发送到其他设备后 NSData 丢失
NSData missing after sent to other device
在设备之间传输时数据丢失。怀疑它真的丢失了 - 我确定我做错了什么 - 但是什么?!
4阶梯方法。前 3 个步骤非常有效,我能够验证数据是否可以解析(在发送之前)。 我收到了数据,但不是全部?解析时我可以确认数据类型,但不能确认类别信息(性别、类别、子类别)——为什么?步骤:
- 生成和存储数据(本地)
- 验证数据是否正确存储
- 将数据发送到另一台设备(iPhone)
- 接收数据并解析信息 --> 不成功
1.生成数据
func selectCategories(){
//Fixed data for testing
let gender = "Women"
let category = "Shoes"
let subCategory = "Pumps"
print("SENDING - Gender: \(gender), Category: \(category), SubCategory: \(subCategory)")
sendCategories(gender, category: category, subCategory: subCategory)
}
2。验证存储的数据
func sendCategories(gender: String, category: String, subCategory: String){
var messageCategory = MessageCategory(message: Message(messageType: MessageType.Category), gender: gender, category: category, subCategory: subCategory)
let data = NSData(bytes: &messageCategory, length: sizeof(MessageCategory))
print("SEND - LENGTH: \(data.length)")
// VERIFY DATA STORED SUCCESFULLY (FOR TESTING PURPOSES ONLY)
let messageCategoryFromData = UnsafePointer<MessageCategory>(data.bytes).memory
if messageCategoryFromData.message.messageType == MessageType.Category{
print("SENDING - Gender: \(messageCategoryFromData.gender), Category: \(messageCategoryFromData.category), SubCategory: \(messageCategoryFromData.subCategory)")
let temp_gender = messageCategoryFromData.gender
let temp_category = messageCategoryFromData.category
let temp_subCategory = messageCategoryFromData.subCategory
let message = messageCategoryFromData.message
// SUCCESSFULLY PRINTS THE GENDER ETC WITH CORRECT INFORMATION -> DATA PARSING WORKS PRIOR TO SENDING DATA
print("RECEIVED (PRIOR TO SENDING). Gender: \(temp_gender) Category: \(temp_category) SubCategory: \(temp_subCategory)")
}
else{
print("WRONG MESSAGE TYPE")
}
// SEND THE DATA
sendData(data)
}
3。发送数据
func sendData(data: NSData) {
print("SENDING DATA")
var sendDataError: NSError?
let gameKitHelper = GameKitHelper.sharedInstance
if let multiplayerMatch = gameKitHelper.multiplayerMatch {
do {
try multiplayerMatch.sendDataToAllPlayers(data, withDataMode: GKMatchSendDataMode.Reliable)
} catch let error as NSError {
print("Error while sending data: \(error)")
} catch {
print("Catch all errors: \(error)")
}
}
}
4.接收数据和解析信息(错误)
func matchReceivedData(match: GKMatch, data: NSData, fromPlayer player: String) {
var message = UnsafePointer<Message>(data.bytes).memory
if message.messageType == MessageType.Category {
let messageCategory = UnsafePointer<MessageCategory>(data.bytes).memory
print("MESSAGE: \(messageCategory.message)") <-- SUCCESSFUL
print("DATA TYPE: \(messageCategory.message.messageType)") <-- SUCCESSFUL
print("RECEIVED - LENGTH: \(data.length)") <-- SUCCESSFUL
let gender = messageCategory.gender <-- BECOMES NIL
let category = messageCategory.category <-- BECOMES NIL
let subCategory = messageCategory.subCategory <-- BECOMES NIL
delegate?.setCategories(g, category: c, subCategory: s)
print("RECEIVING - Gender: \(gender), Category: \(category), subCategory\(subCategory)")
}
}
支撑结构
enum MessageType: Int {
case RandomNumber, Category, GameBegin, Move, LapComplete, GameOver
}
struct Message {
let messageType: MessageType
}
struct MessageCategory {
let message: Message
let gender: String
let category: String
let subCategory: String
}
我稍微修改了你的代码
import XCPlayground
import Foundation
enum MessageType: Int {
case RandomNumber, Category, GameBegin, Move, LapComplete, GameOver
}
struct Message {
let messageType: MessageType
}
struct MessageCategory {
let message: Message
let gender: String
let category: String
let subCategory: String
}
func sendCategories(gender: String, category: String, subCategory: String)->NSData {
var messageCategory = MessageCategory(message: Message(messageType: MessageType.Category), gender: gender, category: category, subCategory: subCategory)
let data = NSData(bytes: &messageCategory, length: sizeof(MessageCategory))
print("SEND - LENGTH: \(data.length)")
// VERIFY DATA STORED SUCCESFULLY (FOR TESTING PURPOSES ONLY)
let messageCategoryFromData = UnsafePointer<MessageCategory>(data.bytes).memory
