处理自定义 CallOutView 的选择 swift

Handle selection of custom CallOutView swift

我创建了一个自定义的 callOutView,它似乎工作正常。但是我在处理自定义 callOut 视图上的点击时遇到问题。我想在选择时推送到特定的 viewController。我怎样才能做到这一点?

下面我添加了我的 FBSingleClusterView,这是自定义 MKAnnotationView 和 bubbleView,这是自定义 callOutView。除此之外,我当然还有一个带有 mapView 的 viewController。

FBSingleClusterView 变量

private var hitOutside:Bool = true


var preventDeselection:Bool {
    return !hitOutside
}

FBSingleClusterView 方法

override func setSelected(selected: Bool, animated: Bool) {

    let calloutViewAdded = bubbleView?.superview != nil

    if (selected || !selected && hitOutside) {
        super.setSelected(selected, animated: animated)
    }

    self.superview?.bringSubviewToFront(self)

    if (bubbleView == nil) {
        bubbleView = BubbleView()
    }

    if (self.selected && !calloutViewAdded) {
        bubbleView?.clipsToBounds = true
        bubbleView?.layer.masksToBounds = true
        self.addSubview(bubbleView!)

        let discView = UIImageView()
        discView.contentMode = UIViewContentMode.Center
        discView.image = UIImage()
        discView.image = UIImage(named: "Disclosure")

        bubbleView?.contentView.addSubview(discView)


        let nameLabel = UILabel()
        nameLabel.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
        nameLabel.font = UIFont.systemFontOfSize(10)
        nameLabel.textColor = UIColor.whiteColor()
        nameLabel.text = companyString?.uppercaseString


        bubbleView?.addSubview(nameLabel)

        discView.snp_makeConstraints { (make) -> Void in
            make.top.equalTo(bubbleView!).offset(0)
            make.height.equalTo(30)
            make.width.equalTo(20)
            make.right.equalTo(bubbleView!).offset(0)

        }

        nameLabel.snp_makeConstraints { (make) -> Void in
            make.top.equalTo(bubbleView!).offset(0)
            make.left.equalTo(bubbleView!).offset(10)
            make.height.equalTo(30)
            make.right.equalTo(bubbleView!).offset(-20)
        }

        let nameLabelWidth = nameLabel.requiredWidth(companyString!.uppercaseString, font: UIFont.systemFontOfSize(10)) + 35

        let bubbleHeight = 35 as CGFloat

        bubbleView?.frame = CGRectMake((self.frame.width/2)-(nameLabelWidth/2), -bubbleHeight-2, nameLabelWidth, bubbleHeight)

    }

    if (!self.selected) {
        bubbleView?.removeFromSuperview()
    }



}

override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
    var hitView = super.hitTest(point, withEvent: event)

    if let callout = bubbleView {
        if (hitView == nil && self.selected) {
            hitView = callout.hitTest(point, withEvent: event)
        }
    }

    hitOutside = hitView == nil

    return hitView;
}

bubbleView 方法

    override public func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
        let viewPoint = superview?.convertPoint(point, toView: self) ?? point

        //      let isInsideView = pointInside(viewPoint, withEvent: event)

        let view = super.hitTest(viewPoint, withEvent: event)

        return view
    }

    override public func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
        return CGRectContainsPoint(bounds, point)
    }



}

您尝试过使用 instantiateViewControllerWithIdentifier 吗?您可以在 viewDidLoad 或您希望它触发的任何其他方法中点击按钮时触发它并推送一个新的 viewController.

首先,在故事板中为 viewController 设置 "Storyboard ID"。像这样:

示例:

这是一个示例,说明如何在点击单元格时推送到新的 viewController。如前所述,您可以在不同的功能中使用此方法推送到另一个 viewController :

  override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {

    let yourNewView = self.storyboard!.instantiateViewControllerWithIdentifier("yourStoryBoardID") as! ViewControllerYourePushingTo 


        self.presentViewController(yourNewView, animated: true, completion: nil)


}

在您的情况下,这是在 hitTest 函数中。

不久前我问过类似的问题。这是参考:

这是来自 Apple Dev 的 link:InstantiateViewControllerWithIdentifier

您可以在 didselectannotation 中的自定义注释视图上添加手势,并从手势操作导航到其他视图控制器