变量为空(仅在 Mozilla 中)
Variable is null (only in Mozilla)
代码简历如下:
var client = new BinaryClient('ws://localhost:9001');
var context = null;
var store_data = null;
//(.....)
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia || navigator.msGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({audio:true}, success, function(e) {
alert('Error capturing audio.');
});
} else alert('getUserMedia not supported in this browser.');
function success(e) {
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
audioInput = context.createMediaStreamSource(e);
var bufferSize = 2048;
store_data = context.createScriptProcessor(bufferSize, 1, 1);
//(...)
}
//(....)
client.on('open', function() {
console.log("createStream");
Stream = client.createStream(command_list);
var recording = false;
window.startRecording = function() {
document.getElementById("startbutton").disabled = true;
document.getElementById("stopbutton").disabled = false;
recording = true;
window.Stream.resume();
}
window.stopRecording = function() {
document.getElementById("startbutton").disabled = false;
document.getElementById("stopbutton").disabled = true;
recording = false
//window.Stream.end();
window.Stream.pause();
}
store_data.onaudioprocess = function(e){ //<---line of the error
if(!recording) return;
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
window.Stream.write(convertoFloat32ToInt16(left));
}
//(..events generated from server..)
在 chrome 中,我的代码工作正常。在 Mozilla 中,我总是得到错误 "store data is undefined"。知道为什么吗?因为我将 store_data
声明为全局的,而当 getusermedia
是 sucess
时,值会更改。
不知道是什么调用了 success
函数,因此很难准确地说出,但我相当确定您希望 client.on('open')
侦听器取决于成功函数 运行ning .
我不知道它会如何影响其余省略的代码,但我只会在成功函数具有 运行 并且您确定具有 store_data
已定义。
function success() {
var client = new BinaryClient('ws://localhost:9001');
var context = null;
var store_data = null;
// do the original success code here
// now create that listener.
client.on('open', function() {
// do original code here
});
}
// you probably have a line of code that looks like this
navigator.getUserMedia({}, success);
将所有代码移到成功函数中可能会奏效,但不会很优雅。一旦流程开始工作,我建议重构代码,将每个逻辑位拆分成它自己的函数。
是的,这是一场比赛。您的代码必须等到 getUserMedia 成功 和 open
被触发。
Promises 是解决这个问题的好方法:
<script src="https://webrtc.github.io/adapter/adapter-latest.js"></script>
(使用上面的 polyfill 在所有支持的浏览器中访问现代 getUserMedia
。)
var client = new BinaryClient('ws://localhost:9001');
var context = null;
var store_data = null;
//(.....)
var haveStoreData = navigator.mediaDevices.getUserMedia({audio:true})
.then(function(stream) {
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
audioInput = context.createMediaStreamSource(stream);
var bufferSize = 2048;
return context.createScriptProcessor(bufferSize, 1, 1);
});
//(....)
client.on('open', function() {
console.log("opened");
haveStoreData.then(function(store_data) {
console.log("createStream");
Stream = client.createStream(command_list);
var recording = false;
window.startRecording = function() {
document.getElementById("startbutton").disabled = true;
document.getElementById("stopbutton").disabled = false;
recording = true;
window.Stream.resume();
};
window.stopRecording = function() {
document.getElementById("startbutton").disabled = false;
document.getElementById("stopbutton").disabled = true;
recording = false;
//window.Stream.end();
window.Stream.pause();
};
store_data.onaudioprocess = function(e){
if(!recording) return;
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
window.Stream.write(convertoFloat32ToInt16(left));
};
//(..events generated from server..)
})
.catch(function(e) { console.error(e); });
});
这将使用户有时间在麦克风权限提示中选择 "Allow"(与 Chrome 不同,Firefox 每次都会询问用户权限,除非他们选择 "Always Allow")。
var client = new BinaryClient('ws://193.136.94.233:9001');
var context = null;
var gain = null;
var store_data = null;
//(.....)
navigator.mediaDevices.getUserMedia({audio:true}) .then( function(stream){
context = new AudioContext();
audioInput = context.createMediaStreamSource(stream);
var bufferSize = 4096;
store_data = context.createScriptProcessor(bufferSize, 1, 1);
biquadFilter = context.createBiquadFilter();
biquadFilter.type = "lowpass";
biquadFilter.frequency.value = 11500;
biquadFilter.Q.value = 3;
ganho = context.createGain();
ganho.gain.value=0.5;
//audioInput.connect(ganho);//compresso
//ganho.connect(recorder);
//recorder.connect(context.destination);
audioInput.connect(biquadFilter);
biquadFilter.connect(ganho);
ganho.connect(store_data);
store_data.connect(context.destination);
store_data.onaudioprocess = function(e){
if(!recording){
//console.log("nada faz nada desta vida")
return;
}
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
Stream.write(convertoFloat32ToInt16(left));
}
//audioInput.connect(store_data);
} ) .catch( function(e){ console.log(e) } );
//(...)
client.on('open', function() {
console.log("opened connection");
//haveStoreData.then(function(store_data) {
Stream = client.createStream(command_list);
//recording = false;
//(........)
