context, 0, 0, 0, 1)
CGContextSetLineWidth(context, 10.0)
CGContextMoveToPoint(context, 0, 0)
CGContextAddLineToPoint(context, 200, 200)
CGContextStrokePath(context)
}
这是我的调试输出...
Point >> (247.71484375, 108.34375) Oct 25 15:40:07 OSX Basics[17113] : CGContextSetFillColorWithColor: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable. Oct 25 15:40:07 OSX Basics[17113] : CGContextSetStrokeColorWithColor: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable. Up (394.96484375, 220.5078125)
您不能在 draw rect 方法之外绘制视图的内容。错误是由于以下代码造成的:
func drawLineFrom(p1:NSPoint, p2:NSPoint) {
NSColor.redColor().set() // choose color
// ....
}
您从鼠标松开事件中调用了 drawLineFrom(:)。当上下文不存在时,您试图更改当前图形上下文的颜色。要重绘视图,您必须通过执行 self.needsDisplay = true
请求重绘,然后在 draw rect 方法中进行更改。
这是一个示例代码:
class DrawingView: NSView {
var point: CGPoint = CGPoint.zero
override func mouseUp(theEvent: NSEvent) {
// Convert the point from the window coordinate to the view coordinate
self.point = self.convertPoint(theEvent.locationInWindow, fromView: nil)
// We ask to redraw the view
self.needsDisplay = true
Swift.print("Up \(self.point)")
}
}
override func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
// You have to draw inside this function and not outside
// The context is only valid here and you cannot retain it to draw later
let context = NSGraphicsContext.currentContext()?.CGContext
// Draw here
}