从后台线程错误修改自动布局引擎,来自 C++
Modifying the autolayout engine from a background thread error, from C++
当通过双向 djinni 架构从 C++ 进行 UI 调用时,我在 Xcode 7.1 中收到以下错误:
This application is modifying the autolayout engine from a background thread, which can lead to engine corruption and weird crashes. This will cause an exception in a future release.
我可以使用此处给出的解决方案解决 Objective-C 中的问题:
dispatch_async(dispatch_get_main_queue(), ^{
// code here
});
我的问题是,有没有一种方法可以在 C++ 中以某种方式完成此操作,而不必在每次调用 UI 时在 Objective-C 中调用 dispatch_async?还是就 Xcode 而言,来自 C++ 的每个调用都被视为后台线程?
发布省略自动生成源文件的相关代码,完整项目也可在 github:
cpptimer.djinni:
timer = interface +c {
static create_with_listener(listener: timer_listener): timer;
start_timer(seconds: i32);
}
timer_listener = interface +j +o {
timer_ticked(seconds_remaining: i32);
timer_ended();
}
timer_impl.hpp
#pragma once
#include <boost/asio.hpp>
#include "timer.hpp"
#include "timer_listener.hpp"
namespace cpptimer {
class TimerImpl : public Timer {
public:
TimerImpl(const std::shared_ptr<TimerListener> & listener);
void StartTimer(int32_t seconds);
private:
void TimerTick(const boost::system::error_code& e);
std::shared_ptr<TimerListener> listener_;
boost::asio::io_service io_service_;
boost::asio::deadline_timer timer_;
int time_remaining_;
};
}
timer_impl.cpp
#include <boost/bind.hpp>
#include <boost/thread.hpp>
#include "timer_impl.hpp"
namespace cpptimer {
std::shared_ptr<Timer> Timer::CreateWithListener(const std::shared_ptr<TimerListener> & listener) {
return std::make_shared<TimerImpl>(listener);
}
TimerImpl::TimerImpl(const std::shared_ptr<TimerListener> & listener):
io_service_(),
timer_(io_service_, boost::posix_time::seconds(1)) {
listener_ = listener;
}
void TimerImpl::StartTimer(int32_t seconds) {
time_remaining_ = seconds;
io_service_.reset();
timer_.async_wait(boost::bind(&TimerImpl::TimerTick, this, boost::asio::placeholders::error));
boost::thread th([&] { io_service_.run(); });
}
void TimerImpl::TimerTick(const boost::system::error_code& e) {
if(e != boost::asio::error::operation_aborted) {
time_remaining_--;
std:: cout << "C++: TimerTick() with " << std::to_string(time_remaining_) << " seconds remaining.\n";
if (time_remaining_ > 0) {
timer_.expires_from_now(boost::posix_time::seconds(1));
timer_.async_wait(boost::bind(&TimerImpl::TimerTick, this, boost::asio::placeholders::error));
listener_->TimerTicked(time_remaining_);
} else {
listener_->TimerEnded();
}
}
}
}
ViewController.h
#import <UIKit/UIKit.h>
#import "CPPTTimerListener.h"
@interface ViewController : UIViewController<CPPTTimerListener>
@property (nonatomic, strong) IBOutlet UILabel *timerLabel;
@end
ViewController.m
#import "ViewController.h"
#import "CPPTTimer.h"
@interface ViewController () {
CPPTTimer *_timer;
}
@end
@implementation ViewController
@synthesize timerLabel;
- (void)viewDidLoad {
[super viewDidLoad];
// initialize the timer
_timer = [CPPTTimer createWithListener:self];
// start a 5 second timer
[_timer startTimer:5];
}
# pragma mark CPPTTimerListener methods
- (void)timerEnded {
NSLog(@"Obj-C: timerEnded.");
}
- (void)timerTicked:(int32_t)secondsRemaining {