);
//Other function
这是使用 Chrome Mozilla 使用 BinaryJS 进行流式传输的解决方案。感谢@jib 和@Kaiido
代码简历如下:
var client = new BinaryClient('ws://localhost:9001');
var context = null;
var store_data = null;
//(.....)
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia || navigator.msGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({audio:true}, success, function(e) {
alert('Error capturing audio.');
});
} else alert('getUserMedia not supported in this browser.');
function success(e) {
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
audioInput = context.createMediaStreamSource(e);
var bufferSize = 2048;
store_data = context.createScriptProcessor(bufferSize, 1, 1);
//(...)
}
//(....)
client.on('open', function() {
console.log("createStream");
Stream = client.createStream(command_list);
var recording = false;
window.startRecording = function() {
document.getElementById("startbutton").disabled = true;
document.getElementById("stopbutton").disabled = false;
recording = true;
window.Stream.resume();
}
window.stopRecording = function() {
document.getElementById("startbutton").disabled = false;
document.getElementById("stopbutton").disabled = true;
recording = false
//window.Stream.end();
window.Stream.pause();
}
store_data.onaudioprocess = function(e){ //<---line of the error
if(!recording) return;
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
window.Stream.write(convertoFloat32ToInt16(left));
}
//(..events generated from server..)
在 chrome 中,我的代码工作正常。在 Mozilla 中,我总是得到错误 "store data is undefined"。知道为什么吗?因为我将 store_data
声明为全局的,而当 getusermedia
是 sucess
时,值会更改。
不知道是什么调用了 success
函数,因此很难准确地说出,但我相当确定您希望 client.on('open')
侦听器取决于成功函数 运行ning .
我不知道它会如何影响其余省略的代码,但我只会在成功函数具有 运行 并且您确定具有 store_data
已定义。
function success() {
var client = new BinaryClient('ws://localhost:9001');
var context = null;
var store_data = null;
// do the original success code here
// now create that listener.
client.on('open', function() {
// do original code here
});
}
// you probably have a line of code that looks like this
navigator.getUserMedia({}, success);
将所有代码移到成功函数中可能会奏效,但不会很优雅。一旦流程开始工作,我建议重构代码,将每个逻辑位拆分成它自己的函数。
是的,这是一场比赛。您的代码必须等到 getUserMedia 成功 和 open
被触发。
Promises 是解决这个问题的好方法:
<script src="https://webrtc.github.io/adapter/adapter-latest.js"></script>
(使用上面的 polyfill 在所有支持的浏览器中访问现代 getUserMedia
。)
var client = new BinaryClient('ws://localhost:9001');
var context = null;
var store_data = null;
//(.....)
var haveStoreData = navigator.mediaDevices.getUserMedia({audio:true})
.then(function(stream) {
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
audioInput = context.createMediaStreamSource(stream);
var bufferSize = 2048;
return context.createScriptProcessor(bufferSize, 1, 1);
});
//(....)
client.on('open', function() {
console.log("opened");
haveStoreData.then(function(store_data) {
console.log("createStream");
Stream = client.createStream(command_list);
var recording = false;
window.startRecording = function() {
document.getElementById("startbutton").disabled = true;
document.getElementById("stopbutton").disabled = false;
recording = true;
window.Stream.resume();
};
window.stopRecording = function() {
document.getElementById("startbutton").disabled = false;
document.getElementById("stopbutton").disabled = true;
recording = false;
//window.Stream.end();
window.Stream.pause();
};
store_data.onaudioprocess = function(e){
if(!recording) return;
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
window.Stream.write(convertoFloat32ToInt16(left));
};
//(..events generated from server..)
})
.catch(function(e) { console.error(e); });
});
这将使用户有时间在麦克风权限提示中选择 "Allow"(与 Chrome 不同,Firefox 每次都会询问用户权限,除非他们选择 "Always Allow")。
var client = new BinaryClient('ws://193.136.94.233:9001');
var context = null;
var gain = null;
var store_data = null;
//(.....)
navigator.mediaDevices.getUserMedia({audio:true}) .then( function(stream){
context = new AudioContext();
audioInput = context.createMediaStreamSource(stream);
var bufferSize = 4096;
store_data = context.createScriptProcessor(bufferSize, 1, 1);
biquadFilter = context.createBiquadFilter();
biquadFilter.type = "lowpass";
biquadFilter.frequency.value = 11500;
biquadFilter.Q.value = 3;
ganho = context.createGain();
ganho.gain.value=0.5;
//audioInput.connect(ganho);//compresso
//ganho.connect(recorder);
//recorder.connect(context.destination);
audioInput.connect(biquadFilter);
biquadFilter.connect(ganho);
ganho.connect(store_data);
store_data.connect(context.destination);
store_data.onaudioprocess = function(e){
if(!recording){
//console.log("nada faz nada desta vida")
return;
}
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
Stream.write(convertoFloat32ToInt16(left));
}
//audioInput.connect(store_data);
} ) .catch( function(e){ console.log(e) } );
//(...)
client.on('open', function() {
console.log("opened connection");
//haveStoreData.then(function(store_data) {
Stream = client.createStream(command_list);
//recording = false;
//(........)
);
//Other function
这是使用 Chrome Mozilla 使用 BinaryJS 进行流式传输的解决方案。感谢@jib 和@Kaiido