堆叠的 JPanel 重绘不正确
stacked JPanel repaint not correctly
我试着用 2 个面板互相堆叠来制作游戏,第一个面板用于 canvas,其中所有图块和所有游戏对象都在上面绘制,第二个面板用于我拥有的顶层框架具有透明背景的 png 图像,将包含 JTextBox
、JTabbedPanel
和 JLabel
我的问题是当我重新粉刷 canvas 时,顶部框架的一部分被 canvas 覆盖。
这是为什么?而且当我在 canvas 上添加 JButton
时,JButton
绘制在我的顶部框架面板的顶部。
编辑:
我试过使用 JLayeredPane,但仍然得到相同的结果。
// initComponent from MyGame
private void initComponent() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("My Game");
this.setSize(320, 240);
this.setLayout(null);
this.setUndecorated(true);
this.setResizable(false);
JLayeredPane layered = this.getLayeredPane();
layered.add(new Canvas(), 0);
layered.add(new TopFrame(), 1);
}
这个顶框和我的 canvas:
我得到了什么 |我想要什么
主要
@SuppressWarnings("serial")
public class MyGame extends JFrame {
public MyGame() {
this.initComponent();
}
private void initComponent() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("My Game");
this.setSize(320, 240);
this.setLayout(null);
this.setUndecorated(true);
this.setResizable(false);
this.add(new TopFrame());
this.add(new Canvas());
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame game = new MyGame();
game.setVisible(true);
}
});
}
}
TopFrame
@SuppressWarnings("serial")
public class TopFrame extends JPanel {
private static final int FRAME_WIDTH = 320;
private static final int FRAME_HEIGHT = 240;
private BufferedImage bgImage;
public TopFrame() {
this.initComponent();
}
private void initComponent() {
this.setLayout(null);
this.setBounds(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
bgImage = new BufferedImage(FRAME_WIDTH, FRAME_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
try {
bgImage = ImageIO.read(new File("FRAME.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(bgImage, 0, 0, this);
}
}
Canvas
@SuppressWarnings("serial")
public class Canvas extends JPanel {
private static final int CANVAS_WIDTH = 227;
private static final int CANVAS_HEIGHT = 240;
BufferedImage image;
BufferedImage imgBuffer;
Graphics2D g2d;
public Canvas() {
this.initComponent();
}
private void initComponent() {
Timer timer = new Timer();
this.setBounds(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
imgBuffer = new BufferedImage(CANVAS_WIDTH, CANVAS_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
g2d = imgBuffer.createGraphics();
try {
image = ImageIO.read(new File("tile.png"));
} catch (IOException e) {
e.printStackTrace();
}
timer.schedule(new TimerTask(){
@Override
public void run() {
drawComponent();
repaint();
}
}, 0, 100);
}
public void drawComponent() {
/* will do tile drawing */
g2d.drawImage(image, 0, 0, this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(imgBuffer, 0, 0, this);
}
}
是否可以让我的 canvas 在底部绘制所有包含的对象?
[已解决] 使用 JLayeredPane 并制作 TopFrame setOpaque(false);
我在尝试使用 JLayeredPane
时遇到错误代码。
我现在的最终代码工作代码:
主要
@SuppressWarnings("serial")
public class MyGame extends JFrame {
public MyGame() {
this.initComponent();
}
private void initComponent() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("My Game");
this.setSize(320, 240);
this.setLayout(null);
this.setUndecorated(true);
this.setResizable(false);
JLayeredPane layered = this.getLayeredPane();
layered.add(new Canvas(), new Integer(0));
layered.add(new TopFrame(), new Integer(1));
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame game = new MyGame();
game.setVisible(true);
}
});
}
}
TopFrame
@SuppressWarnings("serial")
public class TopFrame extends JPanel {
private static final int FRAME_WIDTH = 320;
private static final int FRAME_HEIGHT = 240;
private BufferedImage bgImage;
public TopFrame() {
this.initComponent();
}
private void initComponent() {
this.setLayout(null);
this.setBounds(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
this.setOpaque(false);
bgImage = new BufferedImage(FRAME_WIDTH, FRAME_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
try {
bgImage = ImageIO.read(new File("FRAME.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g) {
// super.paintComponent(g);
g.drawImage(bgImage, 0, 0, this);
}
}
Canvas
@SuppressWarnings("serial")
public class Canvas extends JPanel {
private static final int CANVAS_WIDTH = 227;
private static final int CANVAS_HEIGHT = 240;
BufferedImage image;
BufferedImage imgBuffer;
Graphics2D g2d;
public Canvas() {
this.initComponent();
}
private void initComponent() {
Timer timer = new Timer();
this.setBounds(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
imgBuffer = new BufferedImage(CANVAS_WIDTH, CANVAS_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
g2d = imgBuffer.createGraphics();
try {
image = ImageIO.read(new File("tile.png"));
} catch (IOException e) {
e.printStackTrace();
}
timer.schedule(new TimerTask(){
@Override
public void run() {
drawComponent();
repaint();
}
}, 0, 100);
}
public void drawComponent() {
/* will do tile drawing */
g2d.drawImage(image, 0, 0, this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(imgBuffer, 0, 0, this);
