带有条件图像和条件文本的自定义按钮
Custom Button with conditional image and conditional text
我有以下自定义 QML Button
:
import QtQuick.Controls 1.4
import QtQuick 2.5
import QtQuick.Layouts 1.2
import QtMultimedia 5.5
Rectangle {
id: ueButton
property string ueText: ""
property string ueIconPath: ""
width: 256
height: 128
signal ueSignalButtonClicked
gradient: Gradient {
GradientStop {
position: 0
color: "#ffffff"
SequentialAnimation on color {
id: ueButtonClickAnimation
loops: 1
running: false
ColorAnimation {
from: "#ffffff"
to: "#000000"
duration: 25
} // ColourAnimation
ColorAnimation {
from: "#000000"
to: "#ffffff"
duration: 25
} // ColorAnimation
} // SequentialAnimation
} // GradientStop
GradientStop {
position: 0.418
color: "#000000"
} // GradientStop
} // Gradient
border.color: "steelblue"
border.width: 1
radius: 4
antialiasing: true
smooth: true
ColumnLayout {
anchors.fill: parent
antialiasing: true
Image {
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter|Qt.AlignTop
Layout.margins: 8
asynchronous: true
horizontalAlignment: Image.AlignHCenter
verticalAlignment: Image.AlignVCenter
fillMode: Image.PreserveAspectFit
smooth: true
source: ueIconPath
} // Image
Text {
text: ueText
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter|Qt.AlignVCenter
Layout.topMargin: 8
Layout.leftMargin: 8
Layout.rightMargin: 8
Layout.bottomMargin: 16
color: "#ffffff"
font.bold: true
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
font.pointSize: 16
textFormat: Text.RichText
} // Text
} // ColumnLayout
MouseArea {
id: ueButtonMouseArea
antialiasing: true
anchors.fill: parent
onClicked: {
ueButtonClickAnimation.running=true
ueSignalButtonClicked()
}
} // MouseArea
} // ueButton
这很好用,但我现在想做的是解决以下两个高光问题:
- 如果
urtext
为空,则相应的文本将被忽略,整个 ColumnLayout
位置将保留给 Image
- 如果
ueIconPath
为空,则忽略相应的图像,整个ColumnLayout
保留给Text
我怎样才能做到这一点?
正如@BaCaRoZzo 已经建议的那样,在这种情况下使用样式是更好的解决方案,因为项目本身仍然是 Button
,因此您可以使用它的所有属性和信号,包括 text
属性 传递您的 ueText
文本。
至于在里面隐藏元素,你可以使用visible
属性,如下所示:
UeButton.qml
Button {
id: ueButton
style: ButtonStyle {
background: Rectangle {
color: control.pressed ? "#CCC" : "#DEDEDE"
border.width: 1
border.color: "#999"
radius: 3
}
label: ColumnLayout {
id: layout
spacing: 10
Image {
Layout.alignment: Qt.AlignHCenter
source: control.iconSource
visible: control.iconSource !== ""
}
Text {
text: control.text
visible: control.text !== ""
}
}
}
}
现在使用此组件与常规组件类似 Button
:
UeButton {
anchors.centerIn: parent
text: "Some text"
iconSource: "data:image/gif;base64,R0lGODlhEAAQAMQAAORHHOVSKudfOulrSOp3WOyDZu6QdvCchPGolfO0o/XBs/fNwfjZ0frl3/zy7////wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAkAABAALAAAAAAQABAAAAVVICSOZGlCQAosJ6mu7fiyZeKqNKToQGDsM8hBADgUXoGAiqhSvp5QAnQKGIgUhwFUYLCVDFCrKUE1lBavAViFIDlTImbKC5Gm2hB0SlBCBMQiB0UjIQA7"
}
注释掉 text
或 iconSource
将更改按钮视图
我有以下自定义 QML Button
:
import QtQuick.Controls 1.4
import QtQuick 2.5
import QtQuick.Layouts 1.2
import QtMultimedia 5.5
Rectangle {
id: ueButton
property string ueText: ""
property string ueIconPath: ""
width: 256
height: 128
signal ueSignalButtonClicked
gradient: Gradient {
GradientStop {
position: 0
color: "#ffffff"
SequentialAnimation on color {
id: ueButtonClickAnimation
loops: 1
running: false
ColorAnimation {
from: "#ffffff"
to: "#000000"
duration: 25
} // ColourAnimation
ColorAnimation {
from: "#000000"
to: "#ffffff"
duration: 25
} // ColorAnimation
} // SequentialAnimation
} // GradientStop
GradientStop {
position: 0.418
color: "#000000"
} // GradientStop
} // Gradient
border.color: "steelblue"
border.width: 1
radius: 4
antialiasing: true
smooth: true
ColumnLayout {
anchors.fill: parent
antialiasing: true
Image {
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter|Qt.AlignTop
Layout.margins: 8
asynchronous: true
horizontalAlignment: Image.AlignHCenter
verticalAlignment: Image.AlignVCenter
fillMode: Image.PreserveAspectFit
smooth: true
source: ueIconPath
} // Image
Text {
text: ueText
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignHCenter|Qt.AlignVCenter
Layout.topMargin: 8
Layout.leftMargin: 8
Layout.rightMargin: 8
Layout.bottomMargin: 16
color: "#ffffff"
font.bold: true
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
font.pointSize: 16
textFormat: Text.RichText
} // Text
} // ColumnLayout
MouseArea {
id: ueButtonMouseArea
antialiasing: true
anchors.fill: parent
onClicked: {
ueButtonClickAnimation.running=true
ueSignalButtonClicked()
}
} // MouseArea
} // ueButton
这很好用,但我现在想做的是解决以下两个高光问题:
- 如果
urtext
为空,则相应的文本将被忽略,整个ColumnLayout
位置将保留给Image
- 如果
ueIconPath
为空,则忽略相应的图像,整个ColumnLayout
保留给Text
我怎样才能做到这一点?
正如@BaCaRoZzo 已经建议的那样,在这种情况下使用样式是更好的解决方案,因为项目本身仍然是 Button
,因此您可以使用它的所有属性和信号,包括 text
属性 传递您的 ueText
文本。
至于在里面隐藏元素,你可以使用visible
属性,如下所示:
UeButton.qml
Button {
id: ueButton
style: ButtonStyle {
background: Rectangle {
color: control.pressed ? "#CCC" : "#DEDEDE"
border.width: 1
border.color: "#999"
radius: 3
}
label: ColumnLayout {
id: layout
spacing: 10
Image {
Layout.alignment: Qt.AlignHCenter
source: control.iconSource
visible: control.iconSource !== ""
}
Text {
text: control.text
visible: control.text !== ""
}
}
}
}
现在使用此组件与常规组件类似 Button
:
UeButton {
anchors.centerIn: parent
text: "Some text"
iconSource: "data:image/gif;base64,R0lGODlhEAAQAMQAAORHHOVSKudfOulrSOp3WOyDZu6QdvCchPGolfO0o/XBs/fNwfjZ0frl3/zy7////wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAkAABAALAAAAAAQABAAAAVVICSOZGlCQAosJ6mu7fiyZeKqNKToQGDsM8hBADgUXoGAiqhSvp5QAnQKGIgUhwFUYLCVDFCrKUE1lBavAViFIDlTImbKC5Gm2hB0SlBCBMQiB0UjIQA7"
}
注释掉 text
或 iconSource
将更改按钮视图