if messageCategoryFromData.message.messageType == MessageType.Category{
print("SENDING - Gender: \(messageCategoryFromData.gender), Category: \(messageCategoryFromData.category), SubCategory: \(messageCategoryFromData.subCategory)")
let temp_gender = messageCategoryFromData.gender
let temp_category = messageCategoryFromData.category
let temp_subCategory = messageCategoryFromData.subCategory
let message = messageCategoryFromData.message
// SUCCESSFULLY PRINTS THE GENDER ETC WITH CORRECT INFORMATION -> DATA PARSING WORKS PRIOR TO SENDING DATA
print("RECEIVED (PRIOR TO SENDING). Gender: \(temp_gender) Category: \(temp_category) SubCategory: \(temp_subCategory)")
}
else{
print("WRONG MESSAGE TYPE")
}
// SEND THE DATA
//sendData(data)
return data
}
let data = sendCategories("gender", category: "category", subCategory: "subcategory")
func matchReceivedData(data: NSData, fromPlayer player: String) {
var message = UnsafePointer<Message>(data.bytes).memory
if message.messageType == MessageType.Category {
let messageCategory = UnsafePointer<MessageCategory>(data.bytes).memory
print("MESSAGE: \(messageCategory.message)")
print("DATA TYPE: \(messageCategory.message.messageType)")
print("RECEIVED - LENGTH: \(data.length)")
let gender = messageCategory.gender
let category = messageCategory.category
let subCategory = messageCategory.subCategory
print("RECEIVING - Gender: \(gender), Category: \(category), subCategory: \(subCategory)")
}
}
matchReceivedData(data, fromPlayer: "player")
/*
SEND - LENGTH: 80
SENDING - Gender: gender, Category: category, SubCategory: subcategory
RECEIVED (PRIOR TO SENDING). Gender: gender Category: category SubCategory: subcategory
MESSAGE: Message(messageType: MessageType.Category)
DATA TYPE: Category
RECEIVED - LENGTH: 80
RECEIVING - Gender: gender, Category: category, subCategory: subcategory
*/
我的代码中没有'sending'。如您所见,问题出在您 'sending->receiving' 部分。
什么是匹配参数?它没有在你的函数中使用..
func matchReceivedData(match: GKMatch, data: NSData, fromPlayer player: String)
错误是我使用 Struct
来处理数据。但是在阅读之后我意识到结构只指向数据。这导致我的 String
数据未与 NSData 一起发送(Float
和 Int
工作正常)。
解决方案是不使用 struct 来处理对象数据,而是将其作为原始 NSData 传递,然后始终包含一部分数据,告诉它是哪种类型的数据,然后使用正确的解析。
在设备之间传输时数据丢失。怀疑它真的丢失了 - 我确定我做错了什么 - 但是什么?!
4阶梯方法。前 3 个步骤非常有效,我能够验证数据是否可以解析(在发送之前)。 我收到了数据,但不是全部?解析时我可以确认数据类型,但不能确认类别信息(性别、类别、子类别)——为什么?步骤:
- 生成和存储数据(本地)
- 验证数据是否正确存储
- 将数据发送到另一台设备(iPhone)
- 接收数据并解析信息 --> 不成功
1.生成数据
func selectCategories(){
//Fixed data for testing
let gender = "Women"
let category = "Shoes"
let subCategory = "Pumps"
print("SENDING - Gender: \(gender), Category: \(category), SubCategory: \(subCategory)")
sendCategories(gender, category: category, subCategory: subCategory)
}
2。验证存储的数据
func sendCategories(gender: String, category: String, subCategory: String){
var messageCategory = MessageCategory(message: Message(messageType: MessageType.Category), gender: gender, category: category, subCategory: subCategory)
let data = NSData(bytes: &messageCategory, length: sizeof(MessageCategory))
print("SEND - LENGTH: \(data.length)")
// VERIFY DATA STORED SUCCESFULLY (FOR TESTING PURPOSES ONLY)
let messageCategoryFromData = UnsafePointer<MessageCategory>(data.bytes).memory
if messageCategoryFromData.message.messageType == MessageType.Category{
print("SENDING - Gender: \(messageCategoryFromData.gender), Category: \(messageCategoryFromData.category), SubCategory: \(messageCategoryFromData.subCategory)")
let temp_gender = messageCategoryFromData.gender
let temp_category = messageCategoryFromData.category
let temp_subCategory = messageCategoryFromData.subCategory
let message = messageCategoryFromData.message
// SUCCESSFULLY PRINTS THE GENDER ETC WITH CORRECT INFORMATION -> DATA PARSING WORKS PRIOR TO SENDING DATA
print("RECEIVED (PRIOR TO SENDING). Gender: \(temp_gender) Category: \(temp_category) SubCategory: \(temp_subCategory)")
}
else{
print("WRONG MESSAGE TYPE")
}
// SEND THE DATA
sendData(data)
}
3。发送数据
func sendData(data: NSData) {
print("SENDING DATA")
var sendDataError: NSError?
