将 ObjectAnimator 作为参数传递不起作用

Passing ObjectAnimator as a parameter not working

我使用 ObjectAnimator 制作了 "heart beat effect button"(连续闪烁),并且效果很好。

有4个按钮,分别命名为btn1RT、btn2LT、btn3LB和btn4RB。如果其中一个按钮开始闪烁,其他按钮将消失。

问题:我重构了这段代码,但它不再工作了。我无法阻止按钮闪烁,所以我所有的按钮都在闪烁。我想知道为什么这些按钮不能停止。

我认为将 ObjectAnimator 作为参数传递是有问题的,但没有任何线索。

任何帮助将不胜感激。

之前:

private void start1HeartBeat() {
        oa1 = ObjectAnimator.ofFloat(btn1RT, "alpha", 1, 0);
        oa1.setDuration(HEARTBEAT_RUN_DURATION);
        oa1.setRepeatCount(ValueAnimator.INFINITE);
        oa1.setRepeatMode(ValueAnimator.REVERSE);
        oa1.start();

        if (oa2.isRunning()) {
            oa2.end();
            oa2 = ObjectAnimator.ofFloat(btn2LT, "alpha", 0.5f, 0);
            oa2.setDuration(HEARTBEAT_STOP_DURATION);
            oa2.setRepeatCount(0);
            oa2.setRepeatMode(ValueAnimator.RESTART);
            oa2.start();
        }

        if (oa3.isRunning()) {
            oa3.end();
            oa3 = ObjectAnimator.ofFloat(btn3LB, "alpha", 0.5f, 0);
            oa3.setDuration(HEARTBEAT_STOP_DURATION);
            oa3.setRepeatCount(0);
            oa3.setRepeatMode(ValueAnimator.RESTART);
            oa3.start();
        }

        if (oa4.isRunning()) {
            oa4.end();
            oa4 = ObjectAnimator.ofFloat(btn4RB, "alpha", 0.5f, 0);
            oa4.setDuration(HEARTBEAT_STOP_DURATION);
            oa4.setRepeatCount(0);
            oa4.setRepeatMode(ValueAnimator.RESTART);
            oa4.start();
        }
    }
}

重构后:这不起作用。

private void start1HeartBeat() {
    startHeartBeat(oa1, btn1RT);
    stopHeartBeat(oa2, btn2LT);
    stopHeartBeat(oa3, btn3LB);
    stopHeartBeat(oa4, btn4RB);
}

private synchronized void startHeartBeat(ObjectAnimator oa, Object btn) {
        oa = ObjectAnimator.ofFloat(btn, "alpha", 1, 0);
        oa.setDuration(HEARTBEAT_RUN_DURATION);
        oa.setRepeatCount(ValueAnimator.INFINITE);
        oa.setRepeatMode(ValueAnimator.REVERSE);
        oa.start();
    }

private synchronized void stopHeartBeat(ObjectAnimator oa, Object btn) {
    if (oa.isRunning()) {
        oa.end();
        oa = ObjectAnimator.ofFloat(btn, "alpha", 0.5f, 0);
        oa.setDuration(HEARTBEAT_STOP_DURATION);
        oa.setRepeatCount(0);
        oa.setRepeatMode(ValueAnimator.RESTART);
        oa.start();
    }
}

要理解这个问题,我们应该清楚按值传递和按引用传递之间的区别。对于Java的情况,this post更好地阐明了概念。

简而言之,在Java中引用本身是按值传递的。正如我们所知,在按值传递中,方法内部的更改不会反映在外部。因此,在方法内部更改传递的引用不会反映在外部。

有了这些知识,正确重构代码的方法之一如下

private void start1HeartBeat() {
    oa1 = startHeartBeat(oa1, btn1RT);
    oa2 = stopHeartBeat(oa2, btn2LT);
    oa3 = stopHeartBeat(oa3, btn3LB);
    oa4 = stopHeartBeat(oa4, btn4RB);
}

private synchronized ObjectAnimator startHeartBeat(ObjectAnimator oa, Object btn) {
    oa = ObjectAnimator.ofFloat(btn, "alpha", 1, 0);
    oa.setDuration(HEARTBEAT_RUN_DURATION);
    oa.setRepeatCount(ValueAnimator.INFINITE);
    oa.setRepeatMode(ValueAnimator.REVERSE);
    oa.start();
    return oa;
}

private synchronized ObjectAnimator stopHeartBeat(ObjectAnimator oa, Object btn) {
    if (oa.isRunning()) {
        oa.end();
        oa = ObjectAnimator.ofFloat(btn, "alpha", 0.5f, 0);
        oa.setDuration(HEARTBEAT_STOP_DURATION);
        oa.setRepeatCount(0);
        oa.setRepeatMode(ValueAnimator.RESTART);
        oa.start();
    }
    return oa;
}

我刚刚提到了一种可能的重构方式。既然核心问题弄清楚了,你就以适当的方式进行重构。