项目从 Eclipse 移植到 Studio
Project porting from Eclipse to Studio
我有一个 android 应用程序一直在使用 OpenGL 库和 PVRTC 工具。
在 API 19 之前,此应用程序在 Eclipse 上 运行 完美。现在我想将其移动到 API 23,因此考虑将应用程序移植到 Android Studio 以供将来更新同步。我在移植过程中遇到问题,请查看屏幕截图以查看我在 Eclipse 运行 代码
中的文件夹层次结构
[
[
以下是我的 Android.mk 文件:
LOCAL_PATH := $(call my-dir)
PVRSDKDIR := $(LOCAL_PATH)
include $(PVRSDKDIR)/Tools/OGLES2/Build/Android/Android.mk
include $(CLEAR_VARS)
LOCAL_MODULE := nativeegl
LOCAL_CFLAGS := -DBUILD_OGLES2 -Wall -g
LOCAL_SRC_FILES := CCAppMain.cpp
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2# -lGLESv1_CM
LOCAL_STATIC_LIBRARIES := \
ogles2tools \
android_native_app_glue
LOCAL_C_INCLUDES := \
$(PVRSDKDIR)/Builds/OGLES2/Include \
$(PVRSDKDIR)/Tools \
$(PVRSDKDIR)/Tools/OGLES2
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
这是 Eclipse 中的相应 Application.mk 文件
# The ARMv7 is significanly faster due to the use of the hardware FPU
#APP_ABI := armeabi armeabi-v7a x86
#APP_OPTIM := release
APP_STL := stlport_static
我正在使用 Android Studio 1.4 版,Gradle Built 2.5
已将类路径设置为 "classpath 'com.android.tools.build:gradle-experimental:0.2.0' "
我的应用程序模块 built.gradle 看起来像
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 23
buildToolsVersion = "23.0.1"
defaultConfig.with {
applicationId = "xxx"
minSdkVersion.apiLevel = 14
targetSdkVersion.apiLevel = 23
versionCode = 1
versionName = "1.0"
}
}
compileOptions.with {
sourceCompatibility=JavaVersion.VERSION_1_7
targetCompatibility=JavaVersion.VERSION_1_7
}
android.ndk {
moduleName = "nativeegl"
//cppFlags += "-I${file("src/main/jni/native_app_glue")}".toString()
cppFlags += "-I${file("src/main/jni")}".toString()
cppFlags += "-I${file("src/main/jni/Tools")}".toString()
cppFlags += "-I${file("src/main/jni/Tools/OGLES2")}".toString()
cppFlags += "-I${file("src/main/jni/Tools/OGLES2/GLES2")}".toString()
ldLibs += ["android", "EGL", "GLESv2", "OpenSLES", "log"]
stl = "stlport_static"
}
android.buildTypes {
release {
minifyEnabled = false
proguardFiles += file('proguard-rules.txt')
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:23.0.1'
compile 'com.android.support:support-v4:23.0.1'
}
我现在真的无法配置应用程序,在同步时总是出现诸如
之类的错误
Error:Execution failed for task ':app:compileArmeabi-v7aDebugNativeeglSharedLibraryNativeeglMainCpp'.
> Multiple build operations failed.
C++ compiler failed while compiling PVRTPrint3D.cpp.
C++ compiler failed while compiling PVRTBackground.cpp.
C++ compiler failed while compiling PVRTShader.cpp.
C++ compiler failed while compiling PVRTPrint3DAPI.cpp.
C++ compiler failed while compiling PVRTPFXParserAPI.cpp.
See the complete log at: file:///E:/Android_Studio_Project/XXX/app/build/tmp/compileArmeabi-v7aDebugNativeeglSharedLibraryNativeeglMainCpp/output.txt
任何人都可以查看并更正我的 build.gradle 文件。我猜 PVRTC 工具被忽略了。
任何帮助将不胜感激。
您没有义务放弃您精心制作的 Android.mk 以换取实验性 gradle 插件的未完善和有限的 DSL。在 .