let gameKitHelper = GameKitHelper.sharedInstance
if let multiplayerMatch = gameKitHelper.multiplayerMatch {
do {
try multiplayerMatch.sendDataToAllPlayers(data, withDataMode: GKMatchSendDataMode.Reliable)
} catch let error as NSError {
print("Error while sending data: \(error)")
} catch {
print("Catch all errors: \(error)")
}
}
}
4.接收数据和解析信息(错误)
func matchReceivedData(match: GKMatch, data: NSData, fromPlayer player: String) {
var message = UnsafePointer<Message>(data.bytes).memory
if message.messageType == MessageType.Category {
let messageCategory = UnsafePointer<MessageCategory>(data.bytes).memory
print("MESSAGE: \(messageCategory.message)") <-- SUCCESSFUL
print("DATA TYPE: \(messageCategory.message.messageType)") <-- SUCCESSFUL
print("RECEIVED - LENGTH: \(data.length)") <-- SUCCESSFUL
let gender = messageCategory.gender <-- BECOMES NIL
let category = messageCategory.category <-- BECOMES NIL
let subCategory = messageCategory.subCategory <-- BECOMES NIL
delegate?.setCategories(g, category: c, subCategory: s)
print("RECEIVING - Gender: \(gender), Category: \(category), subCategory\(subCategory)")
}
}
支撑结构
enum MessageType: Int {
case RandomNumber, Category, GameBegin, Move, LapComplete, GameOver
}
struct Message {
let messageType: MessageType
}
struct MessageCategory {
let message: Message
let gender: String
let category: String
let subCategory: String
}
我稍微修改了你的代码
import XCPlayground
import Foundation
enum MessageType: Int {
case RandomNumber, Category, GameBegin, Move, LapComplete, GameOver
}
struct Message {
let messageType: MessageType
}
struct MessageCategory {
let message: Message
let gender: String
let category: String
let subCategory: String
}
func sendCategories(gender: String, category: String, subCategory: String)->NSData {
var messageCategory = MessageCategory(message: Message(messageType: MessageType.Category), gender: gender, category: category, subCategory: subCategory)
let data = NSData(bytes: &messageCategory, length: sizeof(MessageCategory))
print("SEND - LENGTH: \(data.length)")
// VERIFY DATA STORED SUCCESFULLY (FOR TESTING PURPOSES ONLY)
let messageCategoryFromData = UnsafePointer<MessageCategory>(data.bytes).memory
if messageCategoryFromData.message.messageType == MessageType.Category{
print("SENDING - Gender: \(messageCategoryFromData.gender), Category: \(messageCategoryFromData.category), SubCategory: \(messageCategoryFromData.subCategory)")
let temp_gender = messageCategoryFromData.gender
let temp_category = messageCategoryFromData.category
let temp_subCategory = messageCategoryFromData.subCategory
let message = messageCategoryFromData.message
// SUCCESSFULLY PRINTS THE GENDER ETC WITH CORRECT INFORMATION -> DATA PARSING WORKS PRIOR TO SENDING DATA
print("RECEIVED (PRIOR TO SENDING). Gender: \(temp_gender) Category: \(temp_category) SubCategory: \(temp_subCategory)")
}
else{
print("WRONG MESSAGE TYPE")
}
// SEND THE DATA
//sendData(data)
return data
}
let data = sendCategories("gender", category: "category", subCategory: "subcategory")
func matchReceivedData(data: NSData, fromPlayer player: String) {
var message = UnsafePointer<Message>(data.bytes).memory
if message.messageType == MessageType.Category {
let messageCategory = UnsafePointer<MessageCategory>(data.bytes).memory
print("MESSAGE: \(messageCategory.message)")
print("DATA TYPE: \(messageCategory.message.messageType)")
print("RECEIVED - LENGTH: \(data.length)")
let gender = messageCategory.gender
let category = messageCategory.category
let subCategory = messageCategory.subCategory
print("RECEIVING - Gender: \(gender), Category: \(category), subCategory: \(subCategory)")
}
}
matchReceivedData(data, fromPlayer: "player")
/*
SEND - LENGTH: 80
SENDING - Gender: gender, Category: category, SubCategory: subcategory
RECEIVED (PRIOR TO SENDING). Gender: gender Category: category SubCategory: subcategory
MESSAGE: Message(messageType: MessageType.Category)
DATA TYPE: Category
RECEIVED - LENGTH: 80
RECEIVING - Gender: gender, Category: category, subCategory: subcategory
*/
我的代码中没有'sending'。如您所见,问题出在您 'sending->receiving' 部分。
什么是匹配参数?它没有在你的函数中使用..
func matchReceivedData(match: GKMatch, data: NSData, fromPlayer player: String)
错误是我使用 Struct
来处理数据。但是在阅读之后我意识到结构只指向数据。这导致我的 String
数据未与 NSData 一起发送(Float
和 Int
工作正常)。
解决方案是不使用 struct 来处理对象数据,而是将其作为原始 NSData 传递,然后始终包含一部分数据,告诉它是哪种类型的数据,然后使用正确的解析。