NSLog(@"Obj-C: timerTicked with %d seconds remaining.", secondsRemaining);
// without dispatch_async, background thread warning is thrown
dispatch_async(dispatch_get_main_queue(), ^{
timerLabel.text = [NSString stringWithFormat:@"%d", secondsRemaining];
});
}
@end
所有对 UI 类 的访问必须 在主线程上进行。您的增强计时器不在主线程上 运行。
因此,让您的计时器在主线程上触发可能是有意义的。您可以使用标准的 libdispatch API,即使是纯 C++ 代码(不必是 .mm ObjC++)。
请务必将 #include <dispatch/dispatch.h>
添加到您的 CPP 实施文件中。
以下代码更改将确保计时器始终在 Cocoa 主线程上 运行s。
void TimerImpl::TimerTick(const boost::system::error_code& e) {
if(e != boost::asio::error::operation_aborted) {
time_remaining_--;
std:: cout << "C++: TimerTick() with " << std::to_string(time_remaining_) << " seconds remaining.\n";
if (time_remaining_ > 0) {
timer_.expires_from_now(boost::posix_time::seconds(1));
timer_.async_wait(boost::bind(&TimerImpl::TimerTick, this, boost::asio::placeholders::error));
auto listener = listener_;
auto time_remaining = time_remaining_;
dispatch_async(dispatch_get_main_queue(), ^{
listener->TimerTicked(time_remaining);
});
} else {
auto listener = listener_;
dispatch_async(dispatch_get_main_queue(), ^{
listener->TimerEnded();
});
}
}
}
我假设该代码的其余部分有效。我所做的只是修改调用回调的方式。请注意,我们创建了 listener_
shared_ptr
和 time_remaining_
值的副本。这些将被在主线程上执行的块捕获(并复制)。
如果你能保证 this
不会在该块执行之前删除,那么你可以隐式捕获 this
...
dispatch_async(dispatch_get_main_queue(), ^{
listener_->TimerTicked(time_remaining_);
});
或者,如果您启用 shared-from-this,您可以创建指向 this
的共享指针的副本并以这种方式捕获它...
auto self = shared_from_this();
dispatch_async(dispatch_get_main_queue(), ^{
self->listener_->TimerTicked(self->time_remaining_);
});
有多种方法可以做到这一点,但这可能是最简单的,现在您要确保所有计时器都触发 Cocoa 主线程。
当通过双向 djinni 架构从 C++ 进行 UI 调用时,我在 Xcode 7.1 中收到以下错误:
This application is modifying the autolayout engine from a background thread, which can lead to engine corruption and weird crashes. This will cause an exception in a future release.
我可以使用此处给出的解决方案解决 Objective-C 中的问题:
dispatch_async(dispatch_get_main_queue(), ^{
// code here
});
我的问题是,有没有一种方法可以在 C++ 中以某种方式完成此操作,而不必在每次调用 UI 时在 Objective-C 中调用 dispatch_async?还是就 Xcode 而言,来自 C++ 的每个调用都被视为后台线程?
发布省略自动生成源文件的相关代码,完整项目也可在 github:
cpptimer.djinni:
timer = interface +c {
static create_with_listener(listener: timer_listener): timer;
start_timer(seconds: i32);
}
timer_listener = interface +j +o {
timer_ticked(seconds_remaining: i32);
timer_ended();
}
timer_impl.hpp
#pragma once
#include <boost/asio.hpp>
#include "timer.hpp"
#include "timer_listener.hpp"
namespace cpptimer {
class TimerImpl : public Timer {
public:
TimerImpl(const std::shared_ptr<TimerListener> & listener);
void StartTimer(int32_t seconds);
private:
void TimerTick(const boost::system::error_code& e);
std::shared_ptr<TimerListener> listener_;
boost::asio::io_service io_service_;
boost::asio::deadline_timer timer_;
int time_remaining_;
};
}
timer_impl.cpp
#include <boost/bind.hpp>
#include <boost/thread.hpp>
#include "timer_impl.hpp"
namespace cpptimer {
std::shared_ptr<Timer> Timer::CreateWithListener(const std::shared_ptr<TimerListener> & listener) {
return std::make_shared<TimerImpl>(listener);
}
TimerImpl::TimerImpl(const std::shared_ptr<TimerListener> & listener):
io_service_(),
