Tic Tac Toe 转弯问题 C#
Tic Tac Toe turn issues C#
我正在学习基础编程 class,现在我们要编写一个模拟玩井字游戏的程序。在我的代码中,我计划让人们选择他们是想看模拟游戏还是想玩,然后这将是一个两人游戏我还没有准备好尝试制作一个游戏来对抗电脑。
我卡在了模拟部分,所以转到了游戏部分。玩家 1 走了,但我的 if 语句的工作方式是为玩家 1 执行操作,但随后也为玩家 2 执行操作。代码很长,但是每个按钮都是一组相同的基本代码,所以我只发布一个按钮的价值。
添加了 "lblTest.Text = OneDown.ToString();"
代码,这样我就可以看到它的数学运算,每次点击都对玩家 1 和玩家 2 进行计数,显示结束数字为 8。我将如何让它只 运行 玩家一还是玩家二?
private void btn1_Click(object sender, EventArgs e)
{
if (PlayerTurn == 1)
{
OneDown = OneDown + 5;
OneAcross = OneAcross + 5;
SlashOne = SlashOne + 5;
btn1.Text = "X";
btn1.Enabled = false;
PlayerTurn = PlayerTurn - 1;
lblTurn.Text = "O";
}
if (SlashOne == 15 || OneAcross == 15 || OneDown == 15)
{
MessageBox.Show("Player 1 Wins!");
}
else if (PlayerTurn == 0)
{
OneDown = OneDown + 3;
OneAcross = OneAcross + 3;
SlashOne = SlashOne + 3;
btn1.Text = "O";
btn1.Enabled = false;
PlayerTurn = PlayerTurn + 1;
lblTurn.Text = "X";
lblTest.Text = OneDown.ToString();
}
if (SlashOne == 9 || OneAcross == 9 || OneDown == 9)
{
MessageBox.Show("Player 2 Wins!");
}
基本上你的 else-if 没有附加到正确的 if。
private void btn1_Click(object sender, EventArgs e)
{
if (PlayerTurn == 1)
{
OneDown = OneDown + 5;
OneAcross = OneAcross + 5;
SlashOne = SlashOne + 5;
btn1.Text = "X";
btn1.Enabled = false;
PlayerTurn = PlayerTurn - 1;
lblTurn.Text = "O";
if (SlashOne == 15 || OneAcross == 15 || OneDown == 15)
{
MessageBox.Show("Player 1 Wins!");
}
}
else if (PlayerTurn == 0)
{
OneDown = OneDown + 3;
OneAcross = OneAcross + 3;
SlashOne = SlashOne + 3;
btn1.Text = "O";
btn1.Enabled = false;
PlayerTurn = PlayerTurn + 1;
lblTurn.Text = "X";
lblTest.Text = OneDown.ToString();
if (SlashOne == 9 || OneAcross == 9 || OneDown == 9)
{
MessageBox.Show("Player 2 Wins!");
}
}
我正在学习基础编程 class,现在我们要编写一个模拟玩井字游戏的程序。在我的代码中,我计划让人们选择他们是想看模拟游戏还是想玩,然后这将是一个两人游戏我还没有准备好尝试制作一个游戏来对抗电脑。
我卡在了模拟部分,所以转到了游戏部分。玩家 1 走了,但我的 if 语句的工作方式是为玩家 1 执行操作,但随后也为玩家 2 执行操作。代码很长,但是每个按钮都是一组相同的基本代码,所以我只发布一个按钮的价值。
添加了 "lblTest.Text = OneDown.ToString();"
代码,这样我就可以看到它的数学运算,每次点击都对玩家 1 和玩家 2 进行计数,显示结束数字为 8。我将如何让它只 运行 玩家一还是玩家二?
private void btn1_Click(object sender, EventArgs e)
{
if (PlayerTurn == 1)
{
OneDown = OneDown + 5;
OneAcross = OneAcross + 5;
SlashOne = SlashOne + 5;
btn1.Text = "X";
btn1.Enabled = false;
PlayerTurn = PlayerTurn - 1;
lblTurn.Text = "O";
}
if (SlashOne == 15 || OneAcross == 15 || OneDown == 15)
{
MessageBox.Show("Player 1 Wins!");
}
else if (PlayerTurn == 0)
{
OneDown = OneDown + 3;
OneAcross = OneAcross + 3;
SlashOne = SlashOne + 3;
btn1.Text = "O";
btn1.Enabled = false;
PlayerTurn = PlayerTurn + 1;
lblTurn.Text = "X";
lblTest.Text = OneDown.ToString();
}
if (SlashOne == 9 || OneAcross == 9 || OneDown == 9)
{
MessageBox.Show("Player 2 Wins!");
}
基本上你的 else-if 没有附加到正确的 if。
private void btn1_Click(object sender, EventArgs e)
{
if (PlayerTurn == 1)
{
OneDown = OneDown + 5;
OneAcross = OneAcross + 5;
SlashOne = SlashOne + 5;
btn1.Text = "X";
btn1.Enabled = false;
PlayerTurn = PlayerTurn - 1;
lblTurn.Text = "O";
if (SlashOne == 15 || OneAcross == 15 || OneDown == 15)
{
MessageBox.Show("Player 1 Wins!");
}
}
else if (PlayerTurn == 0)
{
OneDown = OneDown + 3;
OneAcross = OneAcross + 3;
SlashOne = SlashOne + 3;
btn1.Text = "O";
btn1.Enabled = false;
PlayerTurn = PlayerTurn + 1;
lblTurn.Text = "X";
lblTest.Text = OneDown.ToString();
if (SlashOne == 9 || OneAcross == 9 || OneDown == 9)
{
MessageBox.Show("Player 2 Wins!");
}
}