查看更多信息
你的具体问题似乎不是 PVRTC 文件被忽略,而是它们没有根据 Tools/OGLES2/Build/Android/Android.mk
中配置的规则和标志编译。
TL;NR: 将以下几行附加到您 build.gradle:
def ndkBuild = android.ndkDirectory
import org.apache.tools.ant.taskdefs.condition.Os
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
ndkBuild += '.cmd'
}
task buildNative(type: Exec, description: 'Compile JNI source via NDK') {
commandLine '$ndkBuild', '-C', 'src/main'
}
task cleanNative(type: Exec, description: 'Clean JNI object files') {
commandLine '$ndkBuild', 'clean', '-C', 'src/main'
}
clean.dependsOn 'cleanNative'
tasks.all {
task ->
if (task.name.startsWith('compile') && task.name.contains('MainC')) {
task.enabled = false
}
if (task.name.startsWith('link')) {
task.enabled = false
}
if (task.name.endsWith("SharedLibrary") ) {
task.dependsOn buildNative
}
}
android {
sourceSets {
main {
jniLibs.srcDirs = ['src/main/libs']
}
}
}
我有一个 android 应用程序一直在使用 OpenGL 库和 PVRTC 工具。 在 API 19 之前,此应用程序在 Eclipse 上 运行 完美。现在我想将其移动到 API 23,因此考虑将应用程序移植到 Android Studio 以供将来更新同步。我在移植过程中遇到问题,请查看屏幕截图以查看我在 Eclipse 运行 代码
中的文件夹层次结构[
[
以下是我的 Android.mk 文件:
LOCAL_PATH := $(call my-dir)
PVRSDKDIR := $(LOCAL_PATH)
include $(PVRSDKDIR)/Tools/OGLES2/Build/Android/Android.mk
include $(CLEAR_VARS)
LOCAL_MODULE := nativeegl
LOCAL_CFLAGS := -DBUILD_OGLES2 -Wall -g
LOCAL_SRC_FILES := CCAppMain.cpp
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2# -lGLESv1_CM
LOCAL_STATIC_LIBRARIES := \
ogles2tools \
android_native_app_glue
LOCAL_C_INCLUDES := \
$(PVRSDKDIR)/Builds/OGLES2/Include \
$(PVRSDKDIR)/Tools \
$(PVRSDKDIR)/Tools/OGLES2
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
这是 Eclipse 中的相应 Application.mk 文件
# The ARMv7 is significanly faster due to the use of the hardware FPU
#APP_ABI := armeabi armeabi-v7a x86
#APP_OPTIM := release
APP_STL := stlport_static
我正在使用 Android Studio 1.4 版,Gradle Built 2.5
已将类路径设置为 "classpath 'com.android.tools.build:gradle-experimental:0.2.0' "
我的应用程序模块 built.gradle 看起来像
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 23
buildToolsVersion = "23.0.1"
defaultConfig.with {
applicationId = "xxx"
minSdkVersion.apiLevel = 14
targetSdkVersion.apiLevel = 23
versionCode = 1
versionName = "1.0"
}
}
compileOptions.with {
sourceCompatibility=JavaVersion.VERSION_1_7
targetCompatibility=JavaVersion.VERSION_1_7
}
android.ndk {
moduleName = "nativeegl"
//cppFlags += "-I${file("src/main/jni/native_app_glue")}".toString()
cppFlags += "-I${file("src/main/jni")}".toString()
cppFlags += "-I${file("src/main/jni/Tools")}".toString()
cppFlags += "-I${file("src/main/jni/Tools/OGLES2")}".toString()
cppFlags += "-I${file("src/main/jni/Tools/OGLES2/GLES2")}".toString()
ldLibs += ["android", "EGL", "GLESv2", "OpenSLES", "log"]
stl = "stlport_static"
}
android.buildTypes {
release {
minifyEnabled = false
proguardFiles += file('proguard-rules.txt')
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:23.0.1'
compile 'com.android.support:support-v4:23.0.1'
}
我现在真的无法配置应用程序,在同步时总是出现诸如
之类的错误Error:Execution failed for task ':app:compileArmeabi-v7aDebugNativeeglSharedLibraryNativeeglMainCpp'.
> Multiple build operations failed.
C++ compiler failed while compiling PVRTPrint3D.cpp.
C++ compiler failed while compiling PVRTBackground.cpp.
C++ compiler failed while compiling PVRTShader.cpp.
C++ compiler failed while compiling PVRTPrint3DAPI.cpp.
C++ compiler failed while compiling PVRTPFXParserAPI.cpp.
See the complete log at: file:///E:/Android_Studio_Project/XXX/app/build/tmp/compileArmeabi-v7aDebugNativeeglSharedLibraryNativeeglMainCpp/output.txt
任何人都可以查看并更正我的 build.gradle 文件。我猜 PVRTC 工具被忽略了。
任何帮助将不胜感激。
您没有义务放弃您精心制作的 Android.mk 以换取实验性 gradle 插件的未完善和有限的 DSL。在
你的具体问题似乎不是 PVRTC 文件被忽略,而是它们没有根据 Tools/OGLES2/Build/Android/Android.mk
中配置的规则和标志编译。
TL;NR: 将以下几行附加到您 build.gradle:
def ndkBuild = android.ndkDirectory
import org.apache.tools.ant.taskdefs.condition.Os
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
ndkBuild += '.cmd'
}
task buildNative(type: Exec, description: 'Compile JNI source via NDK') {
commandLine '$ndkBuild', '-C', 'src/main'
}
task cleanNative(type: Exec, description: 'Clean JNI object files') {
commandLine '$ndkBuild', 'clean', '-C', 'src/main'
}
clean.dependsOn 'cleanNative'
tasks.all {
task ->
if (task.name.startsWith('compile') && task.name.contains('MainC')) {
task.enabled = false
}
if (task.name.startsWith('link')) {
task.enabled = false
}
if (task.name.endsWith("SharedLibrary") ) {
task.dependsOn buildNative
}
}
android {
sourceSets {
main {
jniLibs.srcDirs = ['src/main/libs']
}
}
}