timer_(io_service_, boost::posix_time::seconds(1)) {
listener_ = listener;
}
void TimerImpl::StartTimer(int32_t seconds) {
time_remaining_ = seconds;
io_service_.reset();
timer_.async_wait(boost::bind(&TimerImpl::TimerTick, this, boost::asio::placeholders::error));
boost::thread th([&] { io_service_.run(); });
}
void TimerImpl::TimerTick(const boost::system::error_code& e) {
if(e != boost::asio::error::operation_aborted) {
time_remaining_--;
std:: cout << "C++: TimerTick() with " << std::to_string(time_remaining_) << " seconds remaining.\n";
if (time_remaining_ > 0) {
timer_.expires_from_now(boost::posix_time::seconds(1));
timer_.async_wait(boost::bind(&TimerImpl::TimerTick, this, boost::asio::placeholders::error));
listener_->TimerTicked(time_remaining_);
} else {
listener_->TimerEnded();
}
}
}
}
ViewController.h
#import <UIKit/UIKit.h>
#import "CPPTTimerListener.h"
@interface ViewController : UIViewController<CPPTTimerListener>
@property (nonatomic, strong) IBOutlet UILabel *timerLabel;
@end
ViewController.m
#import "ViewController.h"
#import "CPPTTimer.h"
@interface ViewController () {
CPPTTimer *_timer;
}
@end
@implementation ViewController
@synthesize timerLabel;
- (void)viewDidLoad {
[super viewDidLoad];
// initialize the timer
_timer = [CPPTTimer createWithListener:self];
// start a 5 second timer
[_timer startTimer:5];
}
# pragma mark CPPTTimerListener methods
- (void)timerEnded {
NSLog(@"Obj-C: timerEnded.");
}
- (void)timerTicked:(int32_t)secondsRemaining {
NSLog(@"Obj-C: timerTicked with %d seconds remaining.", secondsRemaining);
// without dispatch_async, background thread warning is thrown
dispatch_async(dispatch_get_main_queue(), ^{
timerLabel.text = [NSString stringWithFormat:@"%d", secondsRemaining];
});
}
@end
所有对 UI 类 的访问必须 在主线程上进行。您的增强计时器不在主线程上 运行。
因此,让您的计时器在主线程上触发可能是有意义的。您可以使用标准的 libdispatch API,即使是纯 C++ 代码(不必是 .mm ObjC++)。
请务必将 #include <dispatch/dispatch.h>
添加到您的 CPP 实施文件中。
以下代码更改将确保计时器始终在 Cocoa 主线程上 运行s。
void TimerImpl::TimerTick(const boost::system::error_code& e) {
if(e != boost::asio::error::operation_aborted) {
time_remaining_--;
std:: cout << "C++: TimerTick() with " << std::to_string(time_remaining_) << " seconds remaining.\n";
if (time_remaining_ > 0) {
timer_.expires_from_now(boost::posix_time::seconds(1));
timer_.async_wait(boost::bind(&TimerImpl::TimerTick, this, boost::asio::placeholders::error));
auto listener = listener_;
auto time_remaining = time_remaining_;
dispatch_async(dispatch_get_main_queue(), ^{
listener->TimerTicked(time_remaining);
});
} else {
auto listener = listener_;
dispatch_async(dispatch_get_main_queue(), ^{
listener->TimerEnded();
});
}
}
}
我假设该代码的其余部分有效。我所做的只是修改调用回调的方式。请注意,我们创建了 listener_
shared_ptr
和 time_remaining_
值的副本。这些将被在主线程上执行的块捕获(并复制)。
如果你能保证 this
不会在该块执行之前删除,那么你可以隐式捕获 this
...
dispatch_async(dispatch_get_main_queue(), ^{
listener_->TimerTicked(time_remaining_);
});
或者,如果您启用 shared-from-this,您可以创建指向 this
的共享指针的副本并以这种方式捕获它...
auto self = shared_from_this();
dispatch_async(dispatch_get_main_queue(), ^{
self->listener_->TimerTicked(self->time_remaining_);
});
有多种方法可以做到这一点,但这可能是最简单的,现在您要确保所有计时器都触发 Cocoa 主线程。