使用 Swift 在 Sprite Kit 游戏中重置高分

Reset a high score in a Sprite Kit game using Swift

我正在尝试重置我在 Sprite Kit 游戏中的高分,但遇到了一些问题。

现在,我可以将 HUD 中的标签重置为零,但是当游戏再次开始时,标签中的分数会跳回到之前的位置,因为它们存储在 NSUserDefaults 中。

我正在像这样重置标签:

override func didMoveToView(view: SKView) {

   lblCoins.text = "0"
   lblScore.text = "0"

 }

我正在尝试像这样重置 NSUserDefaults:

NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "highScore")
NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "coins")
NSUserDefaults.standardUserDefaults().synchronize()

我试过将此代码块放置在游戏中的任何位置,但似乎无法重置分数。只有当我完全重置应用程序时,分数才会重置。

以下是我尝试放置的一些函数:

override func didMoveToView(view: SKView) {

   NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "highScore")
   NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "coins")
   NSUserDefaults.standardUserDefaults().synchronize()
}

在 GameOver 中:

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {

   ...

 case is GameOver:
    let newScene = GameScene(fileNamed:"GameScene")
    newScene!.scaleMode = .AspectFill
  let reveal = SKTransition.flipHorizontalWithDuration(0.5)
  self.view?.presentScene(newScene!, transition: reveal)

  self.saveHighScore("com.prismstudios.jumpingcarl.leaderboard", score: GameState.sharedInstance.highScore)

   NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "highScore")
   NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "coins")
   NSUserDefaults.standardUserDefaults().synchronize()

 default:
   break
 }
}

这是我在 GameScene 中添加点的位置:

func didBeginContact(contact: SKPhysicsContact) {

  GameState.sharedInstance.highScore += 10
  lblScore.text = String(format: "%d", GameState.sharedInstance.highScore)

  GameState.sharedInstance.coins += 1
  lblCoins.text = String(format: "%d", GameState.sharedInstance.coins)
}

游戏状态class:

class GameState {
   var score: Int
   var highScore: Int
   var coins: Int

   init() {
     // Init
     score = 0
     highScore = 0
     coins = 0

    // Load game state
    let defaults = NSUserDefaults.standardUserDefaults()

    highScore = defaults.integerForKey("highScore")
    coins = defaults.integerForKey("coins")
  }

  func saveState() {
    // Update highScore if the current score is greater
    highScore = max(score, highScore)

    // Store in user defaults
    let defaults = NSUserDefaults.standardUserDefaults()
    defaults.setInteger(highScore, forKey: "highScore")
    defaults.setInteger(coins, forKey: "coins")
    NSUserDefaults.standardUserDefaults().synchronize()
  }

  class var sharedInstance: GameState {
    struct Singleton {
        static let instance = GameState()
    }

    return Singleton.instance
  }
}

有人可以帮忙吗?

如果你想重置一切,试试这个:

    let defaults = `NSUserDefaults`.standardUserDefaults()
    let appDomain: NSString = NSBundle.mainBundle().bundleIdentifier!


    defaults.removePersistentDomainForName(appDomain as String)

如果你只是想重置你的高分,你必须选择正确的 "one"。如果你正在制作这样的东西:

defaults.setValue(123, forKey: "Highscore")
defaults.synchronize()

然后

defaults.setValue(0, forKey: "Highscore")
defaults.synchronize()

你有类似数组的东西:

Highscore1 = defaults.objectForKey("Highscore")![0] as? Int //123
Highscore2 = defaults.objectForKey("Highscore")![1] as? Int //0

您只是在添加更多高分...试试这样的操作:

 func resetHighscore(){

        let defaults = `NSUserDefaults`.standardUserDefaults()

        defaults.removeObjectForKey("Highscore")
        defaults.setValue(0, forKey: "Highscore")
        defaults.synchronize()

    }

好的,我明白了。

之后,我 post 将分数添加到 Game Center,然后我添加 GameState.sharedInstance.highScore = 0:

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {

 switch gameState.currentState {

   ...

  case is GameOver:
    let newScene = GameScene(fileNamed:"GameScene")
    newScene!.scaleMode = .AspectFill
    let reveal = SKTransition.flipHorizontalWithDuration(0.5)
    self.view?.presentScene(newScene!, transition: reveal)

    // Save high score to Game Center
    self.saveHighScore("com.prismstudios.jumpingcarl.leaderboard", score: GameState.sharedInstance.highScore)

    // Reset score and coins collected back to zero
    GameState.sharedInstance.highScore = 0
    GameState.sharedInstance.coins = 0

    default:
    break
  }
}

我不太确定为什么它以这种方式工作并且 NSUserDefaults 失败,但我知道这与我有一个 GameState 助手有关 class.