}
}
我试着用 2 个面板互相堆叠来制作游戏,第一个面板用于 canvas,其中所有图块和所有游戏对象都在上面绘制,第二个面板用于我拥有的顶层框架具有透明背景的 png 图像,将包含 JTextBox
、JTabbedPanel
和 JLabel
我的问题是当我重新粉刷 canvas 时,顶部框架的一部分被 canvas 覆盖。
这是为什么?而且当我在 canvas 上添加 JButton
时,JButton
绘制在我的顶部框架面板的顶部。
编辑:
我试过使用 JLayeredPane,但仍然得到相同的结果。
// initComponent from MyGame
private void initComponent() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("My Game");
this.setSize(320, 240);
this.setLayout(null);
this.setUndecorated(true);
this.setResizable(false);
JLayeredPane layered = this.getLayeredPane();
layered.add(new Canvas(), 0);
layered.add(new TopFrame(), 1);
}
这个顶框和我的 canvas:
我得到了什么 |我想要什么
主要
@SuppressWarnings("serial")
public class MyGame extends JFrame {
public MyGame() {
this.initComponent();
}
private void initComponent() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("My Game");
this.setSize(320, 240);
this.setLayout(null);
this.setUndecorated(true);
this.setResizable(false);
this.add(new TopFrame());
this.add(new Canvas());
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame game = new MyGame();
game.setVisible(true);
}
});
}
}
TopFrame
@SuppressWarnings("serial")
public class TopFrame extends JPanel {
private static final int FRAME_WIDTH = 320;
private static final int FRAME_HEIGHT = 240;
private BufferedImage bgImage;
public TopFrame() {
this.initComponent();
}
private void initComponent() {
this.setLayout(null);
this.setBounds(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
bgImage = new BufferedImage(FRAME_WIDTH, FRAME_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
try {
bgImage = ImageIO.read(new File("FRAME.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(bgImage, 0, 0, this);
}
}
Canvas
@SuppressWarnings("serial")
public class Canvas extends JPanel {
private static final int CANVAS_WIDTH = 227;
private static final int CANVAS_HEIGHT = 240;
BufferedImage image;
BufferedImage imgBuffer;
Graphics2D g2d;
public Canvas() {
this.initComponent();
}
private void initComponent() {
Timer timer = new Timer();
this.setBounds(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
imgBuffer = new BufferedImage(CANVAS_WIDTH, CANVAS_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
g2d = imgBuffer.createGraphics();
try {
image = ImageIO.read(new File("tile.png"));
} catch (IOException e) {
e.printStackTrace();
}
timer.schedule(new TimerTask(){
@Override
public void run() {
drawComponent();
repaint();
}
}, 0, 100);
}
public void drawComponent() {
/* will do tile drawing */
g2d.drawImage(image, 0, 0, this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(imgBuffer, 0, 0, this);
}
}
是否可以让我的 canvas 在底部绘制所有包含的对象?
[已解决] 使用 JLayeredPane 并制作 TopFrame setOpaque(false);
我在尝试使用 JLayeredPane
时遇到错误代码。
我现在的最终代码工作代码:
主要
@SuppressWarnings("serial")
public class MyGame extends JFrame {
public MyGame() {
this.initComponent();
}
private void initComponent() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setTitle("My Game");
this.setSize(320, 240);
this.setLayout(null);
this.setUndecorated(true);
this.setResizable(false);
JLayeredPane layered = this.getLayeredPane();
layered.add(new Canvas(), new Integer(0));
layered.add(new TopFrame(), new Integer(1));
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame game = new MyGame();
game.setVisible(true);
}
});
}
}
TopFrame
@SuppressWarnings("serial")
public class TopFrame extends JPanel {
private static final int FRAME_WIDTH = 320;
private static final int FRAME_HEIGHT = 240;
private BufferedImage bgImage;
public TopFrame() {
this.initComponent();
}
private void initComponent() {
this.setLayout(null);
this.setBounds(0, 0, FRAME_WIDTH, FRAME_HEIGHT);
this.setOpaque(false);
bgImage = new BufferedImage(FRAME_WIDTH, FRAME_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
try {
bgImage = ImageIO.read(new File("FRAME.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void paintComponent(Graphics g) {
// super.paintComponent(g);
g.drawImage(bgImage, 0, 0, this);
}
}
Canvas
@SuppressWarnings("serial")
public class Canvas extends JPanel {
private static final int CANVAS_WIDTH = 227;
private static final int CANVAS_HEIGHT = 240;
BufferedImage image;
BufferedImage imgBuffer;
Graphics2D g2d;
public Canvas() {
this.initComponent();
}
private void initComponent() {
Timer timer = new Timer();
this.setBounds(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
imgBuffer = new BufferedImage(CANVAS_WIDTH, CANVAS_HEIGHT, BufferedImage.TYPE_4BYTE_ABGR_PRE);
g2d = imgBuffer.createGraphics();
try {
image = ImageIO.read(new File("tile.png"));
} catch (IOException e) {
e.printStackTrace();
}
timer.schedule(new TimerTask(){
@Override
public void run() {
drawComponent();
repaint();
}
}, 0, 100);
}
public void drawComponent() {
/* will do tile drawing */
g2d.drawImage(image, 0, 0, this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(imgBuffer, 0, 0, this);
}
}