在 Python/Pygame 中构建 Tilemap 并测试鼠标位置

Building a Tilemap in Python/Pygame and testing for mouse position

嘿,感谢您提供的任何帮助

我正在创建一个瓷砖地图来测试一个可能的项目。我找到了一个有效生成瓷砖地图的教程。然后,如果鼠标位于块的位置,我会尝试通过循环遍历每个 X 和 Y 坐标测试来实现我自己的代码。如果鼠标位于图块的顶部,则会在其上绘制一个框以创建鼠标所在位置的视觉效果。我遇到的问题是网格看起来像这样:

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                                    ####
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但是鼠标检测只对这些方块进行对角线检测:

                                    ####
                                     ###
                                      ##
                                       #

代码如下:

    from pygame.locals import *
import pygame, sys

green = (40,255,30)
brown = (40,60,90)
red = (155,20,30)
yellow = (0,155,155)

grass = 0
dirt = 1
lava = 2

colours = {
    grass: green,
    dirt: brown,
    lava: red,
    }

tilemap = [
        [grass,dirt,dirt,dirt, lava],
        [dirt,lava,dirt,dirt, dirt],
        [lava, grass,dirt,dirt, lava],
        [lava, grass,dirt,dirt, grass],
        [dirt,dirt,dirt,dirt,grass]

        ]

TILESIZE = 50
MAPWIDTH =  5
MAPHEIGHT = 5

pygame.init()
DISPLAYSURF = pygame.display.set_mode((MAPWIDTH*TILESIZE,MAPHEIGHT*TILESIZE))

while True:


    mouse_x = pygame.mouse.get_pos()[0]
    mouse_y = pygame.mouse.get_pos()[1]


    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit
        for row in range(MAPWIDTH):
            print
            for column in range(MAPHEIGHT):
                pygame.draw.rect(DISPLAYSURF, colours[tilemap[row][column]], (column*TILESIZE, row*TILESIZE, TILESIZE, TILESIZE))
                if mouse_x >= (row * TILESIZE) and mouse_x <= (row* TILESIZE) + TILESIZE:
                    if mouse_y >= (column * TILESIZE) and mouse_y <= (column* TILESIZE) + TILESIZE:
                        print (str(row) + " " + str(column))
                        pygame.draw.rect(DISPLAYSURF, yellow, (row * TILESIZE, column*TILESIZE, TILESIZE, TILESIZE))







    pygame.display.update()

首先你没有清屏。 接下来你的绘制代码是错误的(如果检查是错误的) 正确的是 x 表示列,y 表示行。

希望对您有所帮助! :)

from pygame.locals import *
import pygame, sys

green = (40,255,30)
brown = (40,60,90)
red =  (155,20,30)
yellow = (0,155,155)

grass = 0
dirt = 1
lava = 2

colours = {
    grass: green,
    dirt: brown,
    lava: red,
    }

tilemap = [
        [grass,dirt,dirt,dirt, lava],
        [dirt,lava,dirt,dirt, dirt],
        [lava, grass,dirt,dirt, lava],
        [lava, grass,dirt,dirt, grass],
        [dirt,dirt,dirt,dirt,grass]

        ]

TILESIZE = 50
MAPWIDTH =  5
MAPHEIGHT = 5

pygame.init()
DISPLAYSURF = pygame.display.set_mode((MAPWIDTH*TILESIZE,MAPHEIGHT*TILESIZE))

当为真时:

    mouse_x = pygame.mouse.get_pos()[0]
    mouse_y = pygame.mouse.get_pos()[1]

    print mouse_x, mouse_y

    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()

        DISPLAYSURF.fill((0,0,0));
        for row in range(MAPWIDTH):
            print            
            for column in range(MAPHEIGHT):
                color = colours[tilemap[row][column]];
                if mouse_x >= (column * TILESIZE) and mouse_x <= (column* TILESIZE) + TILESIZE:
                    if mouse_y >= (row * TILESIZE) and mouse_y <= (row* TILESIZE) + TILESIZE:
                        print (str(row) + " " + str(column))
                        color = yellow;                                                                                                            

                pygame.draw.rect(DISPLAYSURF, color, (column*TILESIZE, row*TILESIZE, TILESIZE, TILESIZE))


    pygame.display.update()