如何在 y 轴上随机定位对象,每个对象之间的距离始终大于特定值?

How to position objects randomly on y-axis with a variable distance between each of the objects, which is always greater than a specific value?

我在 y 轴上通过 for 循环放置 4 个对象。使用以下方法将每个对象随机放置在 y 轴上:

myObject.y = stage.stageHeight * Math.random();

问题是有时对象彼此相距太远,有时它们彼此重叠。我想要实现的是始终在两个对象之间保持一定距离。我希望该距离始终大于特定值。我已经尝试解决这个问题 2 天了,但无法弄清楚。

这是我试图摆脱重叠的方法:

function createObstacles():void
{
  var currentElements:Array = [];
  var myRect:Obstacle;

    for(var k:int = 0; k < 4; k++)
    {
        myRect = new Obstacle();
        addChild(myRect);
        myRect.x = stage.stageWidth + 30;

        myRect.y = stage.stageHeight * Math.random(); 
        obstacles.push(myRect);
        currentElements.push(myRect);
    }

  checkOverlap(myRect,currentElements);

}

function checkOverlap(rect:Obstacle, elements:Array)
{
   for(var n:uint = 0; n < elements.length; n++)
   {
       if(rect.hitTestObject(elements[n]))
       {
           rect.y = stage.stageHeight * Math.random();
       }
   }
}

元素仍然重叠。关于始终保持两个物体之间的距离,我只是无法理解。我用谷歌搜索但没有返回任何相关内容。任何形式的帮助将不胜感激。

您可以根据之前对象的y值设置对象的y。

函数 createObstacles():void { var currentElements:Array = []; 变量 myRect:Obstacle;

var minDistance:int = 5;//the min distance between two objects

var maxDistance:int = 10;//the max distance between two objects.

for(var k:int = 0; k < 4; k++)
{
    myRect = new Obstacle();
    addChild(myRect);
    myRect.x = stage.stageWidth + 30;

    if (k == 0)
    {
        // make sure four objects in one page
         myRect.y = stage.stageHeight/2 * Math.random(); 
    }
    else
    {
       var distance:int = (maxDistance - minDistance)*Math.random() + minDistance;

        myRect.y = obstacles[k - 1].y + distance;
    }
    obstacles.push(myRect);
    currentElements.push(myRect);
}

}